The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
Skateboarding is all about taking chances. Considering that most
people almost break their necks when they just step on a board, you have
to appreciate the risks that skaters take doing the most routine
actions. Shaun White had every opportunity to fall on its face; whether
you compare it to EA’s Skate, the lackluster Shaun White Snowboarding
franchise, or even the challenge of starting up a world full of
player-crafted rails, but I’m glad that Ubisoft took a chance on this game.
had fun with Shaun White, and that’s because the trick system works
pretty well. I was surprised at the variety of tricks it pulls off with
controls that are easier than Skate’s, but still require skill. It’s not
as combo intensive or inventive as Skate, but Shaun White does deliver a
payoff. Transforming the Ministry’s drab world with your tricks is one
way to do it, but this change in the environment also occurs on another
level. Sometimes I was having a hard time getting gold medals for a
challenge, but by terra-forming the environment and creating a better
skating line, I was able to post a better score. While it may seem cheap
that you have to buy new tricks, I was spurred by the need to earn XP
and liked reaping the reward.
Email the author Matthew Kato, or follow on Twitter, and Game Informer.
Shaun White Skateboarding seems to make a valiant effort to break the
monotony with slick style and meaningful substance. The longer you ride
the malleable rails of New Harmony, however, the more you’ll find that a
unique terraforming mechanic and respectable trick roster do little to
mask the vacancy of the city itself. Streets are filled with vapid NPCs
that shout in the same voice, and support characters so offensively
stereotypical that they are just blunt tools to further the feeble
storyline. Cumbersome foot travel and the inability to jump often left
me tricked into corners, and a minor slip from a massive rooftop grind
would force me to backtrack across the district. I also encountered a
number of technical frustrations ranging from texture pop-in to looping
deaths caused by bad spawns. Every once in a while, when the city falls
quiet and you find the perfect vert or rail, there is a superficial
layer of fun to be had with Shaun White – the core skating mechanics
work well enough. However, the hollow presentation and gameplay
blemishes make it hard to sit back and enjoy the ride.