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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Street Fighter X Mega Man</title><link>http://www.gameinformer.com/games/street_fighter_x_mega_man/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Blog Post: A Great Anniversary Set</title><link>http://www.gameinformer.com/games/street_fighter_x_mega_man/b/user_reviews/archive/2013/01/24/a-great-anniversary-set.aspx</link><pubDate>Thu, 24 Jan 2013 06:06:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2530416</guid><dc:creator>Ruler 3995</dc:creator><description>&lt;p&gt;So since the whole &amp;quot;Retro Boom&amp;quot; when people decided to invest more time into previous games aged by history, and even before their birth (A boom I consider myself part of) Anniversary sets have become more and more popular. Mario, Zelda, Kirby and even Master Chief have hopped on the &amp;quot;retro&amp;quot; or &amp;quot;reboot&amp;quot; band wagon, releasing a Xth anniversary for each one. So Capcom was closing in on two important ones, and decided to do the amazing. Combine both for free! And Street Fighter X Mega Man was born. I like the Street Fighter in Mega Man a lot better than Mega Man in Street Fighter. It feels like they put more work into making an interesting concept, but keeping it very nostalgic. The game itself holds up very well, and controls like a standard Mega Man game, which is good. The Soundtrack is phenomenal, and is also free (Google by the artist A Rival. Set price to $0). For what it&amp;#39;s worth, the game does put a decent Mega Man level challenge into each level, and requires continues to beat. The game can be unforgiving at points, but this isn&amp;#39;t bad. More games should have this kind of difficulty. Good for what it&amp;#39;s worth, but if it had a price, maybe $10 would be reasonable. Download now!&lt;/p&gt;</description></item><item><title>Blog Post: Fun, Classic Megaman style</title><link>http://www.gameinformer.com/games/street_fighter_x_mega_man/b/user_reviews/archive/2012/12/19/fun-classic-megaman-style.aspx</link><pubDate>Thu, 20 Dec 2012 04:59:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2461381</guid><dc:creator>Subzero16</dc:creator><description>&lt;p&gt;For a free game its pretty good. and as a game its good I would pay some money for it in XBLA or PSN. It&amp;#39;s game play and design is like the classic Megaman, but with a of Street Fighter characters as bosses. It makes a nice twist, general over all, its a good game. especially if you like the old megaman.&lt;/p&gt;</description></item><item><title>Wiki: Street Fighter X Mega Man Guides</title><link>http://www.gameinformer.com/games/street_fighter_x_mega_man/w/guides/default.aspx</link><pubDate>Thu, 20 Dec 2012 04:42:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2146</guid><dc:creator>Anonymous</dc:creator><description>Guides for Street Fighter X Mega Man</description></item><item><title>Blog Post: It's free, and an awesome idea, so any criticism is worthless. But...</title><link>http://www.gameinformer.com/games/street_fighter_x_mega_man/b/user_reviews/archive/2012/12/19/it-39-s-free-and-an-awesome-idea-so-any-criticism-is-worthless-but.aspx</link><pubDate>Thu, 20 Dec 2012 03:10:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2461196</guid><dc:creator>VinsanityV22</dc:creator><description>&lt;p&gt;Capcom nabbed this fan&amp;#39;s game and slapped their name on it. It should be better. The game is such a great concept, and the execution is pretty good (although the level design is lacking compared to Mega Man 2, 3, 9, etc.). But the front end, &amp;quot;the packaging&amp;quot;, reeks of amateurish-ness. The options menu is garbage (pause the game, wait until the message prompts you, then hit F4 to change the window size? BIZARRE), and it runs like garbage. For a game evoking NES technology, whatever&amp;#39;s under the hood is not optimized well. On my laptop, the game runs in SLOW MOTION for about 10 minutes before ramping up to normal speed. It&amp;#39;s not like there are any settings I can change to try to fix this.... it&amp;#39;s not like any computer made after 1989 should struggle with this stuff. As soon as Capcom took this over, they should have made sure they polished it up like a proper game. &lt;/p&gt;  &lt;p&gt;But at the end of the day, this is a gift, it&amp;#39;s free. And it&amp;#39;s an awesome idea. And it&amp;#39;s pretty good as far as a game goes. Can&amp;#39;t knock it for anything less than 8 because of that. &lt;/p&gt;  &lt;p&gt;I would like to see this hit the eShop, PSN, and XBLA in the future though. Like Mega Man 9 and 10. But THAT should be a proper release. Hopefully Capcom can make good on this awesome idea in the future. But for now, it&amp;#39;s pretty great. It&amp;#39;s just got it&amp;#39;s... annoyances.&lt;/p&gt;</description></item><item><title>Blog Post: A Great Free Mega Man Crossover</title><link>http://www.gameinformer.com/games/street_fighter_x_mega_man/b/user_reviews/archive/2012/12/19/a-great-free-mega-man-crossover.aspx</link><pubDate>Wed, 19 Dec 2012 23:50:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2460744</guid><dc:creator>MeanMustacheMan</dc:creator><description>&lt;p&gt;&lt;font size="3" face="Times New Roman"&gt;  &lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color:black;font-size:9pt;"&gt;As a free game, it&amp;#39;s an excellent one at that. Capcom did a great job releasing this to celebrate Mega Man&amp;#39;s 25th anniversary. The stages are extremely challenging like the originals and have interesting designs, but the bosses are somewhat easier. However, this is easily forgiven as they are all Street Fighter characters, and the abilities you unlock are their special moves such as Ryu&amp;#39;s Hadoken. As mentioned in the above review, the UI&amp;#39;s is not very user friendly, but these are all just minor complaints. It&amp;#39;s a great free game, and you should quit reading this review and go &lt;a href="http://www.capcom-unity.com/mega_man"&gt;&lt;font color="#0000ff"&gt;download&lt;/font&gt;&lt;/a&gt; it now!&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="3" face="Times New Roman"&gt;  &lt;/font&gt;&lt;/p&gt;</description></item><item><title>Blog Post: An Entertaining, Free Crossover With Awful UI </title><link>http://www.gameinformer.com/games/street_fighter_x_mega_man/b/pc/archive/2012/12/19/an-entertaining-free-crossover-with-awful-ui.aspx</link><pubDate>Wed, 19 Dec 2012 23:30:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2460663</guid><dc:creator>Tim Turi</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/capcom/megaman/streetfighterxmegaman/sfxmm-439-610.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Mega Man fans have been understandably frustrated since Capcom canceled &lt;a href="http://www.gameinformer.com/b/news/archive/2011/03/31/capcom-cancels-mega-man-universe.aspx"&gt;two high&lt;/a&gt;&lt;a href="http://www.gameinformer.com/b/news/archive/2011/07/18/mega-man-legends-3-canceled.aspx"&gt;-profile projects&lt;/a&gt; in the series last year. To help fill the Blue Bomber void, Capcom teamed up with a group of dedicated fans to deliver a crossover that you didn&amp;rsquo;t know you wanted. Street Fighter X Mega Man is a classic, NES-style game that replaces Dr. Wily&amp;rsquo;s Robot Masters with Street Fighter characters like Ryu and Blanka. The fun, charming experiment is a must-play for anyone looking for an old-school challenge. Be warned, though: The &lt;a href="http://www.capcom-unity.com/brelston/blog/2012/12/17/street-fighter-x-mega-man-now-available-for-free"&gt;free downloadable program&lt;/a&gt; itself is a bit unwieldy.[Excerpt]&lt;/p&gt;  &lt;p&gt;The structure is identical to classic Mega Man games. You choose the order of the levels you wish to play, kill all eight bosses, and then take on a final gauntlet of stages before the final boss. Levels are themed after each street fighter, with Japanese samurai robots teleporting around Ryu&amp;rsquo;s stage and electric eels swimming through the deep waters of Blanka&amp;rsquo;s level. My favorite is Crimson Viper&amp;rsquo;s base, which involves a harrowing escape from a pursuing instant-death laser wall (a la Quick Man&amp;rsquo;s stage in Mega Man 2). Other levels deviate from the standard formula in fun ways, like a side-scrolling shooter segment on Rush&amp;rsquo;s back and an elevator battle. Unfortunately, the overall level design doesn&amp;rsquo;t live up to Capcom&amp;rsquo;s legendary polish. A lack of worthwhile secrets make some sections feel altogether empty. That being said, this could be a godsend for would-be Mega Man fans that were intimidated by the blistering difficulty of Mega Man 9 and 10.&lt;/p&gt;  &lt;p&gt;Speaking of difficulty, the boss battles are much more forgiving on the whole. I had an easier time taking down each boss with only the buster than in any other Mega Man title. Bosses feel less aggressive, and have more obviously telegraphed moves than ever before. Maneuvers like sliding beneath Chun Li&amp;rsquo;s flying kicks and dodging Dhalsim&amp;rsquo;s yoga flames don&amp;rsquo;t require the precise timing of other Mega Man games. Additionally, life-saving E-tanks are plentiful and curb the difficulty even further &amp;ndash; I had seven of them stored up at one point.&lt;/p&gt;  &lt;p&gt;[view:2023417891001]&lt;/p&gt;  &lt;p&gt;One of the draws for any Mega Man game is the weapons you acquire from bosses. Dhalsim&amp;rsquo;s controllable flames and Rolento&amp;rsquo;s grenades are fun weapons to use against common enemies. Unfortunately, decoding the rock-paper-scissors boss weapon weaknesses isn&amp;rsquo;t as satisfying this time around. In past Mega Man games, you can absolutely tell when you&amp;rsquo;ve walloped a Robot Master with its weakness. Flash Man&amp;rsquo;s time stopper stops Quick Man dead in his tracks, and Tornado Man&amp;rsquo;s tornado blow extinguishes the flame on Magma Man&amp;rsquo;s head. This entry is missing these meaningful touches, leaving you to try weapons and compare damage without any cues.&lt;/p&gt;  &lt;p&gt;There are a few things you should know before diving in after downloading Street Fighter X Mega Man. The game has no password or save function, and the overall user interface is frustratingly bare-boned. It also glitches out on me whenever my PC&amp;rsquo;s screensaver kicks in, which made me lose hours of progress. Be sure to deactivate all sleep mode or screensaver functions. Also, be careful not to touch the Escape key, because it immediately closes the game without a single confirmation request.&lt;/p&gt;  &lt;p&gt;You can play with the keyboard right away, but that would be awful. Wired Xbox 360 controllers&amp;rsquo; plug-and-play functionality works with the game immediately. However, Mega Man can slide in this game, which makes playing with a 360 controller&amp;rsquo;s analog stick different than in Mega Man 9 and 10 on 360. Expect a lot of accidental slides when you meant to jump left or right. You could use the 360 controller&amp;rsquo;s d-pad instead, but you&amp;rsquo;re smarter than that. The best solution I found involved &lt;a href="http://www.motioninjoy.com/download"&gt;downloading Motion Joy&lt;/a&gt;, following this &lt;a href="http://www.youtube.com/watch?v=dqhi5xJZch4"&gt;great YouTube tutorial&lt;/a&gt;, and blasting away with the PS3 controller&amp;rsquo;s excellent d-pad.&lt;/p&gt;  &lt;p&gt;Nothing should stop you from &lt;a href="http://www.capcom-unity.com/brelston/blog/2012/12/17/street-fighter-x-mega-man-now-available-for-free"&gt;downloading Street Fighter X Mega Man&lt;/a&gt; and giving it a shot. After all, it&amp;rsquo;s free. Street Fighter X Mega Man pales in comparison to the rest of the classic entries, but it&amp;rsquo;s still a wonderful test of the waters for newcomers and a charming experiment for lifelong fans. I hope to see more Capcom-endorsed fan projects in the near future.&lt;/p&gt;</description></item><item><title>File: Street Fighter X Mega Man</title><link>http://www.gameinformer.com/games/street_fighter_x_mega_man/m/street_fighter_x_mega_man_media/2460585.aspx</link><pubDate>Wed, 19 Dec 2012 22:48:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2460585</guid><dc:creator>Tim Turi</dc:creator><description>The Blue Bomber faces off against Capcom's greatest fighters</description></item><item><title>File: Street Fighter X Mega Man</title><link>http://www.gameinformer.com/games/street_fighter_x_mega_man/m/street_fighter_x_mega_man_media/2460584.aspx</link><pubDate>Wed, 19 Dec 2012 22:48:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2460584</guid><dc:creator>Tim Turi</dc:creator><description>The Blue Bomber faces off against Capcom's greatest fighters</description></item><item><title>File: Street Fighter X Mega 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Blue Bomber faces off against Capcom's greatest fighters</description></item><item><title>File: Street Fighter X Mega Man</title><link>http://www.gameinformer.com/games/street_fighter_x_mega_man/m/street_fighter_x_mega_man_media/2460578.aspx</link><pubDate>Wed, 19 Dec 2012 22:48:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2460578</guid><dc:creator>Tim Turi</dc:creator><description>The Blue Bomber faces off against Capcom's greatest fighters</description></item><item><title>File: Street Fighter X Mega Man</title><link>http://www.gameinformer.com/games/street_fighter_x_mega_man/m/street_fighter_x_mega_man_media/2460577.aspx</link><pubDate>Wed, 19 Dec 2012 22:48:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2460577</guid><dc:creator>Tim Turi</dc:creator><description>The Blue Bomber faces off against Capcom's greatest fighters</description></item><item><title>File: Street Fighter X Mega Man</title><link>http://www.gameinformer.com/games/street_fighter_x_mega_man/m/street_fighter_x_mega_man_media/2460576.aspx</link><pubDate>Wed, 19 Dec 2012 22:48:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2460576</guid><dc:creator>Tim Turi</dc:creator><description>The Blue Bomber faces off against Capcom's greatest fighters</description></item><item><title>Group: Street Fighter X Mega Man</title><link>http://www.gameinformer.com/games/street_fighter_x_mega_man/default.aspx</link><pubDate>Wed, 19 Dec 2012 22:42:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2128</guid><dc:creator>Anonymous</dc:creator><description /></item><item><title>Forum: Street Fighter X Mega Man Discussions</title><link>http://www.gameinformer.com/games/street_fighter_x_mega_man/f/35942.aspx</link><pubDate>Wed, 19 Dec 2012 22:42:00 GMT</pubDate><guid 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