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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Spore Hero - Nintendo Wii</title><link>http://www.gameinformer.com/games/spore_hero/b/wii/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Neither Revolution Nor Evolution</title><link>http://www.gameinformer.com/games/spore_hero/b/wii/archive/2009/10/06/review.aspx</link><pubDate>Tue, 06 Oct 2009 23:11:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:13744</guid><dc:creator>Phil Kollar</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;a href="http://gameinformer.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.23.76/4812.Hero.jpg"&gt;&lt;img src="http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.23.76/4812.Hero.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Will Wright&amp;rsquo;s Spore, which arrived last year on PC after years of anticipation, has earned one adjective above all else: ambitious. Whatever your opinions on the final release, the genre-spanning, era-hopping title was one of the most amazingly realized explorations of a single topic in video game form ever. The topic in question? Evolution.&lt;/p&gt;
&lt;p&gt;EA&amp;rsquo;s new Wii spin-off of the franchise, Spore Hero, has a decidedly scaled-back scope. Instead of melding several different genres into a galaxy-wide journey to the top of the food chain, Spore Hero sticks to a single planet and the well-tested 3D platforming and questing normally found in Mario or Zelda games. &lt;/p&gt;
&lt;p&gt;As far as gameplay goes, Maxis seems to know its audience quite well, and they do a suitable job of emulating the successes of other popular Wii releases. You crash-land on a planet and begin by choosing body parts for your adolescent hero. As you evolve your creature and complete quests for the planet&amp;rsquo;s natives, you uncover new body parts and unlock new skills that will allow you to reach more areas and run more quests. It&amp;rsquo;s carrot-on-a-stick design philosophy at its simplest, and it works.&lt;/p&gt;
&lt;p&gt;What&amp;rsquo;s disappointing, though, is how much this setup ignores the original appeal of Spore. You&amp;rsquo;re no longer designing and evolving your own special form of life, because the body parts have stats that must be upgraded to progress. Does the creature you&amp;rsquo;ve imagined in your head have fins instead of wings? Doesn&amp;rsquo;t matter, because you need to make room for both in order to finish the single-player adventure. Inevitably, you&amp;rsquo;ll want to upgrade to level two swimming and flying, limiting the options on body parts even more.&lt;/p&gt;
&lt;p&gt;I should stress that Spore is an enjoyable (if slightly short) Zelda-lite adventure. However, the creation and evolution aspects -- major parts of what made the original game so impressive -- have taken a back seat to a run-of-the-mill equipment upgrade grind with some minor aesthetic variations. Spore Hero is a fun game; it&amp;rsquo;s just not necessarily a Spore game.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=13744" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/spore_hero/b/wii/archive/tags/Review/default.aspx">Review</category><category domain="http://www.gameinformer.com/games/spore_hero/b/wii/archive/tags/Wii/default.aspx">Wii</category><category domain="http://www.gameinformer.com/games/spore_hero/b/wii/archive/tags/Action/default.aspx">Action</category><category domain="http://www.gameinformer.com/games/spore_hero/b/wii/archive/tags/Spore+Hero/default.aspx">Spore Hero</category></item></channel></rss>
