Switch Lights

The lights are on

Scribblenauts review

My experience with scribble nauts was both amusing and frustrating. When i played Scibblenauts i found my self making the game last for weeks by trying to beat the levels in the hardest way that i could. Every move i made was strategic, I made the game so impossibly hard when, in the end, i found that the way to beat every level was by magically spawning a RPG and a rechargable jetpack.

     When i finished with the stories so called campaign, I tried the level editor. With preset levels and a limit to the number of devilish traps i could put in it. I was deeply disatisfied. Although telling people to get the star out of a Refrigerator that i had shrunk down and put in a bird cage was amusing.

     It was tough to get over the level editor, so i started looking at the bright side of the game. This ended in total failure. I could get an item as simple as a salt shaker becaue everytime i did my game either froze up or always gave me a vampire. These were the two most found glitches in  Scribblenauts. The game did however have an entire dictionary of words programmed into the game which is probably why it froze all the time. Too bad the dictionary was a cookbook. If i wanted a car battery, i always was offered a most helping suggestion such as a cockapedelo. This was a mysterious object that resembled bread to me. Making the gaem difficult to play with when i couldn't construct a car or make doors open automatically is why i gave this game, an 8 out of 10

 

Comments

No one has commented on this article.