The lights are on
N-Fusion Interactive–co-developer of Deus Ex: The Fall (our review)–has posted a video walkthrough for its upcoming space-combat game Space Noir. The video is presented by Joe Parisi (studio and audio director) and Carissa Isolano (art director) who give commentary over the pre-alpha footage.
Parisi and Isoilano give a brief introduction to Space Noir’s concept and then launch straight into its action. Space Noir has battles both in space and on the surface of planets, but this video takes place during a surface battle. The duo explains the different features and ideas behind the game, including its minimal UI and how the player’s health is displayed on the ship.
Space Noir’s story is centered on Hal Markham, a bounty hunter who captures renegades with the help of his AI assistant Al-Rhonda, across over 35 missions. The title is being published by Unity Games, and will release on PC, Android tablets, and iPad this summer.
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I like the concept, but as a veteran of all the games they mentioned (the first time they came around, not as hand-me-downs, garage sales, emulators or re-releases), the explosions are not vibrant enough, and the weapons fire is almost impossible to see.
I hope that's just a result of the video, and not something inherent, because it seems like it would be hard to play a shooter without being able to a) see where you're shooting and b) see who's shooting at you.
Damn PC only?
They sure do talk a lot about why their game is great. I have a feeling it's because the game can't speak for itself.