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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/atom.xsl" media="screen"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-US"><title type="html">Sound Shapes - PlayStation Vita</title><subtitle type="html" /><id>http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/atom.aspx</id><link rel="alternate" type="text/html" href="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/default.aspx" /><link rel="self" type="application/atom+xml" href="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/atom.aspx" /><generator uri="http://telligent.com" version="5.5.134.12297">Community Server</generator><updated>2011-06-02T16:47:00Z</updated><entry><title>Headphones Highly Recommended</title><link rel="alternate" type="text/html" href="/games/sound_shapes/b/playstation_vita/archive/2012/08/07/headphones-highly-recommended.aspx" /><id>/games/sound_shapes/b/playstation_vita/archive/2012/08/07/headphones-highly-recommended.aspx</id><published>2012-08-07T22:05:00Z</published><updated>2012-08-07T22:05:00Z</updated><content type="html">&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/sony/sound-shapes/review/logo_610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Sound Shapes is a simple platformer that incorporates music in such a significant way, that it feels like a rhythm game, but without the need for all that pesky rhythm.  You play as a little ball with a dot on it, sticking to walls and jumping between platforms on a journey to collect notes. As you collect notes, the music grows more complex, building and building until you feel as though you have been instrumental in the creation of a full song that narrates your adventure.&lt;/p&gt;
&lt;p&gt;The way the music manifests itself around you creates a surprisingly emotional experience. You won&amp;rsquo;t find a discernable plot of any kind, but as the music builds, you can&amp;rsquo;t help but feel as though you are climbing to an emotional crescendo. You forget that you are moving a little ball from the left side of the screen to the right, and find yourself feeling something extraordinary as every note you collect adds to the stirring orchestration. It&amp;rsquo;s a simple concept &amp;ndash; making sure that collectibles are actually worth something &amp;ndash; but many games neglect it.&lt;/p&gt;
&lt;p&gt;The music is crucial, but Sound Shapes is also an incredibly well designed platformer. By simplifying the player character to a geometric shape, there is never any misunderstanding about where your character will land. You can stick to like-colored walls and hold square to deactivate stickiness and move faster. Everything that can kill you, be it enemy or dangerous pit, is colored red. You will always immediately know what to avoid, what you can stick to, and where you need to go without any second guessing.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/sony/sound-shapes/review/albums_610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Each stage &amp;ndash; which the game calls an album &amp;ndash; has a different visual style and musical artist associated with it, and each album is made up of a series of levels.&amp;nbsp; The collection offers some incredible highlights, most notably tracks by Jim Guthrie (of Superbrothers: Sword and Sworcery fame) and Beck. One album, however, brought the entire game down; I have never felt as much like an old man as I did playing through the Deadmau5 levels. Everything sounded like grating, repetitive, electronic noise with barely any melody. My old man ears just heard a series of electronic beats layered on top of one another to the point of annoying repetition. It was the only time I turned the volume low so I could focus on platforming to finish the level.&lt;/p&gt;
&lt;p&gt;None of the levels take very long, making Sound Shapes&amp;rsquo; campaign disappointingly short. Making up for the minimal developer-made content, Sound Shapes puts a lot weight behind its level creation system, offering new creation pieces for progression in the campaign &amp;agrave; la LittleBigPlanet. I usually like to leave the level creating to the professionals and the talented amateurs, but I was quickly enthralled by the level creation without having to work too hard.&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;
&lt;p&gt;The creation mode is half music synthesizer and half traditional platformer generator. You start by placing notes on a grid to create music. You organize drumbeats and interesting melodies with relative ease, and then you build your platforms and obstacles around those notes. The creation and placement work is done using the touchscreen, but you can use the control sticks to make minor adjustments to your objects. Touching the screen to build your levels makes the process quick and open to experimentation. You are required to beat your own level before publishing it, meaning you won&amp;rsquo;t come across impossible levels as you sift through the user-created content.&lt;/p&gt;
&lt;p&gt;After beating the main campaign you unlock Death Mode and Beat School.&amp;nbsp; Death Mode offers incredibly difficult challenges based in the levels you have already defeated involving timed note collection. Beat School is more forgiving. You are given a tune, and you must recreate it using Sound Shapes&amp;rsquo; creation tools. Beat School feels like an entirely different game, and Death Mode will dramatically extend playtime for those interested in tackling it, but neither mode offers the same platforming/music building experience of the main campaign.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m surprised by how personally involved I became in the journey of a tiny little ball with a dot on it. Sounds Shapes is an excellent platformer, but the music that progressively fills each stage as you move forward is really what makes the game something special.&lt;/p&gt;
&lt;div style="border:1px solid #333333;margin:10px;width:580px;"&gt;
&lt;div style="padding:3px;background:none repeat scroll 0% 0% #666666;width:574px;color:#ffffcc;"&gt;&lt;b&gt;The Edge&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="padding:6px;"&gt;Regardless of what 
system you buy Sound Shapes on, you will get both versions of the game 
with the ability to share your save file between consoles. All the 
music, levels, and creation tools are identical. You can&amp;rsquo;t go wrong either way, but I would have to give the Vita version a slight 
advantage. Level creation is easier with the touchscreen, and the 
ability to easily pop in a pair of headphones and get totally absorbed 
in the music really helps the overall experience.&lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/sony/sound-shapes/review/hardmode_610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;div style="border:1px solid #333333;margin:10px;width:580px;"&gt;
&lt;div style="padding:3px;background:none repeat scroll 0% 0% #666666;width:574px;color:#ffffcc;"&gt;&lt;b&gt;Trophy Hunter&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="padding:6px;"&gt;Sound Shapes does not hand out any of its 34 Trophies lightly. The typical Platinum is available for getting all Trophies, and one for beating the campaign, but each of the 32 other Trophies are connected to the completion of the challenging Death Mode and Beat School levels. When you unlock the Death Mode challenges Sound Shapes offers this qualifier: &amp;ldquo;Warning: these are insanely hard and may possibly melt your face!&amp;rdquo; &lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2113564" width="1" height="1"&gt;</content><author><name>GIKyle</name><uri>http://www.gameinformer.com/members/GIKyle/default.aspx</uri></author><category term="Platforming" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/Platforming/default.aspx" /><category term="Sound Shapes" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/Sound+Shapes/default.aspx" /><category term="PlayStation Vita" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/PlayStation+Vita/default.aspx" /><category term="playstation 3" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/playstation+3/default.aspx" /><category term="beck" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/beck/default.aspx" /><category term="Review" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/Review/default.aspx" /><category term="jim guthrie" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/jim+guthrie/default.aspx" /><category term="queasy games" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/queasy+games/default.aspx" /><category term="234" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/234/default.aspx" /></entry><entry><title>Beck Music Appearing In Sound Shapes Announcement Doubles As New Trailer</title><link rel="alternate" type="text/html" href="/games/sound_shapes/b/playstation_vita/archive/2012/07/21/beck-music-appearing-in-sound-shapes-doubles-as-new-trailer.aspx" /><id>/games/sound_shapes/b/playstation_vita/archive/2012/07/21/beck-music-appearing-in-sound-shapes-doubles-as-new-trailer.aspx</id><published>2012-07-21T20:28:00Z</published><updated>2012-07-21T20:28:00Z</updated><content type="html">&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/sony/sound-shapes/soundshapesbeck_610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Sound Shapes has announced it will feature three original Beck songs and has showed off some new gameplay footage.&lt;/p&gt;
&lt;p&gt;The game is a cross-platform title that can be played on PlayStation 3 and PlayStation Vita, and it will be available on August 7 for $14.99. It will be available at a 20% discount to PlayStation Plus members.&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;
&lt;p&gt;[via &lt;a target="_blank" href="http://blog.us.playstation.com/2012/07/20/sound-shapes-gets-its-beck-on-with-new-exclusive-tracks/"&gt;PlayStation Blog&lt;/a&gt;]&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2075692" width="1" height="1"&gt;</content><author><name>GIKyle</name><uri>http://www.gameinformer.com/members/GIKyle/default.aspx</uri></author><category term="Platforming" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/Platforming/default.aspx" /><category term="Sound Shapes" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/Sound+Shapes/default.aspx" /><category term="Preview" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/Preview/default.aspx" /><category term="PlayStation Vita" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/PlayStation+Vita/default.aspx" /><category term="playstation 3" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/playstation+3/default.aspx" /><category term="beck" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/beck/default.aspx" /><category term="playstation network" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/playstation+network/default.aspx" /><category term="psn" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/psn/default.aspx" /></entry><entry><title>A Simply Charming Vita Platformer</title><link rel="alternate" type="text/html" href="/games/sound_shapes/b/playstation_vita/archive/2011/09/15/a-simply-charming-vita-platformer.aspx" /><id>/games/sound_shapes/b/playstation_vita/archive/2011/09/15/a-simply-charming-vita-platformer.aspx</id><published>2011-09-15T17:46:00Z</published><updated>2011-09-15T17:46:00Z</updated><content type="html">&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/sony/sound-shapes/soundshapes210-610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;I love platformers, and few systems lend themselves to the simplistic genre like a handheld. I recently got my hands on Sound Shapes for the PlayStation Vita for the very first time, and it&amp;#39;s ranking among my top reasons to pick up the portable when it launches.&lt;/p&gt;
&lt;p&gt;Guiding the tiny, sticky ball across chasms and up along ceilings forces seasoned platforming experts to think differently. The Vita&amp;#39;s slick analog sticks and vivid display make for pixel perfect jumps. I love how not every entity in the game is an enemy which damages you on contact, and that instead you must cling to them to access new areas on their patrol routes.One of my favorite moments involves climbing up rotating gears while avoiding being crushed by them.&lt;/p&gt;
&lt;p&gt;The level I played progressed gradually from rolling green hill-like formations into an industrial nightmare. Pistons and missiles fired from all angles in time with a catchy tune. Being a fan of both platforming and video game music, I relished in having to memorize sections of music in order to dodge the obstacles moving in time with the soundtrack. Even though I was playing Sound Shapes in a crowded Tokyo Game Show setting and couldn&amp;#39;t hear perfectly, the reliable controls and bits of music that made it to my ears caused me to be fully immersed in the game.&lt;/p&gt;
&lt;p&gt;As Sony slowly reveals more and more about the Vita, the reasons to save up for the device are mounting. This unassuming little platformer by the creators of Everyday Shooter definitely ranks among them. With it&amp;#39;s simplistic, artful design and spot-on gameplay, Sound Shapes is shaping up to be a must have.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1236752" width="1" height="1"&gt;</content><author><name>GITim</name><uri>http://www.gameinformer.com/members/GITim/default.aspx</uri></author><category term="Platforming" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/Platforming/default.aspx" /><category term="Sound Shapes" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/Sound+Shapes/default.aspx" /><category term="Preview" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/Preview/default.aspx" /><category term="PlayStation Vita" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/PlayStation+Vita/default.aspx" /><category term="sony" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/sony/default.aspx" /><category term="vita" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/vita/default.aspx" /><category term="platformer" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/platformer/default.aspx" /><category term="tgs2011" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/tgs2011/default.aspx" /></entry><entry><title>Everyday Shooter Creator’s New Game Is Highlight Of NGP Line-Up</title><link rel="alternate" type="text/html" href="/games/sound_shapes/b/playstation_vita/archive/2011/06/02/everyday-shooter-creator-s-new-game-is-highlight-of-ngp-line-up.aspx" /><id>/games/sound_shapes/b/playstation_vita/archive/2011/06/02/everyday-shooter-creator-s-new-game-is-highlight-of-ngp-line-up.aspx</id><published>2011-06-02T21:47:00Z</published><updated>2011-06-02T21:47:00Z</updated><content type="html">&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/sony/sound-shapes/Soundshapes_market1level_3.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;A recent hands-on NGP event that I attended contained a lot of games that had been previously announced or that I would expect to see on a Sony console &amp;ndash; an Uncharted spin-off, a new Hot Shots Golf, a new Wipeout, etc. But one colorful, unique title completely surprised me and stood out from the rest: Sound Shapes, the new game from the same mind that brought us the PSN classic Everyday Shooter.&lt;/p&gt;
&lt;p&gt;Continuing creator Jonathan Mak&amp;rsquo;s proficiency with blending gameplay and music, Sound Shapes puts players into platforming challenges where every enemy and obstacle builds onto the sonic bliss. A pulsing laser shoots in time to bass hits. Spike-covered squares that serve as enemies will roll along, adding a tiny ping to the music with each movement. If these enemies are destroyed, their bit of music will disappear.&lt;/p&gt;
&lt;p&gt;Players will control a circular creature that can stick to walls and ceilings, providing more mobility than the average platformer. In addition to working through each single screen&amp;rsquo;s challenges, players can pick up dots that fill the obligatory role of a platformer collectible while also adding more layers onto the music with each that you pick up. &lt;/p&gt;
&lt;p&gt;While the gameplay looks clean, simple, and challenging, the real stand-out feature of Sound Shapes is its easy-to-use level editor. Blank levels vaguely resemble sheet music, and all a potential musical genius needs to do to start creating is tap where they want to begin placing enemies, platforms, and collectibles. The 30 levels included with the game will likely be worth the price of admission on their own, but considering the ease of sharing user-created levels on PlayStation Network with the NGP, Sound Shapes should be able to keep fans of platformers and music enthralled for a long time. &lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=963497" width="1" height="1"&gt;</content><author><name>GIPhil</name><uri>http://www.gameinformer.com/members/GIPhil/default.aspx</uri></author><category term="sony2011" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/sony2011/default.aspx" /><category term="NGP" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/NGP/default.aspx" /><category term="Platforming" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/Platforming/default.aspx" /><category term="Sound Shapes" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/Sound+Shapes/default.aspx" /><category term="e32011" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/e32011/default.aspx" /><category term="Preview" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/Preview/default.aspx" /><category term="PlayStation Vita" scheme="http://www.gameinformer.com/games/sound_shapes/b/playstation_vita/archive/tags/PlayStation+Vita/default.aspx" /></entry></feed>