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  • Blog Post: Worth Every Second Of A Twelve-Year Wait

    I just finished StarCraft II: Wings of Liberty's story campaign, and all I want to do is crank up the difficulty and start over right now despite my clock telling me it's 1:00 AM. The battles are so varied – with new units fitting seamlessly beside returning favorites and campaign-only... More
  • Blog Post: Hands-On With StarCraft II's Campaign

    The multiplayer beta for Blizzard's upcoming RTS has been getting all the attention lately, but today we can share a rare substantive look at the story-based campaign. The three missions that Blizzard recently made available to the press showcase several of the ideas that drive the design of the... More
  • Blog Post: StarCraft II Beta Impressions

    The multiplayer beta for StarCraft II is in full swing, and I've been spending every bit of free time plugged into my Command Center. It's far too early to make any judgments about balance or get a reading on the eventual face of the revamped Battle.net interface, but the beta tell us many things... More
  • Blog Post: Lead Designer Dustin Browder On Story And Map Design In StarCraft II

    Earlier this week, we posted an interview with Diablo III’s game director as an online extra for our preview of Diablo III from issue #199 of the magazine. “But wait,” you cry, “that issue also had a preview of Blizzard’s other upcoming hotly-anticipated sequel, StarCraft... More
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