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The Amazing Spider-Man 2

Gasping for Air, Yet Again...

In my mind, Spider-Man 2 for the original Xbox and for Game Cube will always be the best portrayal of the friendly neighborhood spider vigilante. Since then, we've had one good game (Shattered Dimensions) and several poor portrayals of the webslinger. Of these various incarnations however, the only good reviews for one that is truly open world have come from- wait for it... Spider-Man 2 (by Treyarch, by the way). Shattered Dimensions, Beenox's first major excursion on their own with the creepy crawly in 2010 turned out to be quite an interesting game in terms of both story and gameplay, even if it traded open world cityscape for smaller more confined segments and levels. GI gave Dimensions an 8.5 out of 10, and I personally rated it 8/10- so it's a pretty decent game and certainly better than Spider-Man 3 (both the movie and game combined, essentially) which at most deserves a 6.25 or so.

Then came 2011's Spider-Man sequel, Edge of Time- an adventure now narrowed down to only two spider-men (2099's Miguel Herrera and normal day Petey Pie). This particular game used mostly the same compartmentalized formulas as Dimensions, although a few noticeable changes were made- none of which sadly came away as improvements, as the game was ultimately worse than the former title. GI gave it a 6.5 out of 10 and I myself a 6.0 out of 10. Finally, Beenox decided to return to the more open-world genre with the first Amazing Spider-Man title, adding in new elements, familiar foes, and a new plot-line as well. This sort of worked, but they faced many of the issues they had encountered with Edge of Time, and the game's story was abominable if it even existed, and on top of that it wasn't really a true open-world title with likewise open mechanics- things were still compartmentalized even if the scope was larger.

For a moment however, before I get into more detail about the previous not-so Amazing Spider-Man title, let's think back to 2009's interesting but ultimately ill-fated Web of Shadows. Okay, now flash forward to 2012's Amazing Spider-Man. Seeing the comparison? Yes, they both did poorly, both were pretty crappy overall, and both received similar scores from both GI and myself. GI's Reeves gave Amazing Spider-Man a 6.75 out of 10 whereas I, the always pessimistic reviewer (well, sometimes you'd think so in comparison) gave it a 6.5 out of 10. By the way, Web of Shadows got a 6.5 from GI, but honestly I think it's a better game- not graphically of course, but plot and mechanics wise totally. Now, with that extensive recap of Spidey's horrible recent history, you may be wondering just what point I'm trying to get at here... if you said that The Amazing Spider-Man 2 blows then *ding ding ding we've got a winner!

By now you've more than likely read Reeves' latest review concerning the game, yeah the one where he gave it a generous 5.5 out of 10. Why do I say generous? Because I know that's more points than some people would give it. Including myself actually, as I am giving it a whopping 50%, 5 out of 10, and 50 out of 100 as scores go. Now, generally I review mostly decent games and the lowest you'll see my scores dip are the occasional 6 or maybe a 4 or 5 (Colonial Marines). Today however is a sad day, as I had hoped this particular sequel would be better than the previous 'Amazing' and yet as I should've probably expected, even with such already low expectations, I was let down once again. It didn't seem possible, but things got even worse for New York City.

Let's start off with the fact that essentially every aspect of The Amazing Spider-Man 2 comes from other games and honestly what is 'new" and "unique" to this title alone shouldn't be associated with it, as it's mostly the rubbish elements of it. The open world setting has been done numerous times already, and better before- well, with the exception of the first Amazing Spider-Man and Web of Shadows since they weren't handled very well either. Hell, Spider-Man 3 did a better job of it! This version of New York City, like its predecessor, is bland and unimaginative, and makes me cringe honestly for the people of New York now associated with it and this game's 'failure to launch.' Elements that should coincide hand in hand with open world themes- side missions and extras to collect and commiserate over, are there but at this point I'd rather they not be since they are equally as unimaginative and poorly designed as the main plot and settings are. With the exception of a few faces not as commonly seen in the video game iterations of the series (lately anyway, and basically Carnage), pretty much every enemy has been recycled repeatedly since 2004's Spider-Man 2. Yes, this means you get a little bit of Kraven for the umpteenth time.

I'd tell you more about the story specifically, but I don't even remember the key plot points! And trust me, that isn't just because I wasn't paying attention or went into some drug-induced daze because of how poorly constructed the game was- it is literally so forgettable that you may as well ignore the story and just swing around the city. At least that mechanic sort of works better in this sequel than it did previously with all the web to surface junk and no true free-swinging. What I do recall didn't really impress me all that much, and I'm also pretty sure had essentially nothing whatsoever to do with the movie's plot- in fact I'm pretty sure several major character were missing entirely from this game, except for villains of course (they squeezed in as many as possible, gah). Something about some bs excuse for getting what is essentially the Sinister Six together, hunting Spider-Man (shocker!), and Green Goblin being a jerk- not that I'd have it any other way of course. Thankfully, no Mary Jane thrill rides like Spider-Man 3...unless that's a secret unlock.

What really threw me for a loop however was the fact that any of the characters that are actually in the movie don't look like or sound remotely like their actors. So...um...this is still a movie tie-in game? Hmm...we need some more sacred cow barbecues to light- you could probably do one just for the last ten years worth of Spidey games honestly. Also, if you've noticed the trend of me pretty much spouting off all the bad things this game incorporates and how poorly executed it has been, expect for that to continue- as much of a review as this is, if you'd read it without knowing that you very well could mistake it for a full-on roast session. Harkening once more back to the ever-greater Spider-Man 2, Spidey gains experience and can use it to unlock new upgrades, combos, and suits- the only cool element of which is the suit selection, since Beenox at least prides themselves on having cool looking comic tie-ins and timeline references. As for the combos and general web and combat upgrades, you could virtually do without any of them- they're so nonessential in the mediocre, borderline QTE (you can basically dodge-counter the entire time), combat that it is just horribly disappointing.

Once more, like Spider-Man 2, these upgrades include swing speeds- how fast Spidey can loop de loop and scurry around the city essentially, and also random aerial and ground attacks that are very pale (Edward Cullen pale) in comparison to Spidey 2's good ol' Pile Driver and Lampost Webbing- good times those two... *sniff Some of the upgrades will induce even more general loathing, as they are essentially upgrades for mundane tasks any ordinary human being can perform, much less a super human with super strength, agility, and reflexes- and yes, I am referring to requiring an upgrade to pick up objects (I kid you not) and toss them halfheartedly at your foes. Sorry if I was mistaken in believing that Spider-Man was supposed to not only be amazing but a superhero, not some slacker superzero.

As with many superhero related games of recent notoriety (not necessarily the good kind), The Amazing Spider-Man 2 wants to defy all Marvel logic and be Batman- or rather utilize many combat mechanics made popular by the excellent Arkham brawler series. However, the action in Not-So Amazing Spidey 2 is so ridiculously insipid and easy that this isn't even required, much less integrated well anyways. Beenox tries to throw in the whole sort of 'strategic' gameplay element of "remove this armor before attacking" and "stun this guy" but it comes too little too late in the game for it to be of any real challenge or consequence. Plus, if you have gotten any upgrades whatsoever, you're probably so much of a tank anyway that you can web blast everyone to Oblivion and back. Basically however, you can easily get away with dodging and counter-attacking any enemies regardless of size, which you can of course in Arkham as well in most circumstances. It just happens to be more cumbersome in this case and more boring as that goes. I swear, even the boss fights weren't tense or exciting- unless of course the game glitched and unexpected things and mayhem ensured, that's always interesting in borderline broken and crappy games!

Essentially, there is one interesting gimmick that The Amazing Spider-Man 2 has going for it: the hero or menace variable meter. Pretty much as it sounds, if you causes chaos and are a jerk towards most citizens- interpreted in game as not stopping enough crimes, you're dubbed a menace in typical J. Jonah Jameson fashion. However, if you're an angelic guardian and bust some criminal heads together, you're a hero. Yay! Well, that's basically that... Oh, and needless to say the side missions are even less imaginative than the main plot, and pretty much as bad and boring as those of Spider-Man 3 (which means pretty poorly thought out and thrown in numerous amounts of times). I hope you like rescuing people clinging to the side of buildings for whatever reason and stopping car hijackings, because you'll be doing that dozens of times!

As my final piece of review point here, I want to talk a little bit about console generations and the varying versions of this game. As uninspiring as I've made the game sound, you'd think it would at least look decent graphically. Well, I guess decent is a broad term, so maybe it qualifies as that still... Needless to say, it looks virtually indistinguishable between consoles, with the usual exception of the expected ones looking slightly worse for wear and the "new gen" ones having slightly better framerates as well. So yeah, if you do for some reason decide to waste your money on this game, you may as well get it on whatever console you want, as they all look essentially the same and play the same as well- poorly.

Concept: Try to do everything that Spider-Man 2 did ten years ago, do it worse, shoe-in a bunch of extra villains for no real reason, say you're a movie tie-in game, and call yourself Amazing. You've done it already probably as well.

Graphics: The textures are oftentimes muddy and bland, the city looks pretty barren and dull most of the time, and enemy types aren't always that varied. Also, it looks about the same between generations.

Sound: The sound work is as uninspired and unimaginative as the rest of the game- poor voice acting or at best generic, none of the actual movie actors seem to make appearances, and there isn't really a soundtrack unless you count Spidey's insanely annoying one-liners (of such poor quality that Deadpool should take note).

Playability: The one "shining" part of the game- combat and action are easy to pick up and handle, but ultimately so repetitive that you'll be bored to tears halfway through the game probably. May the odds be ever in your favor.

Entertainment: Haha- no really.

Replay Value: Low.

Overall Score: 5.0

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