We Cast A Spell On Sorcery At CES - Sorcery - PlayStation 3 - www.GameInformer.com
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Sorcery

We Cast A Spell On Sorcery At CES

When the master is away the apprentice will play. Unfortunately, in Sony’s upcoming Move title, when the master is away the apprentice accidentally unleashes a dark force across the land. Now this apprentice, named Finn, and his magical cat must stop the Nightmare Queen from covering the Fairy Kingdom in eternal night. During the chaos of CES, I wrapped my hands around one of Sorcery’s wands and sent a few goblins off to an eternal night’s sleep.

Sorcery features some fairly streamlined controls. I freely moved Finn around the environment using the Move’s analog stick, while basic wand attacks were performed with the flick of a wrist. Basic bolt attacks don’t require any mana, but more powerful attacks depleted a mana bar that slowly recharged.

During my demo, I had access to three different mana-based spells: ice, fire, and wind. These elemental spells can be used in a variety of creative ways. The fire spell not only created a small area-of-effect fire attack, but I was also able to create a giant fire barrier by drawing a line in the sand with the Move controller. Ice spells also do area damage, but more focused attacks slowly freeze enemies. Once an enemy is frozen, even a normal bolt attack will send them skittering along the ground like a spilled ice cube tray. Wind spells don’t do any damage but push enemies back. However, twirling the wand in a lassoing motion created a small tornado that actually did damage our foes.

After clearing out a camp of goblins I began to understand how these elemental attacks can be used in conjunction. Normal bolt attacks that pass through a fire barrier will become fire bolts that do extra damage. Tornados also took on fire properties when they passed through a barrier or other sources of fire, helping them deal massive fire damage to anything that was stupid enough to stand in its path. I only saw the three elemental spells during our demo, but Sony says that the final game will have a variety of other spells for players to experiment with. Developer The Workshop is hoping that, by the end of the game, Finn will feel more powerful than Harry Potter.

I wasn’t blown away by my hands-on time with Sorcery. It’s a fairly inoffensive game, but given its simplified controls, story, and puzzle challenges, it’s clearly been designed with a younger audience in mind. Still, The Workshop might want to keep working on its spell book if it hopes to compete with Harry Potter in other areas when it releases later this year.

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Comments
  • Although this game looks like it could be fun, I just cant get past the horribly generic title.
  • I'll definitely be keeping my eye out for this one. If it does well, I may have to get myself the Move.
  • AMAZING!I want to play this right now!

  • The only motion control game that has caught my eye. Well except zelda.

  • RPG elements?? If so I might pick this up
  • This game looks Terrible.
  • Gameplay looks/sounds pretty awesome, but I always have trouble fully enjoying games that are heavily geared toward children (like Epic Yarn). I'll likely still give it a shot.

  • Looks interesting. Hopefully the controls won't be too laggy.

  • As soon as you said this was a Move title I quit reading the article. =/

  • I may just have to put up some money for the move system. I am actually interested in this. I can't wait for more info.

  • Hopefully it's a little more hardcore and in depth than it is right now. I had high hopes for this game

  • I thought Finn had a magical dog... you know, John DiMaggio.
  • I'm kind of glad I haven't invested in any motion controls.

  • Looks interesting! (Though I admit i'm a Harry Potter Fan.) I think this game will definitely warrant a Demo.

  • originally i was pretty intrested when i heard of this how long ago now?  then i didn't care anymore since there nothing else really on move and how long its been  now i'm mildly intrested but i doubt i'll buy a move for just this :/

  • Harry Potter doesn't conjure up elements, so not sure how you can compare the two. Kinda weird.

  • This is a title is getting for sure! been exited about Sorcery since the showed it as a Move line-up! And as said, i hope they round up some kickass spells to make the game deeper and gives us more spells to combine and play around with!

  • If it's a game that's meant for the younger generation, I'm sure I won't like it. Although the idea of a sorcery game for Move sounds awfully compelling.

  • When I saw it at E3 I immediately wanted it. It looks really fun.

  • This might be a reason for me to unpack the move equipment I purchased and then never opened a little over a year ago.

    Seems like it could be fun.