I recently rented and finished Shadows of the Damned because of all the praise I heard about the game. Well let me start by saying that praise is well deserved.  This game is both unlike any other game, and extremely similiar. It feels almost like Resident Evil 4 or 5, but then it completely veers off with a multitude of inappropriate yet oftentimes hilarious jokes that would most likely never be found in an RE game. But, without further ado, let's get to the review:


CONCEPT  10/10

Take Resident Evil 4 and 5's innovative over-the-shoulder gameplay and combine it with Dead Space's move-and-shoot mechanics and atmosphere to create a roadtrip to Hell that - while terrifying - is extremely exciting.

This game takes the best of both worlds of two of my favorite survival horror games - Resident Evil 4 and Dead Space.  You can feel the inspiration of Resident Evil, while the game itself plays somewhat identically to Dead Space.  



A good-looking game with solid-enough lip-syncing and movements.

Shadows of the Damned doesn't boast the best graphics in the market to date, but it doesn't fall short of anything either.  The lip syncing in the game is sometimes off (or in a few cases - not there at all), but it's not insanely bothersome.  The only time I encountered any pop-up of textures was when I was loading the game to play it again, or after reloading a save. Other than that, I didn't find any texture pop-up during the adventure.


SOUND  9.75/10

An enticing soundtrack for an enticing journey.

This is one of the places where Shadows of the Damned shines.  Although the lips aren't synced very well, I find the voice acting incredible and exactly how I thought it should be.  The soundtrack, composed by Silent Hill composer Akira Yamaoka, is amazing. It draws you in with a detailed track, and keeps you hanging until you turn the console off.



An unforgettable tale accompanied by unforgettable characters.

Shadows of the Damned absolutely succeeds in providing a bundle of entertainment. The gameplay is solid, and headshots have never felt more satisfying. The nice slow motion close-up they give you when you headshot a demon is fascinationg and makes you feel extremely good.  The controls are solid for the most part, as I only ran into trouble as I tried to switch weapons (you use the d-pad to do this) as I was recovering from getting knocked down, but it didn't let me switch until I was out of the animation.  However, that is the only problem I ran into, and I completed the game twice on the first 2 difficulties.



Achievement/Trophy Hunter : Moderately High

Otherwise: Moderately Low

This is because there are 3 achievements/trophies that are earned by beating the game on each of it's difficulties (1 for easy, 1 for medium, and 1 for hard). However, they do not stack, so if you were to beat the game on Hard mode, you would only get the Hard Mode achievement/trophy, therefore, replaying it is a must.


Final Score

9.5 / 10