Please support Game Informer. Print magazine subscriptions are less than $2 per issue

X
Review

Sonic Colors Review

Dimps Crafts Another Amazing 2D Sonic Game
by Tim Turi on Nov 09, 2010 at 11:03 AM
Reviewed on DS
Also on Wii
Publisher Sega
Developer Sega
Release 2010
Rating Everyone

Any self-respecting Sonic fan will tell you that Sega’s premier franchise has spiraled downward over the years. However, an important distinction must be made here: While the console games have been awful, the handheld titles quietly retain impeccable quality. Developer Dimps has been leading the handheld charge with terrific Sonic platformers from GBA to DS, and it continues its run of entertaining titles with Sonic Colors.

Sonic Colors captures the most fluid sense of speed I’ve ever experienced in a Sonic game. Players blaze through bright and gonzo levels at the push of a button thanks to a holdover from the Sonic Rush series – the boost gauge. The classic spindash still exists, but boosting retains momentum better and makes tearing through double screen loop de loops and zipping across water fast and easy.

The boost ability is joined by a plethora of multicolored powerups called wisps, and each adds an interesting new gameplay mechanic without succumbing to Werehog-itis. Sonic frees captured aliens, gaining abilities like a drill, ricochet laser, and rocket. My favorite transforms Sonic into an all-consuming black-hole, which allows him to vacuum up enemies and rings , becoming huge in the process.

Boss fights are handled similarly to the Sonic Rush titles, which infuse a 3D element to create more depth in perspective and strategy. These fights shine brightest when Sonic is dismantling a gigantic spacecraft by destroying turrets or challenging Dr. Eggman to a dramatic, multi-stage final battle. Sonic Colors also features the series’ most addictive and well-balanced special stages. Players steer Sonic with the stylus through halfpipe collect-a-thons, reminiscent of Sonic 2, which make going back for chaos emeralds more of a treat than a chore.

While the core game is a riot, the experience ends just as it approaches blissful levels of fun. Sonic Colors can be completed in a few hours, about the same time as one of the Genesis-era titles. Replay incentives such as time trials, item-collecting missions, by-the-numbers multiplayer, and unlocking wisps in earlier stages are nice additions, but become too repetitive.

If you’re craving more after Sonic 4, looking for a great DS game, or just want to experience an awesome platformer, don’t let Sonic Colors pass you by.

8.5
Concept
An encore by the only developer capable of making good Sonic games
Graphics
Noticeably improved since their last Sonic DS game, and the cinematics are very clean
Sound
The best Sonic tunes I’ve heard in years. The special stage music still gets me pumped up
Playability
Sonic’s boost and homing attack make the controls smooth like butter
Entertainment
Sonic fans will be running, jumping, toe-tapping, and smiling all the way to the credits
Replay
Moderately High

Products In This Article

Sonic Colorscover

Sonic Colors

Platform:
Wii, DS
Release Date:
2010