<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Super Street Fighter IV</title><link>http://www.gameinformer.com/games/super_street_fighter_iv/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Blog Post: jerry jerry jerry</title><link>http://www.gameinformer.com/games/super_street_fighter_iv/b/user_reviews/archive/2011/08/21/jerry-jerry-jerry.aspx</link><pubDate>Mon, 22 Aug 2011 04:22:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1165908</guid><dc:creator>shao cow kahn</dc:creator><description>&lt;p&gt;Time to hit the streets for street fighter 4. We all new street fighter would be a great game but how great? Prety great. Great stages, great characters, and great graphics. But it is just not as violent as modern day fighting fan would want. overall still one of the best franchies&lt;/p&gt;</description></item><item><title>Blog Post: One of the best fighting games ever!!!!!*Tiny spoilers*</title><link>http://www.gameinformer.com/games/super_street_fighter_iv/b/user_reviews/archive/2011/07/10/one-of-the-best-fighting-games-ever-tiny-spoilers.aspx</link><pubDate>Sun, 10 Jul 2011 22:42:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1054499</guid><dc:creator>GhostArmor1</dc:creator><description>&lt;p&gt;From 39 characters,this game is the most excellent out of any previous street fighter games up to date. But if you get the arcade edition(like i have),you will have 43 characters total!!!and they have added a couple levels to mix and match things up,and to also keep things fresh as you continue your epic battles of porportions. As you choose any character, you can unlock either color or personal actions which is a lot easier to do in this,then you could in the original street fighter 4(which in that one, must do all hard challenges in increasing difficulties). The graphics are definently rated 10. If having a old tv while playing this isn&amp;#39;t enough?Try to at least get a small flat screen and it will blow your mind into outer space!!! In this game, there are two different ultras to pick between before you start a match with an online competitor or before you start arcade mode or even do versus mode. Seth, the final and (i think) is one of the most hardest bosses to beat on easy or higher, makes his return as the final boss in arcade mode. The online capability is great. Matchmaking is very easy to use like any other game and tournament mode and replay channels and so many more to explore throughout this wild online play. If your a beginner , at least try this game because its one of the best fighting games around. And if it so happens that your expertise is on fighting games or games in general...THIS GAME IS DEFINENTLY FOR YOU. Check it out and if you do happen to enjoy this game, have a great amount of fun with it putting hours and hours upon this wonderful, exciting street fighter installment that nobody can not forget.&lt;/p&gt;</description></item><item><title>Blog Post: What No Story Mode.</title><link>http://www.gameinformer.com/games/super_street_fighter_iv/b/user_reviews/archive/2011/04/05/what-no-story-mode.aspx</link><pubDate>Wed, 06 Apr 2011 01:06:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:837268</guid><dc:creator>RatchetGuy</dc:creator><description>&lt;p&gt;I love this game I picked it up when I bought my 3DS. The fighting mechinacs are great. Since I&amp;nbsp;haven&amp;#39;t played a Street Fighter game I loved the touch screen mechinacs, but I&amp;#39;ve been figuring out how to do Hadoukens and Oil Slides. This is by far the best 3DS launch game. A must have for all 3DS owners.&lt;/p&gt;</description></item><item><title>Blog Post: Portable SSF4? Yes Please.</title><link>http://www.gameinformer.com/games/super_street_fighter_iv/b/user_reviews/archive/2011/04/05/portable-ssf4-yes-please.aspx</link><pubDate>Tue, 05 Apr 2011 07:20:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:835679</guid><dc:creator>Andrew</dc:creator><description>&lt;p&gt;This is the game to show off your 3DS. The 3D effects are stunning and is a true console port in every sense of the word. I still feel the controls are the weakest part of the package even with the lite controls. I&amp;#39;m afraid of getting rough with the buttons for fear of breaking them and there&amp;#39;s probably some balance issues with the lite control scheme. Walk forward sonic boom flash kick? I wish I could connect my arcade stick to this thing but that&amp;#39;s more a limitation of the 3DS itself than the game. I like the figures but haven&amp;#39;t actually battled them so I don&amp;#39;t really know how that works, and the online multiplayer is comparable to xbox live as far as lag goes(mileage may vary).&lt;/p&gt;</description></item><item><title>File: Dark Ryu Pics</title><link>http://www.gameinformer.com/games/super_street_fighter_iv/m/super_street_fighter_iv_media/821318.aspx</link><pubDate>Fri, 25 Mar 2011 22:46:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:821318</guid><dc:creator>Ben Reeves</dc:creator><description>First pictures for Dark Ryu</description></item><item><title>File: Dark Ryu Pics</title><link>http://www.gameinformer.com/games/super_street_fighter_iv/m/super_street_fighter_iv_media/821317.aspx</link><pubDate>Fri, 25 Mar 2011 22:46:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:821317</guid><dc:creator>Ben Reeves</dc:creator><description>First pictures for Dark Ryu</description></item><item><title>File: Dark Ryu Pics</title><link>http://www.gameinformer.com/games/super_street_fighter_iv/m/super_street_fighter_iv_media/821316.aspx</link><pubDate>Fri, 25 Mar 2011 22:46:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:821316</guid><dc:creator>Ben Reeves</dc:creator><description>First pictures for Dark Ryu</description></item><item><title>File: Dark Ryu Pics</title><link>http://www.gameinformer.com/games/super_street_fighter_iv/m/super_street_fighter_iv_media/821315.aspx</link><pubDate>Fri, 25 Mar 2011 22:46:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:821315</guid><dc:creator>Ben Reeves</dc:creator><description>First pictures for Dark Ryu</description></item><item><title>File: Dark Ryu Pics</title><link>http://www.gameinformer.com/games/super_street_fighter_iv/m/super_street_fighter_iv_media/821314.aspx</link><pubDate>Fri, 25 Mar 2011 22:46:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:821314</guid><dc:creator>Ben Reeves</dc:creator><description>First pictures for Dark Ryu</description></item><item><title>File: Dark Ryu Pics</title><link>http://www.gameinformer.com/games/super_street_fighter_iv/m/super_street_fighter_iv_media/821313.aspx</link><pubDate>Fri, 25 Mar 2011 22:45:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:821313</guid><dc:creator>Ben Reeves</dc:creator><description>First pictures for Dark Ryu</description></item><item><title>Blog Post: The Same Great Game, Only Smaller</title><link>http://www.gameinformer.com/games/super_street_fighter_iv/b/3ds/archive/2011/03/25/the-same-great-game-only-smaller.aspx</link><pubDate>Fri, 25 Mar 2011 17:03:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:820679</guid><dc:creator>Jeff Cork</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/capcom/ssfiv3ds/ssfiv3d610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;It&amp;rsquo;s hard to believe, but it&amp;rsquo;s been nearly two decades since a Street   Fighter game has appeared on a Nintendo system. More astonishingly,   Capcom decided to break that dry spell by releasing Super Street Fighter   IV on a portable system. The result is no simple gimmick, either.[Excerpt]&lt;/p&gt;  &lt;p&gt;Capcom   has shown a remarkable amount of restraint in using the hardware&amp;rsquo;s 3D   effects. Dynamic Mode presentation adds visual depth by moving the   action closer and positioning the camera behind characters&amp;rsquo; shoulders,   but the changes won&amp;rsquo;t make Blanka&amp;rsquo;s eyes pop out in disbelief. Purists   can enter the options and shut off 3D entirely &amp;ndash; a move that doubles the   refresh rate from 30 to 60 blisteringly fast frames per second. I   expect people to use Dynamic mode to show off the game to their friends   for the first time, then to switch to the traditional side view.&lt;/p&gt;  &lt;p&gt;Even   if you haven&amp;rsquo;t kept up with Street Fighter movesets, you can do more   than watch thanks to a new &amp;ldquo;lite&amp;rdquo; control option. This scheme allows   players to turn the touchscreen into a series of customizable one-button   triggers, letting even the greenest fighter pull off hadoukens and   ultra combos with a single tap. Even if you&amp;rsquo;re not a complete novice,   it&amp;rsquo;s a great way to learn how to play unfamiliar characters. If you&amp;rsquo;re   concerned about people dominating online with their newfound expertise,   you can filter out players using lite controls through matchmaking.&lt;/p&gt;  &lt;div style="border:1px solid #333333;margin:10px;float:left;width:250px;"&gt;  &lt;div style="padding:3px;background:none repeat scroll 0% 0% #666666;width:244px;color:#ffffcc;"&gt;&lt;b&gt;Figure Battles?&lt;/b&gt;&lt;/div&gt;  &lt;div style="padding:6px;"&gt;  Capcom took advantage of the 3DS&amp;rsquo; StreetPass functionality with a fun little diversion called Figure Battles. Here, players can trade in points earned through playing the game or by racking up steps on the system&amp;rsquo;s pedometer and buy Street Fighter figurines. Those figures can then be battled against other players&amp;rsquo; collections, earning more points. Some strategy is involved in setting up rosters and tweaking three skill categories, but it&amp;rsquo;s pretty shallow. Aside from bragging rights from collecting the 500 figurines, there&amp;rsquo;s no real reason to pour too much time into the mode.&lt;/div&gt;  &lt;/div&gt;  &lt;p&gt;Pros   might scoff at that kind of control scheme, and they can choose to   stick with Pro controls. The touchscreen is still used, but it&amp;rsquo;s mapped   for more mundane tasks such as three button-press combos and focus   attacks. Even with the relatively limited number of buttons on the 3DS, I   pulled off moves in pro mode without a hitch. The system&amp;rsquo;s circle pad   is a godsend for rotation-based moves like Zangief&amp;rsquo;s spinning   piledriver. The positioning of the d-pad makes it easy to swap between   it and the circle pad depending on the circumstances.&lt;/p&gt;  &lt;p&gt;A few things   were lost in the transition to the portable space, most disappointingly   in the game&amp;rsquo;s stages. They&amp;rsquo;re all there, but the charming background   activities were scrapped entirely. The kids who used to scamper and   cheer on the fighters in the underpass level are now rigid 2D facades,   for instance. A few other minor graphical details are missing, too, but   you have to squint to see them. Rufus&amp;rsquo; belly might not jiggle quite as   enthusiastically, but other graphical flourishes, like Hakan&amp;rsquo;s   oil-soaked shimmer and the translucent sleeves in Chun Li&amp;rsquo;s alternate   costume, are intact.&lt;/p&gt;  &lt;p&gt;Unlike the iPhone version of Street Fighter   IV, which was an admirable effort that ultimately felt like a proof of   concept, Super Street Fighter IV 3D Edition is a complete game. Super   Street Fighter IV is one of the best fighting games around, and players   owe it to themselves to give it a shot.&lt;/p&gt;</description></item><item><title>Blog Post: New Features Abound In Super Street Fighter IV 3D</title><link>http://www.gameinformer.com/games/super_street_fighter_iv/b/3ds/archive/2011/03/17/new-features-abound-in-super-street-fighter-iv-3d.aspx</link><pubDate>Thu, 17 Mar 2011 19:27:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:807246</guid><dc:creator>Jeff Marchiafava</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/capcom/ssfiv3ds/ssfiv3d610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Gamers often shrug off handheld ports of current fighters, assuming they can&amp;#39;t pack graphical prowess or level of depth as their console brethren. Capcom doesn&amp;#39;t share the same philosophy, and is doing everything in its power to make Super Street Fighter IV 3D a worthy contender.[Excerpt]&lt;/p&gt;  &lt;p&gt;Although the new images in the gallery below give a basic idea of what the game looks like, seeing it in action is a different beast. You can&amp;#39;t see the stereoscopic 3D elements in this video, but it&amp;#39;s still worth a look. It features eleven minutes of gameplay, and shows off some of the character intros, stages, and touchscreen controls.&lt;/p&gt;  &lt;p&gt;[View:833567507001]&lt;/p&gt;  &lt;p&gt;For more on SSFIV 3D, check out &lt;a target="_blank" href="http://www.gameinformer.com/b/news/archive/2011/01/13/3ds-friend-codes.aspx"&gt;this information&lt;/a&gt; on how Street Pass works, then take a gander at these extra &lt;a target="_blank" href="http://www.gameinformer.com/b/news/archive/2011/01/19/new-super-street-fighter-iv-3d-edition-media.aspx"&gt;screens and trailers&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>File: Super Street Fighter IV 3D Screens</title><link>http://www.gameinformer.com/games/super_street_fighter_iv/m/super_street_fighter_iv_media/807218.aspx</link><pubDate>Thu, 17 Mar 2011 16:51:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:807218</guid><dc:creator>Jeff Marchiafava</dc:creator><description>These new SSFIV 3D screens aren&amp;#39;t in 3D, but go ahead and use your imagination.</description></item><item><title>File: Super Street Fighter IV 3D Screens</title><link>http://www.gameinformer.com/games/super_street_fighter_iv/m/super_street_fighter_iv_media/807217.aspx</link><pubDate>Thu, 17 Mar 2011 16:51:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:807217</guid><dc:creator>Jeff Marchiafava</dc:creator><description>These new SSFIV 3D screens aren&amp;#39;t in 3D, but go ahead and use your imagination.</description></item><item><title>File: Super Street Fighter IV 3D Screens</title><link>http://www.gameinformer.com/games/super_street_fighter_iv/m/super_street_fighter_iv_media/807216.aspx</link><pubDate>Thu, 17 Mar 2011 16:51:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:807216</guid><dc:creator>Jeff Marchiafava</dc:creator><description>These new SSFIV 3D screens aren&amp;#39;t in 3D, but go ahead and use your imagination.</description></item><item><title>File: Super Street Fighter IV 3D Screens</title><link>http://www.gameinformer.com/games/super_street_fighter_iv/m/super_street_fighter_iv_media/807215.aspx</link><pubDate>Thu, 17 Mar 2011 16:51:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:807215</guid><dc:creator>Jeff Marchiafava</dc:creator><description>These new SSFIV 3D screens aren&amp;#39;t in 3D, but go ahead and use your imagination.</description></item><item><title>File: Super Street Fighter IV 3D Screens</title><link>http://www.gameinformer.com/games/super_street_fighter_iv/m/super_street_fighter_iv_media/807214.aspx</link><pubDate>Thu, 17 Mar 2011 16:51:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:807214</guid><dc:creator>Jeff Marchiafava</dc:creator><description>These new SSFIV 3D screens aren&amp;#39;t in 3D, but go ahead and use your imagination.</description></item><item><title>File: Super Street Fighter IV 3D Screens</title><link>http://www.gameinformer.com/games/super_street_fighter_iv/m/super_street_fighter_iv_media/807213.aspx</link><pubDate>Thu, 17 Mar 2011 16:51:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:807213</guid><dc:creator>Jeff Marchiafava</dc:creator><description>These new SSFIV 3D screens aren&amp;#39;t in 3D, but go ahead and use your imagination.</description></item><item><title>File: Super Street Fighter IV 3D Screens</title><link>http://www.gameinformer.com/games/super_street_fighter_iv/m/super_street_fighter_iv_media/807212.aspx</link><pubDate>Thu, 17 Mar 2011 16:51:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:807212</guid><dc:creator>Jeff Marchiafava</dc:creator><description>These new SSFIV 3D screens aren&amp;#39;t in 3D, but go ahead and use your imagination.</description></item><item><title>File: Super Street Fighter IV 3D Screens</title><link>http://www.gameinformer.com/games/super_street_fighter_iv/m/super_street_fighter_iv_media/807211.aspx</link><pubDate>Thu, 17 Mar 2011 16:51:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:807211</guid><dc:creator>Jeff Marchiafava</dc:creator><description>These new SSFIV 3D screens aren&amp;#39;t in 3D, but go ahead and use your imagination.</description></item></channel></rss>
