The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
Too often, puzzle games draw players in with mechanics that
are easy to wrap your head around, but by the time you reach the end, it overly
complicates the formula you originally fell in love with. Within moments of
loading into each puzzle in Snipperclips, I was able to understand what my
ultimate objective was. Cutting your player character down to either match a
particular shape or form a tool needed to achieve a solution is gratifying from
the moment you hear the clipping sound, but it's this simplicity that makes
Snipperclips an enjoyable puzzler from start to finish.
To find the solutions, players stack, rotate, and even cut
chunks out of cute paper characters to progress. You might have access to as
few as two or as many as four characters depending on the mode, but they always
possess the same abilities and form regardless of the puzzle. Almost every
puzzle revolves around playing with your characters' geometry in clever ways.
For example, one puzzle features a threaded nut in the middle of the stage that
needs to be turned to lower an out-of-reach object. To achieve this, I had to
use one of my characters to cut a hole the size of the nut through the other
character's midsection, then have that character position itself like a wrench
around a nut and rotate to lower the object down.
Goals like delivering heart containers to a specific
location, herding stubborn fireflies in bug-catchers, and transporting fish
from a pond to an aquarium are scattered through both World, a mode that can be
played solo or with one co-op partner, and Party, the game's 2-to-4-player
co-op mode. Though your objectives are usually clear from the start, the paths
to achieving them rarely are. "Get the ball into the hoop" is immediately
understandable, but the characters can't jump high enough to dunk the ball in.
I probably could have timed my characters' jumps to be able to whack the ball
into the hoop, but instead I cut a ball-sized scoop out of one character, stacked
that character on top of the other, and did the equivalent of a jump-shot. I don't
know if that was the intended solution, but that's what I like so much about
the puzzles of Snipperclips: They give you the freedom to solve the puzzle your
World mode challenges you to solve 45 puzzles spread across
three themed worlds. The puzzle concepts rarely repeat themselves, but when
they do, they add extra wrinkles to make you change your strategy. When the
basketball puzzle returns later in World mode, it has a heavy bowling ball
instead of a basketball, so the jump-shot no longer works. Even with these
added twists, the level of difficulty never felt like it was too much or that
it expanded beyond the scope of the addicting, simple gameplay.
Playing Snipperclips cooperatively adds to the fun, but also
creates havoc within the puzzles that can sometimes be detrimental to your
progress. Despite this, more times than not, a mistake that set us back was met
with laughter from all players rather than outright frustration. Throughout the
entire co-op Party mode's 21 distinct puzzles, my fellow players and I never
felt overwhelmed or defeated.
However, coordinating with your teammate when the puzzle
requires precision is challenging, and such a level of coordination accentuates
shortcomings of the controls. Playing multiplayer can demonstrate that the
movement controls can be a little too touchy for the precision some puzzles ask
of players - a problem that is further brought to light by the small individual
Joy-Cons of the Switch that need to be used to play in multiplayer. Luckily,
that issue doesn't present itself outside of a few select puzzles.
Snipperclips' suite of offerings is rounded out by a
multiplayer mode called Blitz. This minigame mode lets you challenge your
friends to basketball, air hockey, and even a deathmatch mode called Dojo where
you try and clip the other players into nothingness until they run out of lives.
While a basketball game can descend into chaos quickly once everyone realizes
you can clip players out of existence during the struggle to get the ball in
the hoop, hockey and Dojo offer heated fun with four people. I enjoyed these
minigame modes, but with the setup and ruleset staying the same each time you
play it, Blitz mode acts as little more than a simple diversion.
Snipperclips is at its best when you bring your friends
together, but I also enjoyed playing through a large collection of the puzzles
by myself. Fun, clever, and overflowing with charm, Snipperclips is a
delightful experience no matter how you play.
Email the author Brian Shea, or follow on Twitter, and Game Informer.