The Modes
What we saw was a 40-player mode called Walker Assault, which we can only speculate will be used for other maps like Hoth and Tatooine. Fegraeus says that Battlefront is first and foremost a multiplayer game, but it also caters to people who don't want to play with others or be connected to the internet.

While Fegraeus wouldn't go into multiplayer specifics, he did say that two players can play cooperatively through splitscreen, a feature we didn't expect to see.While playing online, two players who want to team up as much as possible can tap into a Partner feature, which allows them to share gear (an experienced player can bestow a newcomer with a high-tech load out during their play session), spawn at their teammates location after death, and be on the battlefield together as much as possible.

The single player component of the game is called Battlefront Missions, and while few details were given, it sounds like it will be the same battles from the multiplayer experience with different missions layered in.

The Technology
The next part of DICE's presentation focused on the level of detail the team is bringing to the game, something the company discussed in an E3 teaser video last year. DICE spent a significant amount of time in LucasFilm's archives photographing props to achieve a high level of realism in the game. DICE used a proprietary photogrammetry system to bring the actual costumes and models to life in the game world.

Some of the props shown were Boba Fett's mask, Darth Vader's entire costume, and an X-Wing. DICE showed off a few models from the game, too, including stormtroopers, Han Solo, and Admiral Akbar.

DICE has always excelled with audio in the Battlefield series, and it would appear Battlefront is setting another benchmark for the developer. DICE is using Dolby Atmos to make the wars dynamic and thunderous for surround sound setups. Dolby Atmos was first used in Pixar's film Brave, and allows for up to 128 audio tracks to place sound precisely where it should be in relation to the player.

The Trailer
Next up was an early look at the official Star Wars Battlefront trailer (which you can watch here). Along with a small taste of the Battle of Endor demo I saw, this quick-moving teaser showcases a shot of the rebel encampment on Hoth, an aerial canyon battle on Tatooine, Boba Fett taking to the skies with his jet pack, a star destroyer hovering precariously over Endor's forest, and an amazing shot of a rebel soldier in a jet pack firing a rocket launcher shot at an AT-ST. The final shot is of a TIE Fighter factory on the Outer Rim planet Sullust. Not all of the battles are recreations of fights from the motion picture trilogy. One other thing to note: Not all of the rebel troopers in the Battle of Endor footage are human, implying perhaps that players can pick their race from the outset of play.

The Force Awakens
Since Battlefront is shipping a month before Star Wars: The Force Awakens hits theaters, we won't see any of the wars from the film in the game at launch. That doesn't mean you won't see its locations. DICE is working closely with Lucasfilm and Disney to bring the Battle of Jakku to Battlefront as free DLC on December 8. If you pre-order the game, you get the DLC a week early on December 1. Jakku is the desert planet seen in both trailers. It's known as a junkyard planet. Interesting, the first shot of Jakku in the new movie trailer has ties to the game. "You see that crashed Star Destroyer and want to know what happened to it," says DICE's Sigurlina Ingvarsdottir, the senior producer of Star Wars: Battlefront."The only way you find that out is by playing the DLC."

The Interview and "No Comments"
After the demo concluded, I asked Ingvarsdottir as many questions as I could about Battlefront's gameplay and modes, but many of my inquiries were met with "no comment." While Ingvarsdottir revealed the max player count for online battles would be 40-players, and the minimum 8, depending on the modes, she wouldn't say if Walker Assault would exist on other planets. "What we saw today was Walker Assault on Endor," she said. "We're not prepared to talk about what we are putting on each of the planets."

When I asked if the walker power-up would be something one player would get in a battle, Ingvarsdottir said she's "not prepared to go into specific features. As we said in the presentation, you get different power-ups, whether that's playing as a hero or acquiring an X-Wing or walker."

I then asked Ingvarsdottir if DICE had any modes that were reflective of Free Radical's vision for its canceled Battlefront project, which would have allowed a battle to start on a planet's surface and transition to space combat. "In our game, we want to bring the fantasy of dogfighting to players," she said. "We bring you the X-Wing, and we bring you the TIE Fighter, and other air vehicles that you want to fly in and experience, but we keep them on the planet's surface."

This means that dogfighting is contained within a planet's atmosphere. To clarify even further, you won't be able to run around on the ground, hop into an X-Wing, take flight, and soar off into outer space. There are no space battles in this Battlefront game. Yes, it's a bit odd for a Star Wars combat game to not have a map set in space, but as long as the vehicles move like we expect them too, it doesn't matter where the dogfighting unfolds. Electronic Arts' press release for Battlefront reveals the Millennium Falcon as one of the playable ships.

I asked Ingvarsdottir if Vader could be played from first- or third-person, but she just grinned and said, "This is something we will go deeper into at a later time." Her smile continued through my next question about how players obtain gear and rank up. "You already know what I'm going to say," she said with a laugh. "We'll discuss that later."

The Early Verdict
The demo DICE delivered is beautiful and true to the Star Wars experience that unfolds on the silver screen. The gunplay is immediately recognizable as Battlefield – quick, powerful, and heavily focused on team play. The gameplay flow, however, almost looked like a scripted, linear, single-player level. We'll have to see how it holds up when people take off in different directions through the forest. The demo covered plenty of real-estate on Endor, but it was difficult to make out how big the map actually was. The pacing appears to hold true to the Battlefront games of old, especially in the "boss" encounters against an AT-ST, AT-AT, and Darth Vader.

I walked away from the demo wanting to get my hands on it. This was an impressive first look for a series that I honestly never thought would come back.