The lights are on
The latest developer diary for the upcoming Splinter Cell: Blacklist teaches us how to be quiet.
The video features animation director Kristjan Zadziuk as he shows off some of the ways Sam Fisher can take out enemies and quickly hide their bodies. And ways he can just take them out without worrying about sound or bodies when necessary.
Splinter Cell: Blacklist is set for release next year.
Email the author Kyle Hilliard, or follow on Twitter, Google+, Facebook, and Game Informer.
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the last move was the best. Could you imagine doing that in real life!? LOL above all the moves look smooth, but I would like to see some more stealth movement instead all the take downs Sam can do. Ubisoft said their approaching for a more Pandora Tomorrow and Conviction style gameplay, so I do have hope that you can Sneak around the whole level and get points for having no detections; They did that in Chaos Theory and it was tough as hell to get a perfect score, made the game much more fun to play when they let you try to be the best, kept you coming back for more.
Looks really good. I still need to play Conviction.
I should totally be working on my programming logic homework. Oh well.
I have played every SC game and Conviction was my least favorite. They made the gameplay too easy for the hardcore gamers. In the older SC games if you were detected you were basically a dead man, and it made the game more addicting because of how difficult it was. You couldn't target the enemies and press one button to kill them all with your pistol. You had to meticulously plan your attacks to avoid detection. These are the things that I think need to be changed if they want to succeed. I'll still be getting this game because I am a die hard SC fan. I just hope it lives up to the Splinter Cell legacy.
Can't wait! I wish I could be as awesome as Sam Fisher!
I was never into the Splinter Cell series, but this looks great.
I can't wait till this game.
Really looking forward to this one
Im so ready to play this game I love stealth games