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The Elder Scrolls V: Skyrim
Inside Skyrim's Menu System Overhaul
on January 28, 2011 at 02:10 PM
In a game as large as the open world RPG The Elder Scrolls V: Skyrim, comprehensive menus are a necessary evil. Though they may not be pretty, players need a way to easily manage items, review skills, and map out directions to their next dungeon crawls. The menus in Oblivion functioned, but they were...
Skyrim: Building Better Combat
on January 24, 2011 at 04:00 PM
In game development, the visual improvements, non-player character AI tweaks, and new storytelling philosophies are all for naught if the base activity the player performs the most frequently is uninteresting or unrefined. In the case of an action role-playing game like The Elder Scrolls V: Skyrim, those...
Skyrim’s Dragon Shouts!
on January 20, 2011 at 05:01 PM
Many aspects of The Elder Scrolls V: Skyrim will feel familiar to longtime fans. The exploration of a vast open world, first-person combat, and interacting systems of melee, magic, and stealth are all tent pole ideas within the franchise. However, Skyrim introduces something new into the gameplay mix...
The Technology Behind The Elder Scrolls V: Skyrim
on January 17, 2011 at 12:03 PM
The Xbox 360 launched in November 2005 with a handful of titles, but it wasn’t until The Elder Scrolls IV: Oblivion released in the following March that gamers truly understood the power of next-generation consoles. The vast and impressively detailed open world of Oblivion won over critics and...
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