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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>SSX - Xbox 360</title><link>http://www.gameinformer.com/games/ssx/b/xbox360/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>See More Of Mt. Eddie In New DLC Trailer</title><link>http://www.gameinformer.com/games/ssx/b/xbox360/archive/2012/04/26/see-more-of-mt-eddie-in-new-dlc-trailer.aspx</link><pubDate>Thu, 26 Apr 2012 22:20:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1881273</guid><dc:creator>Jeff Marchiafava</dc:creator><slash:comments>13</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/games/ssx/b/xbox360/rsscomments.aspx?WeblogPostID=1881273</wfw:commentRss><comments>http://www.gameinformer.com/games/ssx/b/xbox360/archive/2012/04/26/see-more-of-mt-eddie-in-new-dlc-trailer.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/electronic-arts/ssx/dlc/ssxeddie610.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Earlier this week, we took a look at a clip of SSX alum Zoe
Payne making her way down the SSX Tricky-inspired Mt. Eddie. Today, we&amp;#39;re taking
another trip down the mountain with the retro version of that stupid Eddie
character.&lt;/p&gt;
&lt;p&gt;The Mt. Eddie &amp;amp; Classic Characters pack contains a new
mountain inspired by SSX Tricky, nine race and trick drops, seven retro
characters from SSX 3 and SSX Tricky (Elise, Mac, Zoe, Kaori, Moby, Eddie, and &lt;s&gt;Psyduck&lt;/s&gt;
Psymon), and three classic songs. Unfortunately, it looks like that bum Eddie
still hasn&amp;#39;t gotten a haircut.&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;
&lt;p&gt;The Mt. Eddie &amp;amp; Classic Characters DLC pack will be
available May 1 on Xbox 360 and PlayStation 3. For more on SSX, read &lt;a href="http://www.gameinformer.com/games/ssx/b/ps3/archive/2012/02/28/ssx-review-fighting-for-survival-fighting-for-fun.aspx"&gt;our
review&lt;/a&gt;, then check out these &lt;a href="http://www.gameinformer.com/b/features/archive/2012/02/24/a-professional-39-s-guide-to-ssx.aspx"&gt;totally
serious pro tips&lt;/a&gt; for the game.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1881273" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/SSX/default.aspx">SSX</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/xbox+360/default.aspx">xbox 360</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Preview/default.aspx">Preview</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Action/default.aspx">Action</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Sports/default.aspx">Sports</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/dlc/default.aspx">dlc</category></item><item><title>SSX Review: Fighting For Survival, Fighting For Fun</title><link>http://www.gameinformer.com/games/ssx/b/xbox360/archive/2012/02/28/ssx-review-fighting-for-survival-fighting-for-fun.aspx</link><pubDate>Tue, 28 Feb 2012 07:59:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1731903</guid><dc:creator>Phil Kollar</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/electronic-arts/ssx/ssw610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;When EA originally unveiled this SSX reboot under the title SSX: Deadly Descents, many long-time series fans scoffed at the dark look of the new game. SSX used to be about doing crazy, unrealistic stunts and defying gravity in absurd ways. Why did this reveal trailer feature grimacing snowboarders jumping out of helicopters in a scene that looked straight out of Call of Duty?&lt;/p&gt;
&lt;p&gt;Perhaps sensing the negative buzz, EA changed the name and refocused the game&amp;rsquo;s marketing on the more familiar parts of SSX. Unfortunately, the gameplay additions remained, and they drag down what is an otherwise welcome revival.&lt;/p&gt;
&lt;p&gt;The main problem in SSX is a new mode called &amp;ldquo;survive it.&amp;rdquo; These courses require special equipment, such as armor for staying alive in rough terrain, oxygen tanks for surviving in thin atmosphere, and pulse goggles for seeing your way through whiteouts.&lt;/p&gt;
&lt;p&gt;Each piece of equipment comes with its own complications. For example, using oxygen requires occasionally tapping a button to make your character breathe. The longer you go without breathing, the more the screen whites out until eventually your character passes out and you lose the event. Especially cold mountains in Antarctica force you to equip solar panels that need to be recharged by staying away from shaded areas. Spend too long out of the sun and you freeze to death.&lt;/p&gt;
&lt;p&gt;No matter which add-on you&amp;rsquo;re stuck with, all of the &amp;ldquo;survive it&amp;rdquo; challenges share a common trait: They aren&amp;rsquo;t very fun. The SSX series has always empowered players to pull off superhuman tricks while spinning around in the air at light speed. Suddenly finding yourself in realism-based, trial-and-error situations where you&amp;rsquo;re constantly dying and restarting doesn&amp;rsquo;t capture the classic SSX feel at all. The limited rewind ability fails to ease the frustration much.&lt;/p&gt;
&lt;p&gt;These annoying events are especially unfortunate given how fun the old-school SSX tracks feel. Race and trick runs successfully capture the exhilaration I felt when I first loaded SSX Tricky into my PS2. Every run in the game is based off of a real mountain, but the level designers have wisely populated the courses with crazy pipes to grind and strange debris to trick off of.&lt;/p&gt;
&lt;p&gt;When you first begin SSX, the game forces you into World Tour mode, but don&amp;rsquo;t stick around in this lame single-player portion any longer than you have to. World Tour allows you to unlock new characters, but even the standbys from previous games have been robbed of their personalities. The only serious reward for playing through World Tour is a series of laughably bad motion comics﻿. The real meat of the game is in Explore mode.&lt;/p&gt;
&lt;p&gt;Explore mode is overflowing with content &amp;ndash; over 150 drops in all &amp;ndash; but it&amp;rsquo;s disappointing how many of these I didn&amp;rsquo;t want to touch because of the survival element. Even if you ignore any specifically designated &amp;ldquo;survive it&amp;rdquo; runs, many of the courses are designed with survival in mind, which means they&amp;rsquo;re peppered with bottomless pits and other health hazards. Make a single bad jump or don&amp;rsquo;t time the use of your wingsuit right, and you&amp;rsquo;re stuck reloading and starting from the beginning (or rewinding and incurring serious penalties). I want to feel like an insane snowboarding legend when I play SSX, not like I&amp;rsquo;m trying to memorize a difficult platforming level.&lt;/p&gt;
&lt;p&gt;Despite its many problems, I&amp;rsquo;m still tempted to recommend that long-time SSX fans check out this relaunch. The tracks that click with the old formula are fantastic, and they&amp;rsquo;re supported by one of the most impressive and robust online challenge systems ever. Inspired by Need for Speed: Hot Pursuit&amp;rsquo;s Autolog, SSX&amp;rsquo;s Ridernet constantly updates with new score and time challenges from friends, recommends which events you&amp;rsquo;re closest to beating someone in, and even earns you in-game credits while offline for every time a friend fails to beat your records. This asynchronous online system has the potential to make SSX a game that sucks fanatics in for a long time, and it would make it a must-buy if it didn&amp;rsquo;t have so many bad tracks.&lt;/p&gt;
&lt;p&gt;As someone who&amp;rsquo;s waited years for a new SSX game, the frustration I discovered in EA Sports&amp;rsquo; latest snowboarder stings. Between the strong online infrastructure and the excellent controls, the foundation is here for the SSX reboot the franchise deserves. I can only hope that this team gets another chance to go for the gold and cuts out all of the unnecessary realistic flourishes next time.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Playing well with others&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;In addition to the regular asynchronous multiplayer mode, SSX features a mode called Global Events. Events run 24/7 and can have up to 100,000 people competing at the same time (though you&amp;rsquo;ll only ever see four others). Players can do an event over and over until the timer runs out, tweaking runs to get the highest score possible and improve their position and the amount of money they take home at the end. Keep in mind that you won&amp;rsquo;t collect any credits won in Global Events unless you have an online pass, which is packed in with new copies of the game.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1731903" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/SSX/default.aspx">SSX</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/xbox+360/default.aspx">xbox 360</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Action/default.aspx">Action</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Sports/default.aspx">Sports</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/SSX_3A00_+Deadly+Descents/default.aspx">SSX: Deadly Descents</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Review/default.aspx">Review</category></item><item><title>SSX Takes Flight In Wingsuit Trailer</title><link>http://www.gameinformer.com/games/ssx/b/xbox360/archive/2012/02/24/ssx-takes-flight-in-wingsuit-trailer.aspx</link><pubDate>Fri, 24 Feb 2012 15:19:15 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1723208</guid><dc:creator>Jeff Cork</dc:creator><slash:comments>40</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/games/ssx/b/xbox360/rsscomments.aspx?WeblogPostID=1723208</wfw:commentRss><comments>http://www.gameinformer.com/games/ssx/b/xbox360/archive/2012/02/24/ssx-takes-flight-in-wingsuit-trailer.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/electronic-arts/ssx/ssx0224-610.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;The SSX series has always been about tricks and big air, but the latest installment is taking it a step further. Characters can equip wingsuits, which will allow them to thumb their gloved noses at gravity while whizzing through the air. A new trailer shows the suits in action, in preparation for the game&amp;#39;s launch next week.&lt;/p&gt;
&lt;p&gt;As you can see in the clip below, the wingsuit turns your racer into an energy-drink-swilling flying squirrel. OK, it&amp;#39;s technically gliding, but there&amp;#39;s no reason to split hairs here.&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;The game launches February 28 on the Xbox 360 and PlayStation 3. A demo is currently available, too, and the video below provides valuable tips on how to tear through one of its courses. You can also check out part one &lt;a target="_blank" title="here" href="http://www.gameinformer.com/games/ssx/b/xbox360/archive/2012/02/20/new-ssx-trailer-heralds-tomorrow-39-s-demo-release.aspx"&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1723208" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/ea/default.aspx">ea</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/snowboarding/default.aspx">snowboarding</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/SSX/default.aspx">SSX</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/xbox+360/default.aspx">xbox 360</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Preview/default.aspx">Preview</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Action/default.aspx">Action</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Sports/default.aspx">Sports</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/PlayStation+3/default.aspx">PlayStation 3</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Electronic+Arts/default.aspx">Electronic Arts</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/extreme/default.aspx">extreme</category></item><item><title>New SSX Trailer Heralds Tomorrow's Demo Release</title><link>http://www.gameinformer.com/games/ssx/b/xbox360/archive/2012/02/20/new-ssx-trailer-heralds-tomorrow-39-s-demo-release.aspx</link><pubDate>Mon, 20 Feb 2012 23:01:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1713813</guid><dc:creator>Bryan Vore</dc:creator><slash:comments>41</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/games/ssx/b/xbox360/rsscomments.aspx?WeblogPostID=1713813</wfw:commentRss><comments>http://www.gameinformer.com/games/ssx/b/xbox360/archive/2012/02/20/new-ssx-trailer-heralds-tomorrow-39-s-demo-release.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/electronic-arts/ssx/ssx0119-610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;If you want to post hot times on the SSX online-enabled demo releasing tomorrow, check out some of these tips from EA Sports.&lt;/p&gt;
&lt;p&gt;This trailer focuses entirely on the Race It mode, which tasks players with finding the fastest line while throwing in tricks to build up boost. Even if you don&amp;#39;t plan on downloading the demo, the following video offers universal tips for the full game which releases only a week later on the 28th.&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1713813" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/ea+canada/default.aspx">ea canada</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/SSX/default.aspx">SSX</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/xbox+360/default.aspx">xbox 360</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Preview/default.aspx">Preview</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Action/default.aspx">Action</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Sports/default.aspx">Sports</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Electronic+Arts/default.aspx">Electronic Arts</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/EA+Sports/default.aspx">EA Sports</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/impulse/default.aspx">impulse</category></item><item><title>Take A Deep Dive Into SSX's Online In New Dev Video</title><link>http://www.gameinformer.com/games/ssx/b/xbox360/archive/2012/01/19/take-a-deep-dive-into-ssx-39-s-online-in-new-dev-video.aspx</link><pubDate>Thu, 19 Jan 2012 20:38:49 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1638591</guid><dc:creator>Jeff Cork</dc:creator><slash:comments>17</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/games/ssx/b/xbox360/rsscomments.aspx?WeblogPostID=1638591</wfw:commentRss><comments>http://www.gameinformer.com/games/ssx/b/xbox360/archive/2012/01/19/take-a-deep-dive-into-ssx-39-s-online-in-new-dev-video.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/electronic-arts/ssx/ssx0119-610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;SSX has never been a game for loners, and its latest iteration isn&amp;#39;t breaking that multiplayer tradition. In the first of two developer diaries, creative director Todd Batty explains how social networking has inspired the game&amp;#39;s online component. Using RiderNet, players will be able to take on their friends, whether they&amp;#39;re online or not.&lt;/p&gt;
&lt;p&gt;Part one focuses on the game&amp;#39;s Explore Mode and RiderNet. If you&amp;#39;ve played any of the recent Need for Speed games, you&amp;#39;re familiar with Autolog, which provides challenges to drivers based on how their friends have done. RiderNet seems fairly similar, serving as a nice overall guide to player progress, highlighting points of strength and runs that need attention. Explore Mode drops player ghosts (which are generated automatically) into their friends&amp;#39; games. Beat their times, and earn in-game currency. If you fail, they&amp;#39;ll earn a nice little bonus. &lt;/p&gt;
&lt;p&gt;Check out the trailer below.&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;
&lt;p&gt;We interviewed Batty about SSX a while back, and you can check that out &lt;a title="here"&gt;here&lt;/a&gt;, too.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1638591" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/ea/default.aspx">ea</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/SSX/default.aspx">SSX</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/xbox+360/default.aspx">xbox 360</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Preview/default.aspx">Preview</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Action/default.aspx">Action</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Sports/default.aspx">Sports</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/dev+diary/default.aspx">dev diary</category></item><item><title>SSX Gets Tricky Once Again In New Trailer</title><link>http://www.gameinformer.com/games/ssx/b/xbox360/archive/2011/11/17/ssx-tricky-trailer.aspx</link><pubDate>Thu, 17 Nov 2011 17:33:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1458063</guid><dc:creator>Dan Ryckert</dc:creator><slash:comments>56</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/games/ssx/b/xbox360/rsscomments.aspx?WeblogPostID=1458063</wfw:commentRss><comments>http://www.gameinformer.com/games/ssx/b/xbox360/archive/2011/11/17/ssx-tricky-trailer.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/electronic-arts/ssx/high610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;SSX Tricky is one of the best (if not the best) snowboarding games of all time, and the action was frequently backed by Run DMC&amp;#39;s catchy &amp;quot;It&amp;#39;s Tricky.&amp;quot; In the new trailer that you&amp;#39;ll see below, EA has brought the track back via an annoying dubstep remix.&lt;/p&gt;
&lt;p&gt;In addition to the tricks shown off in this trailer, click &lt;a target="_blank" href="http://www.gameinformer.com/games/ssx/b/ps3/archive/2011/11/07/spanning-the-globe.aspx"&gt;here&lt;/a&gt; if you&amp;#39;d like to take a look at some of the new SSX&amp;#39;s locations.&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1458063" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/SSX/default.aspx">SSX</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/xbox+360/default.aspx">xbox 360</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Preview/default.aspx">Preview</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Action/default.aspx">Action</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Sports/default.aspx">Sports</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/EA+Sports/default.aspx">EA Sports</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/run+dmc/default.aspx">run dmc</category></item><item><title>Spanning The Globe</title><link>http://www.gameinformer.com/games/ssx/b/xbox360/archive/2011/11/07/spanning-the-globe.aspx</link><pubDate>Mon, 07 Nov 2011 16:18:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1420243</guid><dc:creator>Matthew Kato</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/games/ssx/b/xbox360/rsscomments.aspx?WeblogPostID=1420243</wfw:commentRss><comments>http://www.gameinformer.com/games/ssx/b/xbox360/archive/2011/11/07/spanning-the-globe.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/electronic-arts/ssxoverflow/ssx11.7.11610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;SSX&amp;#39;s boarders will go anywhere for a challenge, and this new video from the game&amp;#39;s dev team showcases three of the title&amp;#39;s locations.&lt;/p&gt;
&lt;p&gt;Patagonia has steep ice ridges that provide little margin of error. The ice caves of Antarctica can kill you in seconds. New Zealand&amp;#39;s dam structure is huge set piece in the game that has tunnels you can explore, as well as a sheer face you can bomb down.&lt;/p&gt;
&lt;p&gt;For more on the game, take a look at &lt;a href="http://www.gameinformer.com/games/ssx/b/xbox360/archive/2011/10/19/video-shows-off-new-slopes-and-locales.aspx"&gt;the first video&lt;/a&gt; in this series.&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1420243" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/ea+canada/default.aspx">ea canada</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/SSX/default.aspx">SSX</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/xbox+360/default.aspx">xbox 360</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Preview/default.aspx">Preview</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Action/default.aspx">Action</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Sports/default.aspx">Sports</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Electronic+Arts/default.aspx">Electronic Arts</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/SSX_3A00_+Deadly+Descents/default.aspx">SSX: Deadly Descents</category></item><item><title>The Deadly Descents Of SSX </title><link>http://www.gameinformer.com/games/ssx/b/xbox360/archive/2011/10/21/the-deadly-descents-of-ssx.aspx</link><pubDate>Sat, 22 Oct 2011 01:50:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1334508</guid><dc:creator>Ben Reeves</dc:creator><slash:comments>49</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/games/ssx/b/xbox360/rsscomments.aspx?WeblogPostID=1334508</wfw:commentRss><comments>http://www.gameinformer.com/games/ssx/b/xbox360/archive/2011/10/21/the-deadly-descents-of-ssx.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/electronic-arts/ssx/descent/dead610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Any extreme boarder will tell you that snowboarding can be a dangerous sport, but the characters in SSX overcome challenges that no sane boarder would even attempt. Take a closer look at some of the dangers SSX&amp;rsquo;s mountains are going to throw your way.&lt;/p&gt;
&lt;p&gt;EA recently &lt;a target="_blank" href="http://www.gameinformer.com/games/ssx_deadly_descents/b/xbox360/archive/2011/10/19/video-shows-off-new-slopes-and-locales.aspx"&gt;announced&lt;/a&gt; SSX&amp;rsquo;s February 14 release date. As if Valentine&amp;rsquo;s Day wasn&amp;rsquo;t deadly enough, now we have to overcome SSX&amp;rsquo;s Nine Deadly Descents.&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1334508" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/snowboarding/default.aspx">snowboarding</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/SSX/default.aspx">SSX</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/xbox+360/default.aspx">xbox 360</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Preview/default.aspx">Preview</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Action/default.aspx">Action</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Sports/default.aspx">Sports</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/EA+Sports/default.aspx">EA Sports</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/deadly+descents/default.aspx">deadly descents</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/media/default.aspx">media</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/trailer/default.aspx">trailer</category></item><item><title>Video Shows Off New Slopes and Locales</title><link>http://www.gameinformer.com/games/ssx/b/xbox360/archive/2011/10/19/video-shows-off-new-slopes-and-locales.aspx</link><pubDate>Wed, 19 Oct 2011 22:02:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1325177</guid><dc:creator>Kyle Hilliard</dc:creator><slash:comments>40</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/games/ssx/b/xbox360/rsscomments.aspx?WeblogPostID=1325177</wfw:commentRss><comments>http://www.gameinformer.com/games/ssx/b/xbox360/archive/2011/10/19/video-shows-off-new-slopes-and-locales.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/electronic-arts/ssx/sssxvideo_610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;In the first of a planned series of videos, we see some of new mountains to be featured in the upcoming SSX. Creative Director Todd Batty, and Environment Art Director Geoff Coates show off slopes from the Himalayas, Alaska, and Siberia. They also touch on some new gameplay mechanics, like rushing to the bottom of a hill before running out of oxygen.&lt;/p&gt;
&lt;p&gt;Using NASA global imaging data and special software developed specifically for use with SSX, the developers have streamlined a process that allows them to create 3D models of real world mountains very quickly.&lt;/p&gt;
&lt;p&gt;This is the first of what is meant to be a series of videos called the SSX Massive World Producer Video series, so keep an eye out our for more. SSX will be releasing early next year for Xbox 360 and PlayStation 3.&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1325177" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/ea/default.aspx">ea</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/SSX/default.aspx">SSX</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/xbox+360/default.aspx">xbox 360</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Preview/default.aspx">Preview</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Action/default.aspx">Action</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Sports/default.aspx">Sports</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Electronic+Arts/default.aspx">Electronic Arts</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Himalayas/default.aspx">Himalayas</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/nba+jam/default.aspx">nba jam</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Siberia/default.aspx">Siberia</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Alaska/default.aspx">Alaska</category></item><item><title>An Avalanche Of SSX Screens, Plus A Trailer And Hands-On</title><link>http://www.gameinformer.com/games/ssx/b/xbox360/archive/2011/09/30/an-avalanche-of-ssx-screens-plus-a-trailer-and-hands-on.aspx</link><pubDate>Fri, 30 Sep 2011 16:52:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1273083</guid><dc:creator>Joe Juba</dc:creator><slash:comments>33</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/games/ssx/b/xbox360/rsscomments.aspx?WeblogPostID=1273083</wfw:commentRss><comments>http://www.gameinformer.com/games/ssx/b/xbox360/archive/2011/09/30/an-avalanche-of-ssx-screens-plus-a-trailer-and-hands-on.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/electronic-arts/ssx/ssx0930-610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Electronic Arts&amp;#39; definitive snowboarding series is poised to make a return. If you can&amp;#39;t wait to hit the slopes again, you should check out this new trailer and a batch of screens, along with some hands-on impressions of SSX. &lt;br /&gt;&lt;br /&gt;SSX was one of the games EA was showcasing at an event in Las Vegas earlier this week, and I spent some time playing the latest build. While it still feels a bit rough around the edges, the team at EA seems to have a good handle on the basics; launching off ramps, doing a series of improbable tricks, and blasting down a mountain at high speeds are just as thrilling as ever.&lt;br /&gt;&lt;br /&gt;One of the problems with snowboarding games in general is that the environments tend to be the same. The individual courses may be different, but you&amp;#39;re pretty much always just barreling down snow-covered slopes. SSX injects a little more variety into the surroundings by adding some fantastical elements to the different courses. For instance, I did a run down a Siberian mountain, and part-way down, I encountered an abandoned nuclear power plant with cables rising up from the snow. Trappings like these aren&amp;#39;t completely over the top, but they help give the different areas their own identities.&lt;br /&gt;&lt;br /&gt;Electronic Arts is also hyping up the idea that the level design will embrace more of an open-world approach, with less linear courses and more opportunities to explore. In my demo, I came across several places where the path branched, but the term &amp;quot;open-world&amp;quot; seems like a stretch. Instead of invisible walls, you hit tall mountainsides, so your travel is still restricted&amp;hellip;but it still offers more freedom than previous SSX entries.&lt;br /&gt;&lt;br /&gt;Two of the areas I played, the Himalayas (an extended version of the track seen at E3) and Siberia were trick-focused events. The third was a look at a survival-focused run in Patagonia. This new style of track isn&amp;#39;t about winning or getting a high score; it&amp;#39;s just about getting to the end. The mountain here is full of wide gaps and chasms, making it impossible to just cruise through. Instead, I use the wingsuit, which sends your character gliding through the air flying squirrel-style. This course is one of nine of the so-called &amp;quot;Deadly Descents&amp;quot; that gave the game its original working title, and it is a cool method to break up the monotony of trick- and race-based runs.&lt;br /&gt;&lt;br /&gt;The core concept behind SSX remains entertaining, but I had some trouble with some of the controls. For instance, I had a lot of difficulty getting grinding to work; it seemed overly finicky, initiating only when I approached a rail head-on with no angle. I also didn&amp;#39;t think the wingsuit controls were very tight,&amp;nbsp; though an EA rep assured me that the Patagonia level was still early in development, and the mechanics were still being tuned. Even so, I didn&amp;#39;t get too frustrated when I wiped out since this demo featured an unlimited time-rewinding power. This will appear in the final game as well, but you won&amp;#39;t have an infinite supply of the ability like I did for this demo.&lt;/p&gt;
&lt;p&gt;I enjoyed my time with SSX, but I also walked away from the demo thankful that EA still has a few months of fine-tuning before the game&amp;#39;s January release.&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;
&lt;p&gt;For more SSX, check out this &lt;a href="http://www.gameinformer.com/games/ssx_deadly_descents/b/xbox360/archive/2011/08/17/trailer-and-screens-give-you-a-face-full-of-snow.aspx"&gt;trailer&lt;/a&gt; and then read Phil&amp;#39;s &lt;a href="http://www.gameinformer.com/games/ssx_deadly_descents/b/xbox360/archive/2011/08/19/the-best-parts-of-need-for-speed-39-s-autolog-hit-the-slopes.aspx"&gt;impressions&lt;/a&gt; of the multiplayer features.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1273083" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/ea/default.aspx">ea</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/SSX/default.aspx">SSX</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/xbox+360/default.aspx">xbox 360</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Preview/default.aspx">Preview</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Action/default.aspx">Action</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Sports/default.aspx">Sports</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/deadly+descents/default.aspx">deadly descents</category></item><item><title>The Best Parts Of Need For Speed's Autolog Hit The Slopes</title><link>http://www.gameinformer.com/games/ssx/b/xbox360/archive/2011/08/19/the-best-parts-of-need-for-speed-39-s-autolog-hit-the-slopes.aspx</link><pubDate>Fri, 19 Aug 2011 17:15:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1160357</guid><dc:creator>Phil Kollar</dc:creator><slash:comments>5</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/games/ssx/b/xbox360/rsscomments.aspx?WeblogPostID=1160357</wfw:commentRss><comments>http://www.gameinformer.com/games/ssx/b/xbox360/archive/2011/08/19/the-best-parts-of-need-for-speed-39-s-autolog-hit-the-slopes.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/electronic-arts/ssx/SSX_GamesCom_GlobalEvents.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;I&amp;#39;m a long-time SSX fan going back to the original release on PlayStation 2, so I was psyched to get my hands on EA&amp;#39;s series revival at Gamescom. As it turns out, the publisher isn&amp;#39;t just rehashing the awesome tricks and tracks of past games, though; SSX will also feature a completely revamped and awesome suite of multiplayer options.&lt;/p&gt;
&lt;p&gt;SSX&amp;#39;s online implements a feature called RiderNet that is heavily inspired by Need For Speed: Hot Pursuit&amp;#39;s much-loved Autolog. Essentially, even when you play solo, you&amp;#39;ll be connected to EA&amp;#39;s servers so they can upload your score and time data and challenge your friends to beat it. When you replay a track, you&amp;#39;ll be able to play against a ghost of your best run as well as a ghost of a friend who has challenged you through RiderNet. &lt;/p&gt;
&lt;p&gt;This asynchronous multiplayer seems like a great solution to constantly pushing a sense of community and competition even when you&amp;#39;re playing by yourself. When you turn on SSX, the game will automatically point you toward friends who are dominating you on specific tracks, allowing you to immediately jump in. The game will also offer bonus rewards for taking on and conquering these challenges.&lt;/p&gt;
&lt;p&gt;Even sweeter? If you&amp;#39;re currently ahead of your friends on a course, you&amp;#39;ll win money for every time they challenge your lead and lose, even when you&amp;#39;re offline. The EA representative said it&amp;#39;s totally possible for you to log on one day and discover you&amp;#39;ve earned tons of in-game currency because your friend tried to take on your time or score over and over again without success. The in-game currency can then be used to purchase thousands of snowboards, outfits, and other items in the in-game store that will in turn improve your chances are setting even higher scores.&lt;/p&gt;
&lt;p&gt;Beyond the asynchronous multiplayer, SSX also has a slightly more traditional Global Events mode, but the team wanted to get rid of the need for lobbies and waiting around. To accomplish this, they essentially created a persistent, constantly active tournament that players can drop into at any time. All 150 to 180 drops in the game will have events associated with them that you can drop into at any time. &lt;/p&gt;
&lt;p&gt;The game&amp;#39;s servers can support an unlimited number of players on any track in Global Events mode, although it will limit the number that you see to something manageable. SSX will smartly choose to populate tracks with your friends first and then with strangers who are in the area.&lt;/p&gt;
&lt;p&gt;Finally, if you&amp;#39;d rather play online with friends alone, you have the option to create custom online events at any time. You can set these events to completely open, friends-only, or visible to friends-of-friends as well. &lt;/p&gt;
&lt;p&gt;RiderNet will also be fully active via the SSX website as well as iPhone apps, Twitter, and Facebook. While away from your console, you&amp;#39;ll be able to log in, see what your friends have been up to, and queue up tracks and challenges to take on as soon as you get home.&lt;/p&gt;
&lt;p&gt;EA seems to be going all out in creating the most robust and interesting online experience possible around SSX. I&amp;#39;ve always loved the over-the-top tricks of the series, but I never thought I&amp;#39;d view online as an essential element of the series. RiderNet has convinced me, and I can&amp;#39;t wait to take on my friends when SSX launches in January. &lt;/p&gt;
&lt;p&gt;If you&amp;#39;d like to see more of SSX, &lt;a target="_blank" href="http://www.gameinformer.com/games/ssx/b/ps3/archive/2011/08/17/trailer-and-screens-give-you-a-face-full-of-snow.aspx"&gt;check out&lt;/a&gt; the screens and trailer that were released for Gamescom.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1160357" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/ea/default.aspx">ea</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/snowboarding/default.aspx">snowboarding</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/SSX/default.aspx">SSX</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/xbox+360/default.aspx">xbox 360</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Preview/default.aspx">Preview</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Action/default.aspx">Action</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Sports/default.aspx">Sports</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Electronic+Arts/default.aspx">Electronic Arts</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/gamescom2011/default.aspx">gamescom2011</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/gamescom/default.aspx">gamescom</category></item><item><title>Trailer And Screens Give You A Face Full Of Snow</title><link>http://www.gameinformer.com/games/ssx/b/xbox360/archive/2011/08/17/trailer-and-screens-give-you-a-face-full-of-snow.aspx</link><pubDate>Wed, 17 Aug 2011 22:49:32 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1154459</guid><dc:creator>Joe Juba</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/games/ssx/b/xbox360/rsscomments.aspx?WeblogPostID=1154459</wfw:commentRss><comments>http://www.gameinformer.com/games/ssx/b/xbox360/archive/2011/08/17/trailer-and-screens-give-you-a-face-full-of-snow.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/electronic-arts/ssx/ssx2011gamescom610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Everyone knows that snowboarding is radical. But did you know that it can also provide you with a robust online social competition? Well, if the latest look at the return of SSX is to be believed, it can. &lt;/p&gt;
&lt;p&gt;The trailer and screens below showcase players&amp;#39; ability to race against ghosts as the barrel down the slopes doing tricks. If that&amp;#39;s not enough, a guy almost flies into a helicopter at one point. Extreme!&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1154459" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/ea/default.aspx">ea</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/snowboarding/default.aspx">snowboarding</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/SSX/default.aspx">SSX</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/xbox+360/default.aspx">xbox 360</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Preview/default.aspx">Preview</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Action/default.aspx">Action</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Sports/default.aspx">Sports</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/deadly+descents/default.aspx">deadly descents</category></item><item><title>Moby Jones Enjoys Snowboarding, And We Have Proof</title><link>http://www.gameinformer.com/games/ssx/b/xbox360/archive/2011/07/28/moby-jones-enjoys-snowboarding-and-we-have-proof.aspx</link><pubDate>Thu, 28 Jul 2011 20:35:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1097819</guid><dc:creator>Jeff Cork</dc:creator><slash:comments>32</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/games/ssx/b/xbox360/rsscomments.aspx?WeblogPostID=1097819</wfw:commentRss><comments>http://www.gameinformer.com/games/ssx/b/xbox360/archive/2011/07/28/moby-jones-enjoys-snowboarding-and-we-have-proof.aspx#comments</comments><description>&lt;p&gt;&lt;img style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/electronic-arts/ssx/ssxmoby0728-610.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;EA revealed another character from the SSX roster, series veteran Moby Jones. This will be his sixth SSX appearance, having competed in every game except for SSX On Tour. It&amp;#39;s true.&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s what Jones was up to when we last saw him, in 2007&amp;#39;s SSX Blur:&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Moby&amp;#39;s extreme side was born out of his youth riding his bike EVERYWHERE in Brixton, England. There are only a few tricks he hasn&amp;#39;t tried, and a few hidden slopes he hasn&amp;#39;t found, and he plans to fix those problems this year!&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Nationality: British&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Height: 5&amp;#39;10&amp;quot;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Weight: 195 lbs&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Age: 21&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Blood Type: A-&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Stance: Goofy&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Likes: Footy&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Dislikes: Small talk&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Trait: Assured&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Partner: Zoe&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Rival: Psymon&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Motivation: Try to beat his personal gold-winning records. &lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Don&amp;#39;t ever change, Moby Jones.&lt;/p&gt;
&lt;p&gt;For more info on the game, check out &lt;a href="http://www.gameinformer.com/games/ssx/b/ps3/archive/2011/04/06/ea-carves-up-a-world-of-mountains-in-ssx.aspx" title="our interview" target="_blank"&gt;our interview&lt;/a&gt; with SSX&amp;#39;s creative director, Todd Batty.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1097819" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/SSX/default.aspx">SSX</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/xbox+360/default.aspx">xbox 360</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Preview/default.aspx">Preview</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Action/default.aspx">Action</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Sports/default.aspx">Sports</category></item><item><title>NASA Data Used To Recreate Mountains In SSX</title><link>http://www.gameinformer.com/games/ssx/b/xbox360/archive/2011/06/09/e3preview.aspx</link><pubDate>Fri, 10 Jun 2011 03:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:986440</guid><dc:creator>Annette Gonzalez</dc:creator><slash:comments>32</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/games/ssx/b/xbox360/rsscomments.aspx?WeblogPostID=986440</wfw:commentRss><comments>http://www.gameinformer.com/games/ssx/b/xbox360/archive/2011/06/09/e3preview.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/electronic-arts/ssx/trick610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;SSX was first announced at the Spike Video Game Awards last year revealing a slightly edgier direction for the series. Earlier this week at the EA press conference the company &lt;a target="_blank" href="http://www.gameinformer.com/b/news/archive/2011/06/06/ssx-coming-out-next-january.aspx"&gt;announced&lt;/a&gt; a January release date and saved gameplay details for a show floor demo. The team at EA Canada showcased some of the real-life locations players will race, trick, and survive on when SSX launches in January. &lt;/p&gt;
&lt;p&gt;With the SSX reboot, the team is leaving fictional mountain ranges behind for the real thing. EA Canada is using publicly sourced data for earth from NASA as a starting point for artists and level designers to create trick-worthy paths in real-world environments. To navigate through SSX&amp;rsquo;s different mountain options the team also created a Google earth inspired interface that allows you to rotate a globe featuring drop pins and region information to select your favorite slopes without going through menus. Select a location and drop right in via helicopter to start the wild ride.&lt;/p&gt;
&lt;p&gt;Players will be able to race, trick, and survive along multiple paths in frozen volcanoes, trick off of the Great Wall of China, and more. Helicopters will also play a role in races by dropping flares in darker levels and carrying players across chasms after leaping toward them. &lt;/p&gt;
&lt;p&gt;The physics engine in SSX&amp;nbsp; transforms terrain for a different racing experience every run through. In Survival events new to the series were also detailed and were compared to boss fights of traditional games. In the case of SSX the boss is the mountain. Each survival event will be themed with an environmental challenge. In one Survival event, the player raced down the mountain to avoid getting swept away by an incoming avalanche.&lt;/p&gt;
&lt;p&gt;SSX is only halfway through development and looks promising. Longtime fans of the series looking to perform over-the-top tricks with old and new characters can look forward to SSX next year.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=986440" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/ea/default.aspx">ea</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/ea+canada/default.aspx">ea canada</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/SSX/default.aspx">SSX</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/xbox+360/default.aspx">xbox 360</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Preview/default.aspx">Preview</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Action/default.aspx">Action</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Sports/default.aspx">Sports</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/PlayStation+3/default.aspx">PlayStation 3</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/Electronic+Arts/default.aspx">Electronic Arts</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/EA+Sports/default.aspx">EA Sports</category><category domain="http://www.gameinformer.com/games/ssx/b/xbox360/archive/tags/e32011/default.aspx">e32011</category></item><item><title>SSX Is Climbing to the Summit</title><link>http://www.gameinformer.com/games/ssx/b/xbox360/archive/2011/04/13/ssx-is-climbing-to-the-summit.aspx</link><pubDate>Wed, 13 Apr 2011 16:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:850376</guid><dc:creator>Matthew Kato</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/games/ssx/b/xbox360/rsscomments.aspx?WeblogPostID=850376</wfw:commentRss><comments>http://www.gameinformer.com/games/ssx/b/xbox360/archive/2011/04/13/ssx-is-climbing-to-the-summit.aspx#comments</comments><description>&lt;div class="paginated-post" rel="2"&gt;&lt;div class="paginated-post-page" rel="1"&gt;&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/electronic-arts/ssx/ssx4.13360610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;At the Electronic Arts Season Opener event in San Francisco, SSX 
creative director Todd Batty talked about the game&amp;#39;s past and how it&amp;#39;s 
both present in the new game (which is no longer subtitled Deadly 
Descents, by the way) and yet being greatly expanded upon for the 
January 2012 title.&lt;/p&gt;
&lt;p&gt;It&amp;#39;s been six years since SSX on Tour, and a lot has happened since 
then in both EA Canada&amp;#39;s mind as well as with video games at large. 
Batty told the crowd that one of the main differences in terms of SSX is
 that whereas the original SSX had 8 levels and On Tour had 13 tracks, 
this new SSX will have 200 to 300 runs over 18 major mountain ranges 
across the globe from the Andes to Everest.&lt;/p&gt;
&lt;p&gt;Batty and the team at EA Canada have come up with this impressive 
number using NASA satellite footage of Earth and a tool the developers 
at EA Canada call Mountain Man. This tool allowed them to created some 
spectacular runs (some of which will run into each other and provide 
different vantage points from which to approach cool parts of the same 
mountain) that capture the best essence of terrifying, challenging 
mountain ranges all around the world.&lt;/p&gt;
&lt;p&gt;Apart from the sheer number of runs available, the game is also 
breaking from the past with a new physics model that allows gamers to 
trick off of all parts of the terrain. This means that there isn&amp;#39;t the 
need for artificial barriers to keep you hemmed in to the trickable 
portions of the track like in previous games. It also means that 
half-pipe formations no longer have to be restricted to isolated events 
(although there still are dedicated half-pipe courses), but can be 
seamlessly entered and exited as you&amp;#39;re tricking down the slopes. 
Terrain ridges can also act as ramps to launch you into new parts of the
 level. This new physics model tears down the artificial barriers of 
previous titles and truly opens up the mountains for you to experience.&lt;/p&gt;
&lt;p&gt;As much as SSX presents a new world to fans, Batty told us that basic
 racing &amp;quot;is still going to be the foundation that I believe this game is
 based upon.&amp;quot; Batty assures SSX fans that the series&amp;#39; core tennets of 
exaggerated speeds and tricks is still very much at the core of the 
franchise. It&amp;#39;s not a sim. Fans can be comforted by the fact that 
original characters like Elise will return alongside new racers, and the
 SSX community will also get to vote for their favorite characters from 
past titles for inclusion in the game.&lt;/p&gt;
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