The lights are on
It’s an ambitious move to take on competitors in a well-established
genre, more so when big-hitters like Skate 3 excel in their presentation
and suite of features. Last year Tony Hawk Ride attempted to bring
something new to the action-sports table by drastically changing the
nature of play, and failed miserably. Will Ubisoft Montreal have any
luck pushing the boundaries in their newest title?
The Ministry Says: “Conformity, it’s great! It’s safe!”
stage is set with Shaun White’s detainment. As the leader of “the
Rising” – a group of rebels attempting to counteract the damage done by
the Ministry – White has been public enemy number one for some time. The
news of his capture would please citizens of New Harmony as it scrolls
along the news tickers – if “emotion” was still a word in their
vocabulary. But it isn’t. The Ministry has made sure of that.
himself doesn’t seem concerned with his capture. Instead, he seems
interested in you, the one tasked with taking his personal effects and
locking them away. White seems to know more than you do, and upon
touching his prized skateboard, something inside you awakens. A
disembodied voice instructs you to escape the facility. Jumping down a
conveniently-placed maintenance shaft, you do just that, and enter New
Harmony with fresh eyes.
The Ministry Says: “Don’t push yourself! Be average!”
the Ministry took over New Harmony, skateboarding was the lifeblood of
the city. Now everything is boring, lifeless, and safe. Stepping into a
subway, you are greeted by the body that belongs to the distinguished
voice that lead you here. A white-haired gentleman named Jonah
introduces himself, and makes obvious that he has a firm grasp of the
situation. Obviously more than you do, anyway. He believes that you are
the one that will inspire creativity and reinvigorate New Harmony.
The transformation begins instantly. Jonah
instructs you to perform simple tricks within the subway station bring
it back to life. A few ollies and a short grind along a bench do the
job, turning the enclosed space from desaturated and dim to an interior
washed in color and urban art. Moving to an adjacent room, Jonah now
shows you how to influence the world on a bigger scale, introducing the
concept of flow. Flow is a measure of success in the game, and the
currency in which you influence the world around you. By skating a large
rail and performing some simple street tricks, we built up enough flow
to cause a ramp to burst from the surface of the street. The ramp then
allowed us to reach a brainwashed denizen of New Harmony, and with our
flow meter maxed out, another trick woke him from his stupor. Time for
bigger and better things, says Jonah.
I haven't played a skating game since tony hawk's underground..
Not quite feelin' it here.. the ministry must have already brainwashed me XD
Being able to take a rail into the sky and make whole world look like a jumbled mess was a terrible idea.
I'm really enjoying this concept. The idea of going around and bringing life to the city is pretty fascinating to me. I haven't played a skateboarding game in years but if I were to choose too, I would pick this game to revive my skateboarding appetite.
Okay, starting to look a little less like a Kinect ad.
It seems like a nice combination of the art style in The Saboteur, mixed with some Mirror's Edge totalitarian government, than caked with what seems like a nice throwback to the original Tony Hawk's (you know, the good ones). This game has great potential, I hope it shapes up to be the best of all three ideas.
Sometimes a new breed of skater has to step in...move over tony hawk here comes shawn white!!! This may bomb though...who knows...