The lights are on
The Indie Megabooth at PAX 2013 has been a wonderland of fantastic experiences. One I missed on my first few passes was pointed out to me by multiple colleagues. "You need to play Samurai Gunn," they told me. They were so very right. The title by Teknopants carries an 8-bit aesthetic. Players choose to fight under different Shogun (or on teams if they so choose), and enter one of a variety of cleverly designed arenas that all change the dynamic.Player movement is fast, with wall jumps key to navigating the landscape. It's impossible to get trapped in one place thanks to the flexibility of locomotion. There are only two weapons, a sword and a gun. No matter which you choose, one hit kills are universal.Players get three bullets per life, but they aren't defenseless once the gun is empty. With a well-timed stroke of the sword, a projectile can be deflected back at your foe.The first player to 11 kills wins, and if there is a tie, the game enters a showdown mode. Players start on opposite ends of a flat landscape with the sun setting in the background. Just like the rest of the game, this is sudden death.
Email the author Mike Futter, or follow on Google+, Twitter, and Game Informer.
Most fun game I played at pax. Frantic cat and mouse combat not that dissimilar to the feeling of playing smash bros.
The music reminds me of samurai jack.
The whole game reminds me of samurai jack.
Reminds me of Towerfall. That Wu-Tang song brought back memories!!