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NASA Data Used To Recreate Mountains In SSX

SSX was first announced at the Spike Video Game Awards last year revealing a slightly edgier direction for the series. Earlier this week at the EA press conference the company announced a January release date and saved gameplay details for a show floor demo. The team at EA Canada showcased some of the real-life locations players will race, trick, and survive on when SSX launches in January.

With the SSX reboot, the team is leaving fictional mountain ranges behind for the real thing. EA Canada is using publicly sourced data for earth from NASA as a starting point for artists and level designers to create trick-worthy paths in real-world environments. To navigate through SSX’s different mountain options the team also created a Google earth inspired interface that allows you to rotate a globe featuring drop pins and region information to select your favorite slopes without going through menus. Select a location and drop right in via helicopter to start the wild ride.

Players will be able to race, trick, and survive along multiple paths in frozen volcanoes, trick off of the Great Wall of China, and more. Helicopters will also play a role in races by dropping flares in darker levels and carrying players across chasms after leaping toward them.

The physics engine in SSX  transforms terrain for a different racing experience every run through. In Survival events new to the series were also detailed and were compared to boss fights of traditional games. In the case of SSX the boss is the mountain. Each survival event will be themed with an environmental challenge. In one Survival event, the player raced down the mountain to avoid getting swept away by an incoming avalanche.

SSX is only halfway through development and looks promising. Longtime fans of the series looking to perform over-the-top tricks with old and new characters can look forward to SSX next year.

Comments
  • thats cool i guess but i liked the old ssx games when they were kind of crazy and silly
  • Looks cool but the style of the old games was really awesome so hopefully it will be good.

  • I definitely want to trick off of the Great Wall of China.  Sounds like fun.

  • to bad the government stopped funding Nasa ha

  • Survival Mode looks EPIC!

  • It looks really cool, I can't wait

  • Can't wait to be extreme to the max on Mt. Fuji and... other locations!!
  • Can anybody tell me how good this series is in general? Are the past games worth picking up?


    Off topic but has anybody else not recieved their gameinformer mag yet with the Darksiders 2 cover story?

    Edit: Well, it seems like I'm going to have to look into these games with so many recommendations.
  • Nice!!

  • I remember the days of SSX Tricky. Can't wait for this.

  • This is game is really cool!! ZING!
  • I'm so happy they revived SSX :)

  • Uber sick.

  • I think this is interesting, not really a big snowboard fan though, will like to hear more :)

  • You know, somehow, deep inside me, I wish this could be playable with Kinect.

    I'm not impressed with PSV, but with how Sony managed to steal all that exclusive DLC. I won't be able to slide and stumble in Mt Fuji.
  • Me and my brother used to play SSX 3 all the time. It was by far one of the most fun games I have ever played. January cant come soon enough!

  • Mod

    If the new one can recapture just some of what made the old games so much fun I'm sold. So far it's looking great.

  • I'm fairly certain Earth should be capitalized, since you're talking about the planet, and not literal dirt.

  • This iteration is undoubtedly going to be a quality product, I just hope to see it become an easy return of investment for the guys.

  • That's sick, they're using NASA data?!? I love how they're implementing so many statistic engines these days to make more engrossing gaming moments.

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