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Steel Battalion: Heavy Armor

Fist-Bumping Our Way Through Steel Battalion's Spring Showcase Demo

The original title in this mech series featured one of the most elaborate controllers in the history of home consoles. With Heavy Armor's hybrid Kinect/controller gameplay, it seems like it's gone in the complete opposite direction. We had a chance to try out Capcom's upcoming title at Microsoft's Spring Showcase, and it featured no shortage of Kinect utilization.

Moving your mech and aiming your weapon is controlled with the analog sticks, but much of the game is controlled exclusively via gestures. If you need to get a better look at the war-torn future of Brooklyn, Morocco, or any of the game's other environments, you can stand up and raise your left hand to your face as if it were holding a pair of binoculars. If you want to aim at far-away enemies from the interior of the mech, you can pull down a periscope with your right hand.

Situation-specific gestures are required fairly frequently, and these usually involve your crew. You'll want to keep them happy, and this can be acquired via silly fist bumps and high fives or more serious actions like sharing your canteen in the middle of the desert. Treat them poorly, and you'll be on the receiving end of some snide remarks from time to time. If one of them happens to die, you'll be at a disadvantage for the rest of the mission. If your right gunner is dead, you'll be forced to manually reload the cannons each time, costing valuable seconds. Your comms officer can also bite the dust, and this will ensure no secondary objective opportunities arise for the duration of your current mission.

I was amused by the novelty of the gameplay mechanics, but found the execution to be lacking in my time with the demo. Many of my gestures were misinterpreted, and onscreen hands flailed wildly on several occasions even when I wasn't doing anything other than holding my controller. Some of the novelty Kinect integration was funny, such as drinking out of a canteen or catching an apple that was tossed at me. However, I can see things getting frustrating on the battlefield if Kinect isn't recognizing what I want to do quick enough. Some fun ideas are in place for Steel Battalion, but its quality depends solely on how well motion controls work in the final version.

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Comments
  • hmmm...interesting
  • i enjoy the possibilities but implementation is going to be the key for this to be successful.

  • i was looking forward to this game.  never played the first one, but was always interested in the huge pricey controller.  oh and FIST BUMP!!

  • Rule of thumb: If it's harder for me to do a motion gesture than press a button, map the command to the controller.
  • wait what is this?

  • I hope this game can be played through on controller alone, that might solve a lot of issues.

  • Very interesting with the Kinect implementation. I hope the kinks are worked out so the gestures won't keep being misinterpreted. It sounds like this games can turn out to be a pretty fun game if the Kinect controls are polished and run smoothly.

  • Kinect sucks. I was going to buy this, but if I can't use the controller, they've lost a customer.
  • Is it better than some hundred button controller? I feel like that's the question fans of the series want to ask.
  • I don't think I've ever played an awesome Mech game. Maybe this will be the one for me, or the Zone of the Enders HD remakes.
  • If they can work out the motion tracking snafus, there's a chance that Capcom can utilize the Kinect as a integral (while secondary) control mechanism. It'd be nice to see movement integrated into gaming, it'll add to the immersion.

    Analog + Gesture + Voice commands = good gaming.experience.
  • Fist bumping? Sign me up.

  • Fact: there needs to be more fist-bumping in Kinect games.
  • Does anyone else think this is the only kinect game that actually looks kind of awesome?
  • I hope they can iron out the quirks for this one, as I've been looking forward to it for a while.
  • Loved the original Xbox game and expansion....can't wait for this but really hope they get the motion sensing on target cause that could ruin what should be an awesome game.

  • Is it just me, or do the graphics look more than a little sub-par for this generation?
  • wow that was a dramatic trailer but the mech looked stupid af

  • Ordinarily I'm not much of a graphics whore, but these look straight out of 2006. I suppose sacrifices must be made for smooth-running gameplay.

  • If done properly, this game would make me get kinect.

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