The lights are on
Ubisoft's latest Tom Clancy project looked mighty fine at E3
this year. We investigate the new game to figure out what sets Blacklist apart
from its predecessors.
Splinter Cell: Blacklist represents a new direction for the
Splinter Cell franchise, both in terms of story tone and gameplay style. While
many of the foundational elements of stealth gameplay remain important to the
series, Ubisoft Toronto is exploring a number of features and story elements that will make
Blacklist stand apart from previous entries in the series.
The title of the game offers the first hint of what
escalates Splinter Cell's plot into new levels of global significance. The game's
developers were inspired by looking at the issue that the United States has
troops of some sort in two-thirds of the nations in the world. What does that
mean to those other nations, especially to those that wish that US would stay
out of their affairs?
The Blacklist represents a new pact by a number of rogue
nations who have banded together to demand that US soldiers leave their
countries. To make it happen, these renegade states have devised a plan to
attack America where it hurts the most - targeting major sites in the US for
terrorist attack, each one representative of a particular American value. The list of their targets is the Blacklist.
In response to this unprecedented threat, the President reaches
out to Sam Fisher. Sam's had enough of the spy game after the events of
Conviction, but the President manages to convince him to return to the fight.
His condition on returning is that he needs to be able to do things his way, and lead the
organization that will deal with the Blacklist threat.
Third Echelon is dead. A new mobile task force is formed with Sam at its head;
Fourth Echelon is based out of a high-tech plane, from which Sam can deploy
himself and his forces around the world. The SMI (Strategic Mission Interface)
is onboard; it's a super cloud computer connected to all the major US
From the SMI, Sam has missions and new content popping up
all over the world, and this interface will serve as the hub for everything you
do in the game. Single player, cooperative, and competitive missions are all
available from this station, and each mission will move the story forward and
contribute reward money that Sam can use to improve Fourth Echelon's
Blacklist has a new approach to upgrades. No matter what
mode you play, and whether you're playing alone or with friends, you're
acquiring money that can be used to improve your versatility in the field.
Money can be spent to get new weapons, new equipment, upgrade existing tools,
improve Sam's field suit, and more. The idea is to let players customize their
loadout and strengths to their own playstyle, no matter what mode you choose to play.
Sam Fisher has been offered the fifth freedom to do whatever
it takes to succeed in his mission, and he's taking advantage of the leeway. The demo we saw included Sam Fisher taking out
a healthy share of bad guys in brutally efficient fashion. A big part of his
new lethality comes from the ability to kill on the move. Like in Conviction,
Sam can mark targets from cover before heading in for the attack. Unlike in
Conviction, Sam can now take out marked targets while on the move. The resulting
action sequences are thrilling, as Sam enters a room and pops one target after
another as he moves forward, often eventually coming close to a final target who he
engages in melee. This new Sam Fisher moves faster, and is deadlier than
Motion Capture and Acting
Ubisoft has invested in a deeper storytelling experience for
Blacklist, and that means plenty of strong voicework and extensive motion
captured animation. As players, it's easy to tell the difference. Cinematic scenes are tense and facial features are detailed and emotive. In particular, the interactions between the new
actors behind Sam and Grim carry a lot of weight.
Fourth Echelon Moments
Not unlike the ability to call in your Brotherhood in
Assassin's Creed, Splinter Cell: Blacklist introduces a new mechanic that lets
players call down aid from Sam's compatriots in Fourth Echelon. In the sequence
we witnessed, Sam comes under heavy assault from several terrorists, including
a pickup truck with a heavy machine gun mounted in the back. While Sam could
choose to confront the situation on the own, in our demo he called down a "Fourth
Echelon Moment" that resulted in a airstrike that totally destroyed the truck
and the nearby fighters. These moments won't always be bombastic in nature. At
other times, Sam will be able to call on Fourth Echelon to aid him in remaining
stealthy, like one instance in which he can call for all the lights in a
building to be shut down.
Beyond specific features, Splinter Cell: Blacklist simply
comes across as a more ambitious game than its predecessors. Offering increased
choices to players, the stealth options that dominated early games in the
series have returned in full force. Simultaneously, several sequences we saw
proved that the more action-focused elements present in Conviction have
expanded as well. The game showed great at E3, and gave us hope that the
Splinter Cell franchise has many more years ahead of it.
Email the author Matt Miller, or follow on Game Informer.
I usually don't care about this kind of thing but I was pissed when I heard Fisher talk and it wasn't Michael Ironside doing the voice. I agree with Damien below, they should have made a new main character since Ironside isn't doing Fisher's voice anymore. That ruins part of his character.
Sam Fisher just won't be the same without the gravelly dulcet tones of Michael Ironside not to mention the new voice actor sounds way way too young to be playing a 50-60 year old. I guess the gameplay could be great but without that voice this might as well be another character to me. Guess I'll pick it up for the hopefully awesome return of Mercs vs Spies and the co-op mode.
This are events after conviction? How the hell did he get young? And with a new voice? I was convinced that this were events before the first games -.- it makes no sense.
Well the trailer was ***, but I would like to see the option for stealth be more viable than it was in Conviction. It was a fight against the game mechanics to be stealthy.
Alone the picture in the article keeps me from being interested in this pile of garbage. I feel sorry for the devs of todays gaming industry.