The lights are on
The developers at Reverge Labs have some big ambitions. The team is building a brand new fighting game complete with its own deep fiction, creative new characters, and an entirely new fighting engine. But the thing that really makes the game stand out is how it is planned as a downloadable title for PlayStation Network and Xbox Live Arcade. The team from publisher Autumn Games and developer Reverge Labs swung by the Game Informer office this week to give us our first in-person glimpse of the new game. Skullgirls is in many ways a sort of hybrid -- a mix of the freedom and creativity inherent to old 2D fighting games like Guilty Gear, Marvel vs. Capcom 2, and Darkstalkers, but with the design and technical complexity of modern games thrown into the mix. At first glance, the most obvious feature you'll note about Skullgirls are its combatants. The all-female cast of Skullgirls has all the buxom anime styling anyone could ask for and more. Independent of your opinion on the cute meets sexy vibe, there's no denying the detail and quality of both the art and animation on display in Skullgirls. All the sprites are drawn at twice the resolution that the game plays in, assuring each character pops off the screen with sharp lines and bright colors. The game plays entirely in 2D, but the technology is running on a 3D engine. The most obvious effect is that the characters are lit realistically based on lighting sources within the game world.
Skullgirls has what looks to be a deep fiction behind it, more akin to some role-playing games than many fighting games. The story circles around a powerful artifact that can grant a wish to its owner once every seven years. Each of the characters has a unique backstory and some unusual feature that sets her fighting style apart. We met one character who had a strange symbiote creature where her hair should be. A second character has a hat that is an entirely separate monster with giant pummeling arms. Gameplay includes a number of unique features. When you start the game up, you can choose between one very powerful character or two slightly lesser characters, assuring that players can explore both the one-on-one fighting game vibe, as well as the tag team dynamic of games like Marvel vs. Capcom. The six-button fighting system has a number of smart design ideas, such as the ability for players to break out of infinite combos after a certain number of loops, and great controls that evolve off the best tournament level games still being played today. You can even customize your assist moves for tag fights, presetting any attack you want for when you call your partner into play. Mike Z, the game's project lead, led us through the complexities of the fighting system. It's clear he has a keen eye for the best and worst in the fighting game tournament circuit, and an eye towards fixing some of the problems that have plagued many games in that field for years.Skullgirls' strongest feature is the way it caters to both the casual and hardcore crowd. The engine itself supports the kind of high-level play that serious fighting gamers are looking for. At the same time, the humorous and sex-tinged visuals, accompanied by some awesome combo moves, should make Skullgirls a fun time for the most casual of players. Skullgirls is one of the most surprising and exciting new downloadable games we've seen this year. Check out the brief trailer below, and keep an eye on the game as it nears release later this year.
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well....at least its original? The art style just doesn't appeal to me.
Whoa, that was awesome.
I'm still interested in this game. Can't wait to see more.
I do like the anime art style but do they have to have so many up-skirt shots? Let me guess, the final boss is a tentacle monster.
.... I don't even....
h-huh? Ar-Arcana Hearts? Is that you?
Manga superiority! It looks good.
Mortal Kombat please.
I'm always excited for a new fighting game! Haha, it's a good thing Ryckert didn't do this article. Closet DOA fans always have the tendency to bash the style of these games.