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Sonic Generations

Bridging A 20-Year Generation Gap With Two Gameplay Styles



Sega has been in an awkward spot with the Sonic series for years. Three-dimensional titles like Sonic and the Secret Rings and Sonic Unleashed perform well on store shelves, but are lambasted by critics. While the new post-Sonic Adventure titles have found a wide audience with younger gamers, longtime Sonic veterans such as myself yearn for the glorious 2D days. Sonic Generations’ strives to deliver the best of both worlds, and my brief spin through Green Hill Zone helped restore my faith in the inconsistent series.

Similarly to Sonic Colors, Sonic Generations delivers both 2D and 3D gameplay in one package. Instead of swapping between dimensions in a single level, however, the unique perspectives are split into separate stages. But there’s a catch – the two gameplay types are represented by modern and classic versions of Sonic. This paradox is the result of a mysterious new evil tearing a hole in the time-space continuum, and the two hedgehogs must unite to find out who is behind it all. The green-eyed Sonic introduced in Sonic Adventure cruises through the 3D levels, and the side-scrolling stages mark the long awaited return of Genesis-era Sonic. It’s an understatement to say I was excited to see an HD version of the short, stout, black-eyed Sonic I grew up with.

If you played Sonic 4, you’re aware that Sega’s previous attempt to emulate Genesis controls was floaty and awkward. You can throw out those concerns. Aside from a hot-buttoned spindash, classic Sonic controls just like you remember. Leaping across platforms feels tight, and the sense of inertia is spot-on. After multiple playthroughs of the brief level, I looked down at the modern controller in my hand and was surprised not to see a Genesis pad.

Stepping into the bright red sneakers of the lanky, wise-cracking, modern Sonic is similar to playing any of the recent Wii games. These streamlined rollercoaster segments don’t usually do much for me, but the level I played was a riot. Sonic has all his new tricks at his disposal, such as boosting, rail-grinding, and homing-in on enemies. Nabbing rings and killing badniks builds up Sonic’s boost (borrowed from Sonic Colors), allowing you to blaze through loop de loops as the catchy Green Hill Zone music quickens. In one section of this branching course Sonic leaps through a waterfall onto a rail that he promptly grinds. A gigantic robotic fish then springs from the water below, chasing the hedgehog down in a scene reminiscent of the Sonic Adventure’s whale chase.

Whether it was called Emerald, Mushroom, or Splash Hill Zone, gamers have played Green Hill Zone dozens of times. Despite the repetition, Sonic Generation’s iteration of the iconic stage trounces them all with lush backgrounds packed with waterfalls, greenery, and the most fluid platforming layouts yet. The 2D and 3D versions of the stage are entirely different, but both take full advantage of the Xbox 360 and PlayStation 3’s hardware to produce stunning visuals that will make Sonic fans lose their rings. Sega says you can look forward to revisiting your favorite Sonic stages from the Genesis, Dreamcast, and modern games in all their remixed, high definition glory.

Every Sonic game is an opportunity for Sega to put the stethoscope to the fanbase and gauge their enthusiasm. Sega appears to have diagnosed many of the problems that have plagued the series for years, and a remedy may be in sight. I loved my first dose of Sonic Generations, and I’m ready to discover what else is in store.

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Comments
  • Sounds good.I really really liked sonic 4 very fun game.One of those short and sweet games :)
    And I want more of it!

    EDIT:Wow very nice looking pics.
  • Where did you play the game?

  • I liked Sonic Colors so if it's anything like that than I'm excited. Especially if it is coming for PS3!

  • I actually like Sonic Unleashed. Sonic Colors and Sonic 4 was better, but looking at the trailer at IGN, this might end up being better. I sorta wish it was on the Wii, but its all good. I just hope its not a downloadable title. :/
  • Nice try GI, I see what you did there, having Tim tell us "oh no guys, this one is different," suuuure ;)
  • uh-oh, im starting to get excited. this could be dangerous.

  • maybe we can finally forgive sonic (i really do miss his good games) im prayin it will be good :)
  • Wait, the original Genesis controls weren't floaty and awkward?

  • I stopped caring about Sonic when I heard the term "Werehog". This may change things.

  • Sounds promising enough... I would hate a repeat of Sonic 4 Episode I

  • Don't get your hopes up. Remember almost every other Sonic released in the past 15 years?
  • I like the sound of this! I can't to see more gameplay. :)

  • SONIC!!!!!!!!
  • Sonic Colors was pretty good. It still left me wanting a bit more, since I feel that Sega's new sonic engine has much more potential. I think I'm more of a fan of the 2D sonics, but I knew I wasn't going to touch Sonic 4. His animations alone were upsetting, so I decided not to put myself through the frustration of them mucking up a good idea. I REALLY, REALLY hope this new one delivers. I haven't fully enjoyed a sonic game since Sonic Adventures 1 on Dreamcast!

  • I can't wait to lose my rings.

  • Great! Now I'm gonna be pulling a Tim all day and listening to Sonic music on YouTube... Not that that's a bad thing!

  • I'll love this game even more if the classic Sonic is voiced by Jaleel White.
  • I've gotta let my friend know about this one. He's a sonic fiend but I'm not so big a fan.

  • Sounds really awesome. But Tim...how is the music?

  • first excitement, than dissapointment. how every sonic lately turns out.

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