The Evil Within Could Be The Resident Evil We've Desired - The Evil Within - PlayStation 4 - www.GameInformer.com
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The Evil Within

The Evil Within Could Be The Resident Evil We've Desired

Former Capcom developer Shinji Mikami is the father of the legendary Resident Evil franchise. Resident Evil has changed dramatically over the years, along with Capcom itself. Mikami has since left Capcom to form Tango Gameworks, but the spirit of Resident Evil's intense survival horror is still with him. Free of the Capcom franchise's existing characters and conventions, Mikami is at liberty to play sinister tricks on players, ratchet up the gore to new levels, and continue delivering the third-person horror gameplay he excels at. I played through a harrowing section of The Evil Within during E3, and I'm convinced this is the Resident Evil 4-style follow-up we've been waiting for.

Before I dive into how scary The Evil Within is, it's important to describe how the game plays. At a glance the over-the-shoulder third-person perspective looks like Resident Evil 4, and the gameplay backs up that sensation. Enemy undead can be targeted in the leg to cause them to topple over, or shot in the head for a potential decapitation. The controls are slicker and more responsive than the Resident Evil series, but don't feel as twitchy as other third-person shooters.

In the demo, I had a shotgun, crossbow, pistol, grenades, and knife at my disposal. Ammo was scarce, forcing me to frequently switch between weapons via the quick-select d-pad. A great technique for save ammo is to light a match and burn a zombie's body to ensure they don't get up again. The engaging mechanic reminds me of the Resident Evil remake on GameCube. Immolating a body can save you precious ammo, and even potentially light a nearby enemy on fire. The shotgun, pistol, and grenades all feel similar to their respective roles' in Mikami's Resident Evil 4. I like how the crossbow trajectory becomes truer the longer you hold down the fire button. Being able to craft bolts out of found objects is a cool too, and entices players to explore the spooky environments.

Speaking of the environment, The Evil Within is one of the creepiest third-person shooters I've played since the first Dead Space. An unwavering sense of dread pervades every moment I spent in the game. One section takes place in a rustic village reminiscent of the Los Ganados' town in Resident Evil 4. Doors creek, enemies growl in the shadows, and a demented doctor mumbles to himself from somewhere far away. I jumped when an enemy started beating on a door I passed. At first I thought this might be a one-off jump scare, but instead the enemy beat on the door until it exploded into splinters and came after me. Low on ammo, I had to pray my last shotgun shell found purchase in its head or risk a game over. Other scares are more subtle, including passageways that inexplicably disappear, an invulnerable ghost that stalks you periodically, and a crawling, multi-limbed woman that's vaguely reminiscent of Samara from The Ring.

Further upping the terrifying ante is the fragility of life in The Evil Within. Not only are the enemies powerful and numerous, but a few solid hits and you're dead. The chapter I played during my demo was a ways into the game, which puts me at a disadvantage out of the gate. That said, I have a lot of experience playing survival horror games and died very quickly even with the familiar control scheme. I had to bump the difficulty down to easy pretty quickly. So rest assured, The Evil Within is true to the genre's roots. Save rooms further raise the stakes, since don't think you'll can be lazy and simply restart from a checkpoint. Also, you can level up weapon efficiencies, running stamina, and other stats at during the save rooms.

My time with The Evil Within was heartening as a fan of horror games. I feared polished triple-A horror games were a thing of the past after the financial failure of Dead Space 3. I've loved indie horror games like Amnesia: The Dark Descent, Slender, and Outlast, but those titles don't scratch the itch of blowing a zombie's head off or finding that last bit of ammo you've been praying for. The Evil Within feels like an alternate reality where the Resident Evil franchise doubled down on tense combat, scares, and creepy environments rather than fun, over-the-top action. I'm a big fan of Capcom's horror franchise, but The Evil Within could take the formula to new heights hit it hits PS3, 360, PS4, Xbox One, and PC on October 21.

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Comments
  • Finally, a true sh game I've been waiting for.
  • Can't wait.

  • Thank god! You had me at RE4 tim. Got me way more excited for this now!

  • I truly hope for myself and for the future of the Survival Horror Genre that this game turns out as incredible as it's concept. With Shinji Mikami behind it, I believe in it.

  • I can't wait for this one. I will say, looking at Shinji Mikami other games, dude has a thing for protagonists in vests.
  • Ahh, this is sweet good news.

  • I was super pumped for this game when it was first unveiled but now recently with gameplay videos from a few months back the game looks like it needs tons of polish. The game just doesn't look good to me anymore. I hope that changes but deep inside I hope it doesn't as this game might scare the turds out of me.
  • Seeing this article from Tim was really reassuring. It's gonna be a good Halloween.
  • This is pretty great to hear as I've definitely been excited to play this game. Though IMO I tend to consider Condemned: Criminal Origins as the most underrated and greatest survival horror game made to this day I still greatly enjoyed the experiences the earlier REs brought. I find literally every horror movie I've ever had the misfortune to waste my time watching as vastly inferior to the experiences the early REs, DS1 and Condemned give.
  • GOOD! this is what resident evil should have evolved into my god,. thank you for this game being made to appease my current resident evil hatred.
  • Nobody knows survival horror as well as Turi. His approval can't be anything but a good thing.
  • What made them change the art style? Last time i saw this game it was cel shaded wasnt it? If so how did they change it so fast? Im excited to hear this RE4 is known as the fan favorite of the franchise. I only wish it was an exclusive next gen game.
  • Man it looks and sounds fun... I don't think I have the guts to play it though lol

  • i super can't wait.

  • We will see. No offence, time also has a way of changing a creators outlook too. There have been games that have been destroyed by their own creators. After all wasn't he the one behind the now stale RE series? I have more faith in an indie dev to come up with a classic survival horror than Makami at this point. RIP Dead Space, we hardly got to know ye...
  • Its about time someone took some serious steps to bring back horror game genre, its been so long due

  • This game looks as if it will just be gross with mass amounts of cutting open bodies and what not.

    I do love Resident Evil and scary games but not unnecessary images of gore. (not Al Gore...well maybe him too)

  • Mod

    My excitement is through the roof. In Shinji we trust.

  • Wow, there was a staggering amount of grammar mistakes in that article. Virtually every sentence had at least 1 mistake in it. I'm sorry Tim, I don't mean to be a Dick, but your an established journalist at this magazine. I expect readable articles. We're you writing this on a cell phone? That could explain the mistakes. I mean if auto-correct kept kicking in then I would understand. But if not................(smh)
  • I wish it was multiplayer, the Return to the Mansion DLC in resident evil 5 was really scary, even with a friend. I have a hard time playing games anymore that don't have a multiplayer component.
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