Tango Gameworks Shows Off Combat - The Evil Within - Xbox 360 - www.GameInformer.com
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The Evil Within

Tango Gameworks Shows Off Combat

Bethesda has revealed more on its upcoming survival horror game from Tango Gameworks and Shinji Mikami, the creator of Resident Evil 4. The Evil Within, coming to the Xbox One, PlayStation 4, and current-gen consoles, shares some similarities with Capcom’s classic shooter. Bethesda showed us a live gameplay demo with a group of undead monsters invading a house. Watching a Tango Gameworks developer stave off the strange creatures gave us an idea of what to expect with The Evil Within.

The first half of the demo follows detective Sebastian Castellanos’ intense trek through an asylum populated by dozens of corpses, a deadly ghost, and a hulking homicidal maniac. You can read more about that encounter in issue #243 of Game Informer. Tango’s combat demonstration deserves further discussion, however.

The detective finds something disturbing in the basement of a rotting house. A humanoid creature shuffles from around a corner. Several spikes are impaled through parts of its filthy, misshapen body. Sebastian takes aim with his revolver and shoots the creature’s kneecaps. Its legs buckle in response, and it collapses. The Tango dev at the controls creeps forward to investigate. The creature springs up suddenly and grabs him. Once free, he plants a few shots in its head until it vaporizes. From the looks of this first encounter, enemies in The Evil Within react accordingly to where players place their shots – something that was scaled back in later Resident Evil entries.

A few more creatures stalk in. They file around a rotting table in the middle of the room. The player strafes around the table while firing a few shots into them (yes, you can move and shoot). One of the creatures falls and the dev drops a torch on him, burning him to conserve ammo. Sebastian can also melee attack enemies, though we didn’t see this in action. 

An even larger group of enemies begins busting through the windows upstairs. Sebastian must fend off these foes as they attempt to break in – a scene reminiscent of the cabin defense scenario in Resident Evil 4. He places mine traps alongside the windows. Any enemies he fails to shoot down are blown to bits upon entering the house. Things get claustrophobic as the forces overwhelm Sebastian, and he’s forced to flee downstairs. 

The demo ends as Sebastian experiences a series of hallucinations in the basement hallways. Gallons of blood rush towards him like a scene stripped from The Shining, but disappear just as they touch him. A doorway vanishes just as he reaches it, teleporting him to the middle of the hallway again. The last bizarre encounter isn’t his imagination: An impossible woman with six arms emerges from the corpse, with long black hair covering her face like Samara from the The Ring. The dev attempts to flee but she catches up with him and kills him instantly.

Our peek at combat may have been brief, but it gives us an idea of what to expect. Mikami appears to be building off the solid foundation of the trendsetting Resident Evil 4. While the base gameplay functions familiarly, the gore, mind games, and oppressive atmosphere have been ratcheted up.

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Comments
  • I really can't wait for this game to come out, I need a good horror on consoles.
  • Mod
    Well, time to go change my undies again.
  • This generation has been lacking in good survival horror games that are genuinely scary. Dead Space 1 was a little scary at times, but was overall a little too actiony to be scary for me. The sequels pretty much got rid of any scares by fulling embracing the action part. Resident Evil has unfortunately decided to focus on action as well. The only genuine scares I've gotten this gen is from Amnesia.
  • An actually scary horror game? Might pick this up!
  • Man, look at that geyser of blood! Can't wait to see some gameplay of this at E3, it is without a doubt one of my most anticipated titles.
  • Man I wish they would start taking pre-orders on this. I keep liking the more and more I see of it.

  • THIS GAME JUST STARTED LOOKING COOL, HOPE THEY MAKE IT WORK.
  • Horror games are my favorite to play. Definitely getting this one

  • hopefully i can take the horror because i'm not a big horror fan, the *** creeps me out, but i thought RE4 was good so i'll give this a try when it comes out
  • Please be the opposite of Resident Evil 5, and 6, I might sound crazy but I truly miss the feeling of terror I felt being an 8 year old kid playing Silent Hill 1.

  • I dunno... From the sound of the article, this looks to be somewhere between RE4 and RE5. It's too early to say just how scary it will be, but it seems there's still a heavy emphasis on action here.
  • This looks freakin amazing so far.Good to see that good ol Shinji seemingly still has those horror chops (although I never played Shadow of the Damned). Really looking forward to this!
  • I love it. I think this game is going to be the spiritual successor of resident evil 4 and i think that's not a bad direction to go.
  • I have high hopes for this game. I mean, I'd say the last game that scared me (on consoles, anyway) was the first Dead Space.

  • Even if the game doesn't have the best combat, as long as they get the survival and the horror parts down correctly I'll get it. SH2 had horrible gameplay, but do to the creepy atmosphere and lack of items (health and ammo), its still considered the pinnacle of survival horror. I have really high hopes for this game. I hope Bethesda doesn't disappoint.
  • With all these coming out on current and next gen consoles, what would be the point of (probably) paying more for next gen if they look and play the same?

  • I will be buying this game on day one.
  • This sounds much better than I was expecting. I might put this near the top of my most anticipated games list.

  • This is a guaranteed purchase for me.

  • Wow, this is the first I've heard about this. If it's anything like Resident Evil 4 it will be amazing, definitely on my radar now.

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