Skateboarding is all about taking chances. Considering that most people almost break their necks when they just step on a board, you have to appreciate the risks that skaters take doing the most routine actions. Shaun White had every opportunity to fall on its face; whether you compare it to EA’s Skate, the lackluster Shaun White Snowboarding franchise, or even the challenge of starting up a world full of player-crafted rails, but I’m glad that Ubisoft took a chance on this game.

I had fun with Shaun White, and that’s because the trick system works pretty well. I was surprised at the variety of tricks it pulls off with controls that are easier than Skate’s, but still require skill. It’s not as combo intensive or inventive as Skate, but Shaun White does deliver a payoff. Transforming the Ministry’s drab world with your tricks is one way to do it, but this change in the environment also occurs on another level. Sometimes I was having a hard time getting gold medals for a challenge, but by terra-forming the environment and creating a better skating line, I was able to post a better score. While it may seem cheap that you have to buy new tricks, I was spurred by the need to earn XP and liked reaping the reward.