At this year’s PAX we had a chance to get our hands on the first 30 minutes of Spider-Man: Edge of Time, and we walked away impressed with the game’s overall polish and cinematographic flair.

The game begins with Spider-Man in the throes of a battle with Anti-Venom. Of course, since Anti-Venom has the ability to neutralize Spider-Man’s powers, we were quickly overcome by the symbiote. The game then flashed back to “Earlier…in the future,” as Spider-Man 2099 was hot on the trail of Walker Sloan, who was planning to use a time travel portal to travel back in time and rewrite history. Unfortunately, Sloan succeeds, and Spider-Man 2099 has to contact Amazing Spider-Man – who after the time altering events now works for Alchemax in the present – in order to correct the time stream.

We experienced a few quantum causality events like we’ve talked about in the past, and played around with the combat system, which is fast paced and fun. However, one new system that we played around with this time around was the challenge system. Throughout the game players will be faced with certain challenges ranging from collecting a certain number of orbs within the environment in a certain time frame to defeating a certain number of enemies without taking damage. When these challenges are completed, players are awarded with extra experience that they can be used to level up both versions of Spider-Man. If a player fails the challenge the first time they can retry it immediately or continue on with the story and come back to retry the challenge at any time. If a player retries the challenge latter, the game will save your progress in the story mode so that you can pick back up where you left off before you started the challenge.

Overall, the game is shaping up nicely, and we’re looking forward to getting our hands on the final build before the game’s October 4 release date. If you’re interested in learning more about the game, check out the behind the scenes video below.