The lights are on
Take On Mars gives you the chance to bounce around realistically modeled Mars terrain in a variety of modes.
Pre-built scenarios set science-related mission objectives for you to complete with your rovers and landers. Alternatively, the Space Program limits your budget and tasks you with various missions that, if successful, will keep your agency afloat. Finally, a heavy focus on moddability raises the hope that user-created content will open up new doors after the game is released.
Take On Mars features dynamic physics and vehicle modeling that changes the way your machines behave based on their current state. Break a wheel or a camera arm, and you can expect realistic consequences.
Take On Mars comes out on PC this fall at something less than a full $50 retail price.
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This game is going to be a mod paradise. But I look forward to seeing where this game goes - it honestly sounds really interesting to me. I'd love to just roam around a realistically created Mars landscape. Never would have expected this game coming out.
But does it have DOGS?
If you like simulations and mods this will probably be cool. Unless they have crazy plans and after a year they do an update where subterranean Mars aliens surface and start messing with your gear.
That's actually a neat scientific concept, even if it is more of a simulation than anything else.
What a strangely enticing concept for a game. I am particularly interested in how modders could extend and morph this concept in the future. I imagine creepy alien encounters and strange sci-fi occurrences could provide some thrilling experiences.
Looks cool, but if I'm not finding Aliens I don't care..
Maybe the modders can mod in the part of the game that's supposed to be fun
I'm interested in this, seeing as I went to JPL (the place they made it) not too long ago.
Sounds interesting, ill definately keep an eye out for it