Switch Lights

The lights are on

Slighted Controls Slightly Damage Creativity

As an aspiring writer, I purchased this game to test my creativity. And tested I was. Scribblenauts proves to be an intriguing action/puzzler. The many ways to play, the endless solutions, the title screen, everything in Scribblenauts is on the puzzle par, except for the difficult controls.

There are two ways to play the story mode in 5th Cell's creativity tool. Puzzle mode is more for people who take time to solve puzzles, like me. It's sort of like Professor Layton except instead of solving a variety of brainteasers, you solve puzzles that could be in a Zelda game. The action mode is not my choice of play, more because you have to think on your feet and because the controls are not in any way tact, which frustrates me a lot.

In fact I noticed that they really start ed to sink when you go to the Peaks(World 3). They interfere in so many ways you'd think possible. It's really difficult to use items that you use to grab items. Catching fish has never been so difficult in a game. Say you tap a shark to drag him on to land to suffocate him. With the controls however you're more than likely to be eaten by him.

On the contrary, the puzzles are fun to challenge again because after you beat the puzzle once, you can challenge the puzzle thrice more, but, here's the catch; you can't reuse any items in different puzzles. This mode is challenging and pushes your brain to the limit. But, it can get tiresome when the controls utterly piss you off.

5th Cell's works are ones that focus mainly on creating stuff. Scribblenauts is a good example of what 5th Cell can do. The tunes are not what I expected, but they tie together perfectly. The world design is really cool, like World 9, the Dark Hollow even though I never successfully completed a puzzle in that world. Scribblenauts is a great test of creativity and a great game if you can cope with slighted controls, which I cannot.

Comments

No one has commented on this article.