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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>StarCraft II: Heart of the Swarm</title><link>http://www.gameinformer.com/games/starcraft_ii_heart_of_the_swarm/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Wiki: StarCraft II: Heart of the Swarm Guides</title><link>http://www.gameinformer.com/games/starcraft_ii_heart_of_the_swarm/w/guides/default.aspx</link><pubDate>Tue, 19 Mar 2013 03:15:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1350</guid><dc:creator>Anonymous</dc:creator><description>Guides for StarCraft II: Heart of the Swarm</description></item><item><title>Blog Post: Great Game</title><link>http://www.gameinformer.com/games/starcraft_ii_heart_of_the_swarm/b/user_reviews/archive/2013/03/18/great-game.aspx</link><pubDate>Tue, 19 Mar 2013 01:17:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2665908</guid><dc:creator>Mithrawn</dc:creator><description>&lt;p&gt;I figure most people are familiar with SC multiplayer by now so I&amp;#39;ll just say that it is as good as always and the new units add a fun wrinkle. &lt;/p&gt;  &lt;p&gt;The campaign is very good and the story is very rewarding for those who have been waiting since the 90&amp;#39;s to see a humanized Kerrigan try and come to terms with all the horrible things that have happend to her and poor Raynor. Literally had chills with the final scene so I highly recommend this game. &lt;/p&gt;  &lt;p&gt;Word to the wise though. If you want the full experience you absolutely have to have played every game from the beginning. Story is easy to follow but those not fully invested might not see what the big deal is about Kerrigan or her relationship with Jim.&lt;/p&gt;</description></item><item><title>Blog Post: A Dip In The Dark Side</title><link>http://www.gameinformer.com/games/starcraft_ii_heart_of_the_swarm/b/pc/archive/2013/03/18/heart-of-the-swarm-review-a-dip-in-the-dark-side.aspx</link><pubDate>Mon, 18 Mar 2013 23:58:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2665732</guid><dc:creator>Matt Miller</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/blizzard/starcraft2-hots/viper610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;As one of the three central factions of the StarCraft universe, the monstrous zerg have always been defined by their focus on evolution and growth. Appropriately, Blizzard makes those traits the centerpiece of the zerg-centric first expansion to StarCraft II. A tightly paced campaign of excellent missions delivers plenty of choices in how players guide the Swarm to victory, even if some of those choices don&amp;rsquo;t seem to matter as much as they could. Meanwhile, an overhaul of the existing multiplayer frontend keeps StarCraft II the game to beat in the real-time strategy world, but casual fans may still have trouble jumping into the deep end.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Sarah Kerrigan has had a rough time of things, what with her forced assimilation into an alien horde and her involvement in subsequent genocide. As Heart of the Swarm opens, things appear to be looking up. More than any previous Blizzard game, Heart of the Swarm keeps the limelight squarely on one conflicted character. Even as things once again take a turn for the worse, this anti-heroine embraces her quest for revenge. That focus steers Heart of the Swarm more toward a role-playing sensibility than the last entry, and grounds the exotic alien story in a familiar presence. The narrative is thoughtfully paced and engaging, broken down into short mini-campaigns on each planet which unfold their own discrete dramas that tie into the whole.&lt;/p&gt;  &lt;p&gt;Blizzard had a challenging task in front of them, crafting a cast of relatable characters from a bunch of mandible-sporting monsters. Rather than shy away from the strangeness, the storyline embraces it with memorable alien personalities, like the remorseless Abathur and his twisted experimentations. Kerrigan&amp;rsquo;s tale is great fun, as told through shipboard conversations and gorgeous cinematics, even if her willingness to return to a darker path seems abrupt.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;The missions that take her along this path are varied and engaging. Echoing the structure established in Warcraft III, most missions include Kerrigan as a playable hero; her presence turns the tide of battles, and her devastating powers keep players engaged even with smaller combats. A surprising number of missions branch away from the traditional base-establishing expectations into more dungeon crawl-style adventures, which hasn&amp;rsquo;t always been Blizzard&amp;rsquo;s strong suit. However, I was pleasantly surprised by the unique objectives and available units in these side treks. In particular, I love the gradual infestation of a Protoss ship, and a great little MOBA homage while piloting the mighty Hyperion.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Between missions and story, Heart of the Swarm embraces the zerg fixation on evolution. Kerrigan levels up as missions pass, often in response to optional mission objectives. New power tiers unlock on a regular basis, with multiple powers at each tier that can be altered between missions. Each zerg unit also has a flexible upgrade choice, offering options like increased armor or greater range. In addition, those same units each get a dedicated evolution mission, where you choose one of two fixed upgrades that permanently alter the unit&amp;rsquo;s abilities and name, like giving wings to zerglings so they can leap onto cliffs and enemies. I enjoy the incredible variety of units that results from my choices, but the evolution missions themselves are little more than bland tutorials. I rarely felt that my evolutionary decisions profoundly affected subsequent events in the main story; they never figure into mission objectives, and the innovative strategies they bring to the table don&amp;rsquo;t seem to matter in the long term.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;img style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/blizzard/starcraft2-hots/light610.jpg" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;The new multiplayer is best understood as an evolution as well, rather than a reinvention. Competitive play remains magnificent for those willing to invest the time to excel. The intricate balance between StarCraft II&amp;rsquo;s units remains unparalleled in the world of online gaming. Several new maps are good additions, as are awesome units that help to change up online strategies, like the zerg swarm host&amp;rsquo;s impressive siege capabilities. While those unit additions are big news for longtime fans, the new strategic options they represent may be lost on amateurs. However, all players can appreciate the under-the-hood changes in the overall structure and organization of multiplayer &amp;ndash; a valiant effort by the developers to draw more players from the campaign into the world-class competitive scene.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;The centerpiece of that initiative is a rewarding leveling mechanic. XP is accrued for all sorts of in-game actions, and new levels reward portraits and decals to customize your multiplayer persona. A new training mode helps acquaint novice players to the fundamentals of base and unit prep, though it sadly fails to communicate clearly about how to succeed after those initial steps. Versus AI matches are a fun way to get your feet wet, especially when playing cooperatively with a few buddies. After a few matches, the computer detects your skill level and plays accordingly. Ultimately, all the time in other modes is meant to transition players into true competitive multiplayer, but nothing can prepare you for the cleverness of an actual opponent. Blizzard&amp;rsquo;s matchmaking (now available ranked or unranked) tries to find appropriate opponents, but most players I encountered were wildly above or below my skill level, especially early on.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Part of me wishes that the official multiplayer offering included some more of the campaign&amp;rsquo;s innovations, such as the option to bring heroes into battle, or the cool evolved zerg units &amp;ndash; though I can understand the desire not to mess with perfection. Luckily, players wanting to see more experimentation can dive into the massive backlog of fan-created mods in the Arcade; everything from dedicated role-playing games to tower defense variations waits inside, and I applaud Blizzard&amp;rsquo;s support for this robust community of creators.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Heart of the Swarm is billed as an expansion pack, but make no mistake: This entry is as full-featured and rewarding as the base game. While the harder sci-fi edge of the campaign may not be as accessible as the earlier terran storyline, I found myself gradually embracing the darker tones, even when some of the character moments fell flat. Accompanied by the incomparable multiplayer, Heart of the Swarm is a worthy middle act to tide us over until the protoss warp in for the impending conclusion.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;[View:1231281895001]&lt;/p&gt;</description></item><item><title>File: Heart of the Swarm Review Screens</title><link>http://www.gameinformer.com/games/starcraft_ii_heart_of_the_swarm/m/starcraft_ii_heart_of_the_swarm_media/2665566.aspx</link><pubDate>Mon, 18 Mar 2013 22:27:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2665566</guid><dc:creator>Matt Miller</dc:creator><description> Images from the final game</description></item><item><title>File: Heart of the Swarm Review Screens</title><link>http://www.gameinformer.com/games/starcraft_ii_heart_of_the_swarm/m/starcraft_ii_heart_of_the_swarm_media/2665565.aspx</link><pubDate>Mon, 18 Mar 2013 22:27:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2665565</guid><dc:creator>Matt Miller</dc:creator><description> Images from the final game</description></item><item><title>File: Heart of the Swarm Review Screens</title><link>http://www.gameinformer.com/games/starcraft_ii_heart_of_the_swarm/m/starcraft_ii_heart_of_the_swarm_media/2665564.aspx</link><pubDate>Mon, 18 Mar 2013 22:27:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2665564</guid><dc:creator>Matt Miller</dc:creator><description> Images from the final game</description></item><item><title>File: Heart of the Swarm Review Screens</title><link>http://www.gameinformer.com/games/starcraft_ii_heart_of_the_swarm/m/starcraft_ii_heart_of_the_swarm_media/2665563.aspx</link><pubDate>Mon, 18 Mar 2013 22:27:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2665563</guid><dc:creator>Matt Miller</dc:creator><description> Images from the final game</description></item><item><title>File: Heart of the Swarm Review Screens</title><link>http://www.gameinformer.com/games/starcraft_ii_heart_of_the_swarm/m/starcraft_ii_heart_of_the_swarm_media/2665562.aspx</link><pubDate>Mon, 18 Mar 2013 22:27:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2665562</guid><dc:creator>Matt Miller</dc:creator><description> Images from the final game</description></item><item><title>File: Heart of the Swarm Review Screens</title><link>http://www.gameinformer.com/games/starcraft_ii_heart_of_the_swarm/m/starcraft_ii_heart_of_the_swarm_media/2665561.aspx</link><pubDate>Mon, 18 Mar 2013 22:27:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2665561</guid><dc:creator>Matt Miller</dc:creator><description> Images from the final game</description></item><item><title>File: Heart of the Swarm Review Screens</title><link>http://www.gameinformer.com/games/starcraft_ii_heart_of_the_swarm/m/starcraft_ii_heart_of_the_swarm_media/2665560.aspx</link><pubDate>Mon, 18 Mar 2013 22:27:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2665560</guid><dc:creator>Matt Miller</dc:creator><description> Images from the final game</description></item><item><title>Blog Post: StarCraft II: Heart of the Swarm's Opening Cinematic</title><link>http://www.gameinformer.com/games/starcraft_ii_heart_of_the_swarm/b/pc/archive/2013/01/22/starcraft-ii_3A00_-heart-of-the-swarm-opening-cinematic.aspx</link><pubDate>Tue, 22 Jan 2013 17:41:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2524963</guid><dc:creator>Matthew Kato</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/blizzard/starcraft2-hots/openingcinematic/s2hots1.22610.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;StarCraft II: Heart of the Swarm comes out on March 12, and here&amp;#39;s a look at the game&amp;#39;s opening cinematic.[Excerpt]&lt;/p&gt;  &lt;p&gt;The game is set a couple of years after Wings of Liberty, and as we can see, Kerrigan has regained her human form before she resumes leadership of the Zerg in their continued war against the Terrans.&lt;/p&gt;  &lt;p&gt;[View:2112034204001]&lt;/p&gt;  &lt;p&gt;For more on the game, check out &lt;a href="http://www.gameinformer.com/games/starcraft_ii_heart_of_the_swarm/b/pc/archive/2012/06/08/hands-on-with-new-starcraft-ii-units.aspx"&gt;Adam&amp;#39;s rundown&lt;/a&gt; of some its new units.&lt;/p&gt;</description></item><item><title>Blog Post: Hands On With New StarCraft II Units</title><link>http://www.gameinformer.com/games/starcraft_ii_heart_of_the_swarm/b/pc/archive/2012/06/08/hands-on-with-new-starcraft-ii-units.aspx</link><pubDate>Sat, 09 Jun 2012 02:07:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1985318</guid><dc:creator>Adam Biessener</dc:creator><description>&lt;p&gt;&lt;img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/blizzard/starcraft2-hots/multihandson610.jpg" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Blizzard gave a sneak peek at a handful of new units currently raising hell in the development of the first expansion to StarCraft II as it closes in on beta. From the show floor of the MLG Spring Championship, we took them for a spin ourselves.[Excerpt]&lt;/p&gt;  &lt;p&gt;The idea behind adding new units to StarCraft II&amp;rsquo;s multiplayer is to give each race new options in areas of the game that they&amp;rsquo;re currently pigeonholed into certain strategies. The Protoss, for example, aren&amp;rsquo;t terribly effective early-game raiders or pushers. Terran-versus-Terran matches skew dramatically toward mechanical matchups, with their biological infantry units rarely used. The Zerg have a heck of a time assaulting heavily fortified positions. Each of the units and abilities we saw today is tailor-made to give players of each race a more varied toolbox in an area they&amp;rsquo;re currently thin.&lt;/p&gt;  &lt;p&gt;We&amp;rsquo;ve seen some of these units before, but it&amp;rsquo;s worth going through the whole list again to get a fresh look at where Blizzard is at with Heart of the Swarm multiplayer development as of now.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;TERRAN&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Widow Mine&lt;br /&gt;&lt;/strong&gt;A basic factory unit &amp;ndash; no tech lab or armory required &amp;ndash; widow mines leap up and attach themselves to the first enemy unit that comes within range, detonating after a few seconds for huge splash damage to that unit and anything around it. They move under their own power and cost supply like any other unit, and are cloaked and immobile when armed. Widow mines are a fantastic tool to break up big army masses and protect your workers from enemy raids.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Warhound&lt;br /&gt;&lt;/strong&gt;Enemy mechanical units giving you trouble? Build a few of these mechs and watch their army melt. Warhounds have an auto-casting missile attack that automatically targets any mechanical unit in range for heavy damage. Say goodbye to your sentry/stalker problems.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Hellion&lt;br /&gt;&lt;/strong&gt;Now possessed of the ability to transform into a walking mech form with dramatically upgraded armor and health, Hellions are a much more versatile unit in Heart of the Swarm. Their flamethrower becomes a cone attack instead of a line in this form. Currently the transform ability has a relatively long animation, so plan ahead.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Battlecruiser&lt;br /&gt;&lt;/strong&gt;The speed boost ability for the iconic terran battlecruiser takes energy, meaning fewer yamato cannon shots, but should more than make up for it by getting your fleet into the right place at the right time.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Reaper&lt;br /&gt;&lt;/strong&gt;These infantry have lost their building-demolishing charges in favor of a passive regeneration upgrade that quickly refills their health outside combat.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Verdict&lt;br /&gt;&lt;/strong&gt;The terran standouts to me are the hellion change &amp;ndash; holy cow are these guys powerful now &amp;ndash; and widow mines. The damage from the mines is exceptional, they scoot around the map quite quickly, and you can really pump them out with a reactor add-on for your factory. And I&amp;rsquo;ll never say no to a boost for battlecruisers. Once my favorite StarCraft unit, always my favorite StarCraft unit.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;ZERG&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Swarm Host&lt;br /&gt;&lt;/strong&gt;This new artillery-style zerg unit is the coolest thing I saw today. Swarm hosts continually spawn air- and ground-attacking temporary locust units while burrowed, which is a nightmare for detection-impaired opponents. If your enemy doesn&amp;rsquo;t have good micro skills, sending in locusts just ahead of your main advance absorbs quite a bit of damage your real army doesn&amp;rsquo;t have to take.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Viper&lt;br /&gt;&lt;/strong&gt;A new flying caster for the zerg, the viper has the terrifying ability to yank a unit from a range of nine (turrets, for reference, are range seven) to its position. This is about as hard of a counter to an emplaced siege tank as has ever existed. Thors, archons, and more will all learn to fear the viper. Additionally, vipers can create a blinding cloud that reduces any biological unit&amp;rsquo;s range to just one &amp;ndash; a deadly threat to the iconic marine/marauder ball.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Ultralisk&lt;br /&gt;&lt;/strong&gt;Burrow charge now lets ultralisks effectively teleport short distances, making it far easier to get these hulking death dealers where they need to be. Ultralisks have lost their frenzy ability, though.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Overseer&lt;br /&gt;&lt;/strong&gt;Changelings can now be spawned at range, making them much harder for your enemy to spot.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Hydralisk&lt;br /&gt;&lt;/strong&gt;A new upgrade allows hydralisks to move faster while &lt;span style="text-decoration:line-through;"&gt;on&lt;/span&gt; off of creep. [Correction: Hydralisks already had an on-creep speed boost. Thank you commenter zlynch for the reminder]&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Verdict&lt;br /&gt;&lt;/strong&gt;Spawn hosts look gross, but they&amp;rsquo;re awesome on the battlefield. Like all casters, Vipers require a higher skill level to use effectively, but their abilities should be devastating in skilled hands. As cool as transforming hellions are, spawn hosts are total game-changers. On the plus side, since I don&amp;rsquo;t play zerg online, a few humiliating losses should teach me to get better at detection.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;PROTOSS&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Tempest&lt;br /&gt;&lt;/strong&gt;Reminiscent of the zerg guardian aspect, tempests are big expensive fliers with an insane range &amp;ndash; currently 22 when upgraded, dwarfing every other StarCraft II unit&amp;rsquo;s reach. They&amp;rsquo;re relatively slow, though, and don&amp;rsquo;t hit all that hard.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Oracle&lt;br /&gt;&lt;/strong&gt;The oracle is a fast, harassment-oriented aircraft that can shield mineral fields, preventing them from being harvested until the forcefield expires or is destroyed. Cloak field replaces the mothership cloaking passive, cloaking everything but the oracle itself (or any other oracles), but it costs energy unlike the old mothership ability. Finally, oracles can temporarily grant vision and detection to a building.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Mothership Core&lt;br /&gt;&lt;/strong&gt;Before building the full-on mothership, protoss players can create a much cheaper mothership core. The core attaches to an existing nexus (and can teleport to any friendly nexus) and provides defensive firepower, a powerful mass recall ability, and the capability to recharge a friendly unit or building&amp;rsquo;s energy at the cost of its own. Later, you can upgrade the mothership core to the terrifying mothership. Like the mothership itself, the core is unique &amp;ndash; you can only ever have one at a time.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Mothership&lt;br /&gt;&lt;/strong&gt;The mothership&amp;rsquo;s cloaking field is gone (moved to the oracle), and vortex now affects only ground targets, but the new stasis spell puts the mothership itself and all nearby air units into invulnerable frozen time for 20 seconds.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Replicant?&lt;br /&gt;&lt;/strong&gt;The previously announced replicant unit is currently cut from Heart of the Swarm multiplayer, like so many units before it.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Carrier?&lt;br /&gt;&lt;/strong&gt;Carriers are on the chopping block. StarCraft II design director Dustin Browder says that the team is going back and forth every day on whether to include the iconic protoss warship.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Verdict&lt;br /&gt;&lt;/strong&gt;You&amp;rsquo;d think that the tempest would be the standout of the protoss units with its ability to fire energy balls from extreme range, but the mothership core had a far greater impact on how I approach both playing and fighting against the protoss. It comes out so early, and its abilities are so strong, that it single-handedly changes the math for offense and defense alike.&lt;/p&gt;  &lt;p&gt;I have no illusions about just how far I am from a pro-level StarCraft II player, but even moderately skilled players around my level shouldn&amp;rsquo;t have too hard of a time seeing how easily these units fit into existing strategies as well as entirely new tactics. Even so, Blizzard took great pains to remind everyone at the event that these units could change or be removed before release, so don&amp;rsquo;t get too attached to them when you get your hands on them in beta &amp;ndash; which should be coming up soon&amp;hellip;although Blizzard&amp;rsquo;s definition of &amp;ldquo;soon&amp;rdquo; doesn&amp;rsquo;t always line up with the rest of the world&amp;rsquo;s.&lt;/p&gt;  &lt;p&gt;For video of the new units in action, check out the &lt;a href="http://www.gameinformer.com/games/starcraft_ii_heart_of_the_swarm/b/pc/archive/2012/06/08/new-and-improved-units-of-starcraft-ii-heart-of-the-swarm.aspx"&gt;trailer Blizzard released&lt;/a&gt; earlier today.&lt;/p&gt;</description></item><item><title>File: StarCraft II: Heart of the Swarm New Units</title><link>http://www.gameinformer.com/games/starcraft_ii_heart_of_the_swarm/m/starcraft_ii_heart_of_the_swarm_media/1985298.aspx</link><pubDate>Sat, 09 Jun 2012 01:54:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1985298</guid><dc:creator>Adam Biessener</dc:creator><description>Shots of the new units for Heart of the Swarm multiplayer.</description></item><item><title>File: StarCraft II: Heart of the Swarm New Units</title><link>http://www.gameinformer.com/games/starcraft_ii_heart_of_the_swarm/m/starcraft_ii_heart_of_the_swarm_media/1985297.aspx</link><pubDate>Sat, 09 Jun 2012 01:54:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1985297</guid><dc:creator>Adam Biessener</dc:creator><description>Shots of the new units for Heart of the Swarm multiplayer.</description></item><item><title>File: StarCraft II: Heart of the Swarm New Units</title><link>http://www.gameinformer.com/games/starcraft_ii_heart_of_the_swarm/m/starcraft_ii_heart_of_the_swarm_media/1985296.aspx</link><pubDate>Sat, 09 Jun 2012 01:54:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1985296</guid><dc:creator>Adam Biessener</dc:creator><description>Shots of the new units for Heart of the Swarm multiplayer.</description></item><item><title>File: StarCraft II: Heart of the Swarm New Units</title><link>http://www.gameinformer.com/games/starcraft_ii_heart_of_the_swarm/m/starcraft_ii_heart_of_the_swarm_media/1985295.aspx</link><pubDate>Sat, 09 Jun 2012 01:54:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1985295</guid><dc:creator>Adam Biessener</dc:creator><description>Shots of the new units for Heart of the Swarm multiplayer.</description></item><item><title>File: StarCraft II: Heart of the Swarm New Units</title><link>http://www.gameinformer.com/games/starcraft_ii_heart_of_the_swarm/m/starcraft_ii_heart_of_the_swarm_media/1985294.aspx</link><pubDate>Sat, 09 Jun 2012 01:54:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1985294</guid><dc:creator>Adam Biessener</dc:creator><description>Shots of the new units for Heart of the Swarm multiplayer.</description></item><item><title>File: StarCraft II: Heart of the Swarm New Units</title><link>http://www.gameinformer.com/games/starcraft_ii_heart_of_the_swarm/m/starcraft_ii_heart_of_the_swarm_media/1985293.aspx</link><pubDate>Sat, 09 Jun 2012 01:54:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1985293</guid><dc:creator>Adam Biessener</dc:creator><description>Shots of the new units for Heart of the Swarm multiplayer.</description></item><item><title>Blog Post: New And Improved Units Of Starcraft II: Heart of the Swarm</title><link>http://www.gameinformer.com/games/starcraft_ii_heart_of_the_swarm/b/pc/archive/2012/06/08/new-and-improved-units-of-starcraft-ii-heart-of-the-swarm.aspx</link><pubDate>Fri, 08 Jun 2012 22:50:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1984805</guid><dc:creator>Joe Juba</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/blizzard/starcraft2/heart-of-the-swarm/hotsmultiup610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Tuning and balancing is a big part of creating a fun multiplayer experience, and Blizzard has been doing just that with the new multiplayer units for Starcraft II: Heart of the Swarm. This video shows the latest updates and changes to expect in the upcoming installment. [Excerpt]&lt;/p&gt;  &lt;p&gt;The video comes courtesy of a &lt;a href="http://us.battle.net/sc2/en/blog/6306259/Heart_of_the_Swarm_Update_-_New_Videos-6_8_2012#blog" target="_blank"&gt;blog post&lt;/a&gt; from Blizzard, who wanted gamers at home to able to see the changes that are being unveiled at the MLG Spring Championship.&lt;/p&gt;  &lt;p&gt;For more Heart of the Swarm, here are some &lt;a href="http://www.gameinformer.com/games/starcraft_ii_heart_of_the_swarm/b/pc/archive/2011/05/31/huge-batch-of-campaign-screenshots.aspx"&gt;screens&lt;/a&gt; and a &lt;a href="http://www.gameinformer.com/games/starcraft_ii_heart_of_the_swarm/b/pc/archive/2011/10/21/new-starcraft-ii-heart-of-the-swarm-trailer.aspx"&gt;trailer&lt;/a&gt; for your viewing pleasure.&lt;/p&gt;  &lt;p&gt;[View:1680671587001]&lt;/p&gt;</description></item><item><title>Blog Post: New StarCraft II: Heart of the Swarm Trailer</title><link>http://www.gameinformer.com/games/starcraft_ii_heart_of_the_swarm/b/pc/archive/2011/10/21/new-starcraft-ii-heart-of-the-swarm-trailer.aspx</link><pubDate>Fri, 21 Oct 2011 20:59:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1333114</guid><dc:creator>Jim Reilly</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/blizzard/starcraft2-hots/starcraft_610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Here&amp;#39;s a look StarCraft II: Heart of the Swarm from Blizzcon.&lt;/p&gt;  &lt;p&gt;The new trailer shows off some of the new units you can expect to see. Blizzard says the entire trailer is made entirely from its in-game engine. Nice!&lt;/p&gt;  &lt;p&gt;[View:1231281895001]&lt;/p&gt;</description></item></channel></rss>