The lights are on
I’ve never been a huge fan of the Splinter Cell series. And here I am a writer of thrillers and a major fan of the genre; enjoying the likes of the Borne trilogy, 24, Metal Gear Solid and the Patrick Bowers series. So I was pleasantly surprised to find myself immersed into the world of Conviction. The new gameplay mechanics are fantastic. I love the mark and execute. I enjoyed the interrogation scenes even if they didn’t take full advantage of their potential. All the main components are here: good graphic, tight controls, smooth framerate, electric musical score, solid voice acting, and polish. The game is challenging and the story is intriguing enough to capture your interest. And with a single player, co-op, and multiplayer modes, there are a lot of goodies inside. However, the game fails miserably in length. Right when the story is hitting its stride and the tension is never better, the ending is abrupt. It hits you without warning and made me feel cheated. And with no promise the single player campaign will be expanded through dlc, I felt like I just wasted $60. Meanwhile, the multiplayer feels like it is missing innovation. It’s good, but not great. And that boils down my overall impression of this one: good, not great.
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