Indie Sandbox RPG Aims To Change Online Multiplayer - Shards - PC - www.GameInformer.com
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Indie Sandbox RPG Aims To Change Online Multiplayer

A group of ex-triple-A developers released a teaser trailer for an indie project that aims to change online multiplayer. The game, codenamed “Shards,” is a sandbox style RPG in development by Citadel Studios for PC.

Shards takes heavy inspiration from Ultima Online and will use an isometric view-point, similar to Diablo. Citadel Studios want the user experience to be high customizable, and its website states that Shards will have “unprecedented modding capabilities” as well as the ability to create and manage your own MMO.

Citadel Studios has assembled a team of developers with 40+ years of experience collectively developing triple-A online games and RPGs. A few titles the team has worked on include: Ultima Online, Warhammer Online, The Elder Scrolls, and Dark Age of Camelot.

Shards has been in development for about six months, and no timetable for release has been announced.

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Comments
  • That all sounds...super vague and confusing

  • If can use all the elements that adapted from famous games, it will be a successful game

  • Not sure about that name..

  • On paper this sounds cool. I wish the trailer gave us at least a second of gameplay though...

  • This sounds interesting, curious to see what changes are made to the "online multiplayer". And I just sharded.

  • So basically there's no info. Nice.

  • So basically there's no info. Nice.

  • sharts...

    ...sh1t-farts...

    kidding im quite tickled

  • Um . . . isn't this an arc from SAO? I mean, I can't be the only one noticing this, right?

    As for the actual idea though, if they introduce nerve gears as well, sign me up.

  • Is that it? Am I being punk'D?

  • What will be interesting is to see exactly what consoles this will come out for. It would seem like a no brainier that this should be on next gen system though.
  • Great artwork, interesting concept. Without actual substance though, this may turn out to be another "sounds great" idea but ultimately fails because of execution.

  • If it really allows unprecedented modding capabilities, it is definitely a step forward for mmos. Whether the base game is good or not. Even then, I doubt the base game will be horrible with that talent pool.

    The name choice is interesting as that is normally what the various servers are called, in this case the name seems to be highlighting making and running your own MMO.