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Soma Trailer Offers An Eerie Exploration Of Humanity
on September 18, 2015 at 09:57 AM
What happened at the underwater facility PATHOS-II? How did you get there? And are its inhabitants robotic, human, or some kind of bizarre half step between the two? A new trailer from Frictional Games' Soma poses these questions, and may cause you to ask a few yourself. The eerie setting might make...
Soma Plays With Our Minds In E3 2015 Trailer
on June 11, 2015 at 08:46 AM
Frictional's Soma is coming to E3 next week. And as is becoming custom, we're getting an early look at the trailer. Not everything is as it seems in this trailer. Except for the death. We anticipate that there will be lots of that. As you might recall from previous trailers and previews, Frictional...
Frictional's Soma Has A Release Date, 12 Minutes Of New Gameplay Footage, And An ARG
on May 29, 2015 at 10:33 AM
Frictional has just added another title to Sony's "sparse" lineup for this fall. Soma is coming in September for PlayStation 4 and PC. The underwater horror game from the creators of Amnesia: The Dark Descent presents a claustrophobic, intimidating atmosphere. In the gameplay clip below...
Frictional Working On Soma Beta, Apologizes For Silence With New Screen
on February 25, 2015 at 10:11 AM
Frictional Games has been working on its horror game Soma since 2010, and we got a chance to play it for the first time at last year's GDC conference. Since then, Frictional has gone dark on the undersea horror game's development. In a recent post on the game's official forums, creative director...
16 Things We Know About Soma
on April 04, 2014 at 07:00 AM
At an off-site location during GDC, Frictional Games invited us to check out Soma for the first time. Rather than give us a spiel about the studio's goals with its follow-up to the underground horror hit Amnesia: The Dark Descent, writer Mikael Hedberg simply handed us a controller, turned out the...
Devs Only Recently Played Their Own Game For The First Time
on March 05, 2014 at 09:24 AM
Soma isn’t like other games . It doesn’t rely on typical play patterns like cover-based advance-and-shoot or the spawn-die-respawn of multiplayer experiences. It’s an exploration-based adventure in a heavily atmospheric environment . And its developers only recently were able to play...
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