The lights are on
In the latest episode of Insomniac’s Sunset TV, we get a new look at Sunset City. A number of people have inquired about the city’s size. It turns out that question might not be the right one.
“It’s kind of hard to compare it to other games sizewise just because the game is so dense,” says Insomniac’s Brandon Winfrey, the host of Sunset TV. “It wasn’t built flat, it was built with many layers.”
There’s a lot of verticality, and traversal is a big part of Sunset Overdrive gameplay. Winfrey does share that there is a fast-travel system, though.
Sunset Overdrive will be at San Diego Comic Con. There’s a panel hosted by Larry “Major Nelson” Hryb at 5:00 p.m. Pacific on July 24. There, Insomniac will be talking about more of the character customization options. Additionally, the game is playable at the Xbox booth and the Xbox Gaming Lounge. For more Sunset Overdrive, check out our hands-on preview.
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He told me to shut up. I'm boycotting Insomniac forever.
First game I've been excited about for my Xbox One (Titanfall just didn't stick)
BUT, sounds like a deflection on their part so I'm guessing not too big. Hopefully the game play and "density" will make up for it.
Considering I plan on getting Shadow of Mordor, Dragon Age and Unity on my ps4 for the 1080p/60fps, this game better do well if Xbox wants people to keep gaming on their system.
why do people always come up with these indirect answers when someone asks them how big it is?
I like how that's becoming a new expression in the gaming industry... its not so much about the size, its more about the density. A colorful new world to explore is gonna be fun, can't wait to check out Sunset Drive.
Why would someone ask is Let it Go a Disney song is played in Sunset Overdrive. . . .