The lights are on
Sorcery stayed mostly underground after the announcement of the PlayStation Move, but it will be releasing later this month, and the developers at The Workshop are here to talk about it.
The team seems pretty excited about the Move, and how it will change the future of interactive gaming. We will be able to see if we agree with them on May 22, when Sorcery releases exclusively for the PlayStation 3.
[via PlayStation Blog]
Email the author Kyle Hilliard, or follow on Twitter, Google+, Facebook, and Game Informer.
You guys talk s**t about the Wiimote, but let me ask you something? Where's your Skyward Swords? Where's your Red Steel 2? How many people use the Move for shooters and how often? How skilled are you guys? I'll tell you. Sorcery is the closest thing you guys have to a Skyward Sword or Red Steel 2. You Move shooter community is non-existent and the people that do know how to play it with it can barely stand up to what we do. I mean look at Goldeneye Reloaded. They added Move support to get us guys on the Wii to not only support their new controller, but the games that go with it. And guess what? It failed. There are hardly any Move players on Killzone or Goldeneye. And Goldeneye should have been an easy transfer, but the community died within 2 months of it's release and all the Wii guys went back to the Wii for some competition.
So don't talk s**t. Your controllers haven't even come close to doing anything that the Wii has done. The Wiimote may be the oldest, but you guys are still following in our footsteps. Only Kinect has really done anything impressive that proved it's place. I still have yet to see the Move do anything the Wiimote hasn't, and there are still a ton of things the Move has yet to do that Wiimote has.
I'm interested in Sorcery and I'm confident it will be a great game that may actually prove it's self. But until respect your elders youngsters. Both ya controllers got work to do. And until you guys get a Skyward Sword or Red Steel 2, I don't want to hear any of you guys talk s**t, cause you ain't earned it yet.
It's looks pretty good so far