The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
DrinkBox Studios’ first title, Tales from Space: About a Blob, introduced PlayStation 3 gamers to a unique 2D hybrid of LocoRoco and Katamari with plenty of creative elements all its own in February, 2011. Players controlled a little blob tasked with rolling up items to grow, rescuing its hidden blob friends, and thwarting a conniving scientist at every turn. Almost exactly a year later, the team is back with a follow-up to the downloadable cult hit exclusively on Vita. At first glance, Mutant Blobs Attack looks very similar to the original, though new players shouldn’t feel obligated to go back and play it before jumping right into the sequel. The retro cartoony presentation and music returns. You search for hidden blob pals and get a high score to win medals (though you don’t have to pick up every scrap to get a gold this time). I was happy to see the magnetic powers return, which allow you to cling to certain walls and ceilings using the shoulder buttons or sling yourself across large gaps using reverse polarity.Thankfully, you no longer have to hold a button down to absorb objects – it just happens when you get close. The new blob (who now only has a single creepy eye instead of two) has traded out electrical and item-tossing abilities for touch screen controls in which you can manipulate platforms to make a path, swing planks down to chip you across the map like a golf ball, create shielding from lasers, and more. As with many touch games, it can be annoying when your hand blocks the action, but these sections are spaced out enough so they’re not overdone. A lot of them are in relatively low-stress situations so you can take your time with the puzzle and not worry about missing a twitch reaction jump. In most instances, this showcases the possibilities for intriguing button/touch hybrid mechanics that the Vita could use to stand apart from mobile gaming.A new flying gameplay mode has players steer with the left analog stick and hit the X button to propel the blob like some wild rocket. Specific flying zones let you explore for pickups and also challenge you to maneuver through laser hazards and spike-filled tunnels. This gets extra tense when a creeping death wall gets thrown into the mix. It’s a blast balancing speed boosts and the slower, fine movement propulsion to narrowly escape instant crushing death.