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The Elder Scrolls Online

See The Elder Scrolls Online Developers Take On Group Content

Three Zenimax Online Studios leads on the ambitious The Elder Scrolls Online have come together to demonstrate why teaming up in Tamriel is a good idea. The video features creative director Paul Sage, lead gameplay designer Nick Konkle, and dungeon lead Dan Crenshaw.

The video begins with two of the party members, a mage and healer, taking on an enemy. Following that, we get a look at the fast travel options that enable parties to more easily find one another. Wayshrines allow players to teleport directly to others in the group.

The main attraction is a “dark anchor” encounter, during which Daedric prince Molag Bal attempts to pull the mortal plane into his own world. Cultists, sacrifices, and waves of enemies are on display as the trio dislodges the anchor from Tamriel.

A couple of things we noticed is how fluidly combat moves, regardless of which point of view is in play. Additionally, the hallmarks of Elder Scrolls gameplay, especially stealth and the flexibility of character builds have been translated into the MMO.

The Elder Scrolls Online launches first on PC and Mac on April 4. Xbox One and PlayStation 4 releases will come later. For more on The Elder Scrolls Online, you can check out our coverage from the June 2012 issue and read a journal of our time with the game at Gamescom 2013.

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  • Am I the only one who doesn't like the hud in this game? I hope they change that, even thou it's not that big deal.

  • There's a lot of things I like the look of with ESO, and I'm not even fussed about the subscription, I'd rather that than microtransactions or any tacky business like that. However, the one thing that bugs me is that last I heard, they weren't using the signature Elder Scrolls skill development, that you more or less just earn generic XP points. This seems like an odd decision in a lot of ways, and something that puts me off, being more of a fan of The Elder Scrolls than of MMOs.

    In many ways the skill system introduced in TESII:Daggerfall was one of the defining features of the series, some might say more important even than the first-person perspective, which was common to many of the dungeon-diving games that inspired TES. The fact that you have to practice each individual skill to improve them rather than gain XP points through use of one skill and attribute 'skill points' to an another; is really a very unique system and one which would make ESO stand out on the MMO market. It would take more effort to integrate, that's certain, even discounting the fact that they've already built a lot of the game around the system in place at present, but it would be worth it in a great many ways.

  • day one buy! who cares about subs

  • Can't wait, played the beta and have been craving it ever since. I'll gladly pay a sub fee, I'm one of those freaks that pay more in micro transactions so I'll save money..besides if it's fun and good I'm all for supporting it with a fee and when I get tired of it you cancel the sub, remember you can cancel them...
  • Can't wait I'm a mmo head.

  • Looks pretty awesome... but will my mac run it?

  • May get it. Maybe not. We'll see.

  • Can't wait to play this on X1 with a controller.