Developers Open Up About The 1960s, Tactical Shooting, And Permadeath - The Bureau: XCOM Declassified - Xbox 360 -
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The Bureau: XCOM Declassified

Developers Open Up About The 1960s, Tactical Shooting, And Permadeath

We've been devoting a lot of coverage to The Bureau: XCOM Declassified, and for good reason. What started as a seemingly generic first-person shooter has blossomed into an enjoyable third-person adaptation of XCOM's traditional, challenging strategic play.

In addition to our tease and contest that we posted earlier (there's still time to win one of the XCOM lighters), 2K Games has revealed a new behind the scenes trailer with Alyssa Finley of 2K Marin and Nico Bihary of 2K Games. The pair discuss setting The Bureau in 1962, permadeath, and the importance of strategic planning.

The Bureau: XCOM Declassified arrives on August 20 for PlayStation 3, Xbox 360, and PC.

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  • All this GI coverage has single-handedly changed my opinion about this game, gotta get it day one for sure.

  • destroy this page after reading.

    Also sticky cover
  • Mod

    I don't know if i want this game yet. It looks like it will be some tactical, chaotic fun, but I can't get past the muddy looking textures I've been seeing and that HUD. And all that brown. But I know that visuals aren't everything. Definitely worth a rent to check it out.

  • I love perma death in games like this. In Enemy Unknown the impact of having God of Irony kill SuperKing because SK had becomed brain controlled and they were the only two left and there was just that one enemy left and I wasn't going to risk the entire mission and all those other deaths being for nothing would of had just about no impact if perma death wasn't part of the game.

  • i'm really excited that i have this game preordered. i can't wait to get my hands on it next month.

  • After all this coverage I think I might have to boot up enemy unknown again

  • It's great that this Dev has embraced the idea of making a difficult, and an actually punishing, shooter. I really do hope it's like Dark Souls' take on difficulty: incredibly difficult, but the player's frustrated at themselves instead of the game, and success is extremely rewarding.
  • I have a feeling this game is gonna be amazing,and the developers really know how to show it off and appeal to their audience. An actually difficult game in this day of gaming is more than welcome!

  • All I got from this video is that, that guy has a beautiful beard.