Shaun White is moving over to video game skateboarding, but his fall title developed by Ubisoft Montreal is anything but another board with wheels.

Unlike his snowboarding game, Shaun White skateboarding isn't just about giving you a bunch of challenges tied to locations. In fact, the development team is thinking a little outside the skateboarding box you've become accustomed to over the years in other series like Skate or Tony Hawk.

The key to the game (coming for PS3, Xbox 360, and Wii) is that while you're skating through the environment, you can transform the world at designated spots. Start sliding a rail and you can shape it anyway you want – while you're still on it – with the left analog stick. Or perhaps you'll create a launch ramp out of the ground so you can ollie and reach a part of the level previous unaccessible. Alternately, that same ramp can be lowered to take you underground so you can skate a short subway segment.