The lights are on
(First of all, forgive me for this page layout. I have no clue how to change it, and don't really care about changing it.)
I'm impressed, folks. I'm impressed with YOU. MvM was released way back in August, and unfortunately, ya'll are still playing like you were in August. No doubt there is a percentage of you people like me who have gone out and completed each tour of duty, but the vast majority of you who were playing Wave 666 and the Operation Oil Spill need to be taught a lesson. And I plan to teach it! I'm going to be giving you instructions on each class, starting with class numero uno.
While not the big heavy hitter in MvM against the robots, it is essential that your team has one of these guys.With the speed that these guys have, coupled with his large money collecting radius, the scout is the best money gathering class out there. Using the scout's speed and low priority rating, anybody who can jump, run, and shoot can get behind those pesky medics and kill them with a couple good shots. Some things to remember while playing scout:
Now that you know these 9 basic tips for scout, let me tell you something; First, I don't really understand whether I should have put a colon there, and second, please move. That may not sound like much, but you'd be amazed at the people you just run headlong into a group of soldiers/pyros/demos/heavys and so on, but trust me, they exist. Even if you haven't upgraded your jump yet, use it! This little tip will save your life, get you the money, lead your team to eventual MvM victory, and might even score you a date (if for some strange reason you're playing with a person of the opposite gender who is into people that play as scrawny white boys online).
This might be short, it might be long, I don't really know. I also probably missed a lot of useful stuff you guys might want to know. But you know what, too bad. It's 9:34 in the morning, and I want to do something else. Maybe even eat breakfast.