The lights are on
Bethesda Online is wading into the MMO waters with its appropriately titled game The Elder Scrolls Online. There's still much to learn about it, but a new trailer is a strong indicator that the game isn't just a generic RPG with the Elder Scrolls' name slapped onto it.
The nine-minute trailer, which is embedded below, highlights a variety of features, including combat, character customization, and how the game fits into the larger Elder Scrolls' lore. The game won't be split into various shards, so players will be able to team up with their buddies with relative ease. And as the trailer's conclusion shows, The Elder Scrolls Online features the epic-scale battles that the other Elder Scrolls games have only dreamed of.
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Looks promising... Hopefully it turns out as well as they and we hope!
I also love the art style!
Looks good, but I'll pass. This guy doesn't do MMOs.
This looks amazing. I don't have a good gaming rig or any interest in MMO's but this has got me interested.
Looks really good, just like Skyrim. Wish it was coming to more platforms. Their control setting sounds great for consoles.
I don't normally play MMO's but this looks awesome.
So will this take place over all of Tamriel or only allow access to one province?
This would be probably the only MMO I would be willing to play.
this looks way better than i expected, if its free to play I'll get it for sure, if not Ill have to consider it... for about five minutes then subscribe
I am just glad it isn't going to be a "point and click" MMO like WOW. I love WOW but I feel more apart of the action when I am more in control. This looks like an amazing game!!
This game looks cool, but I hope they dont stop making elder scrolls games on console I want to see things like valenwood etc in first person without an MMO feel, just a personal opinion
Color me intrigued. I'll have to keep an eye on this one, but I'm still trying to get some cash/time for Guild Wars 2
So server setup & character building (pick initial start but build up anyway you want) ala Secret World, interaction from Tera (aiming, dodging, blocking), & PVP styling from WH:40K (persistant open-world GvGvG with seige weapons). Let's not forget the HUMONGOUS lore background that they already have to work with in Elder Scrolls. I like it already. Please don't screw this up...
My question... how do they do world phasing, if they have such an emphasis on group adventures?