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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/atom.xsl" media="screen"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-US"><title type="html">Rise Of The Guardians - Xbox 360</title><subtitle type="html" /><id>http://www.gameinformer.com/games/rise_of_the_guardians/b/xbox360/atom.aspx</id><link rel="alternate" type="text/html" href="http://www.gameinformer.com/games/rise_of_the_guardians/b/xbox360/default.aspx" /><link rel="self" type="application/atom+xml" href="http://www.gameinformer.com/games/rise_of_the_guardians/b/xbox360/atom.aspx" /><generator uri="http://telligent.com" version="5.5.134.12297">Community Server</generator><updated>2012-06-07T16:06:00Z</updated><entry><title>Childhood Legends Fight A War Against Monotony </title><link rel="alternate" type="text/html" href="/games/rise_of_the_guardians/b/xbox360/archive/2012/12/10/rise-of-the-guardians-review.aspx" /><id>/games/rise_of_the_guardians/b/xbox360/archive/2012/12/10/rise-of-the-guardians-review.aspx</id><published>2012-12-10T22:43:00Z</published><updated>2012-12-10T22:43:00Z</updated><content type="html">&lt;p&gt;&lt;img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/d3/riseoftheguardians/review/rotgrev610.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Gamers don&amp;#39;t expect a lot from games based on mediocre
DreamWorks films. While Rise of the Guardians is built on a solid foundation of
hack-and-slash action and co-op multiplayer, the simplicity and monotony of the
gameplay quickly becomes obvious.&lt;/p&gt;
&lt;p&gt;Rise of the Guardians allows up to four players to take
control of Santa Claus, Jack Frost, the Sandman, the Easter Bunny, or the Tooth
Fairy in their quest to overthrow the nightmare-inducing super villain Pitch. The
childhood legends have gotten a serious dose of &amp;#39;tude since you last saw them; North
(a.k.a. Santa) has &amp;quot;Naughty&amp;quot; and &amp;quot;Nice&amp;quot; tattoos on his arms and speaks with a
Russian accent. Bunnymund (the Easter Bunny) is now Australian for some reason.
He throws boomerangs at his foes and says annoying one-liners like, &amp;quot;You just
got bounced!&amp;quot;&lt;/p&gt;
&lt;p&gt;Don&amp;#39;t expect the charm or production values of the movie,
however. The cutscenes are the cheapest example of animated storyboards I&amp;#39;ve
ever seen in a game; I doubt young kids would even recognize who the characters
are supposed to be, or be interested at all in the story the sparse cutscenes
are attempting to rehash.&lt;/p&gt;
&lt;p&gt;On the plus side, the in-game assets fare much better, and
the gameplay provides some simple fun. You can cycle between all five
characters on the fly by pressing left or right on the D-pad, and each
character has three unique special attacks that can be unlocked as you level
up. You also have a handful of stats to upgrade for each character, and unlockable
gems that provide passive bonuses.&lt;/p&gt;
&lt;p&gt;&lt;img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/d3/riseoftheguardians/review/rotgrevfill.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Much of this is largely inconsequential, however. The
variety in the special attacks is nice, but rarely did I ever have to do
anything other than mash a single button to defeat my opponents. I never even
used the block button other than the one time the tutorial prompted me to try
it out. After maxing out the strength and speed abilities and equipping a few
gems for each character (which took an hour or two tops), leveling up didn&amp;#39;t
matter much either.&lt;/p&gt;
&lt;p&gt;Rise of the Guardians&amp;#39; five realms are the most interesting
aspect of the game, as each one has a unique visual style based on its
character. You can visit them in any order you choose, though your missions are
always the same, and involve either killing a bunch of shadow enemies in a
given location or picking up a collectible. All of the mission types are devoid
of challenge; I only fell once during combat, which required me to use one of
the three of revives you have at your disposal at any given time.&lt;/p&gt;
&lt;div style="border:1px solid #333333;margin:10px;float:left;width:250px;"&gt;
&lt;div style="padding:3px;background:none repeat scroll 0% 0% #666666;width:244px;color:#ffffcc;"&gt;&lt;strong&gt;The Edge&lt;br /&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div style="padding:6px;"&gt;
Rise of the Guardians seems like a natural fit for the Wii U. Not only is everything about the game family friendly, but the GamePad allows you to always have the menu open for checking your map and upgrading your characters. This convenience doesn&amp;#39;t outweigh the fact that the Wii U version has more frame rate problems, which were even an issue when playing solo. For that reason I&amp;#39;d recommend going with one of the other console versions.&lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;All of the missions are location-based, and you can
undertake or ignore them as you see fit. A penchant for completionism had me
100-percenting every level &amp;ndash; as a result, I unlocked and completed the final
(and underwhelming) boss battle before even stepping foot in two of the five
realms. I returned to the game for another hour or two of grinding to finish
everything off, but it didn&amp;#39;t add anything to the story &amp;ndash; or my sense of
achievement, for that matter. All in all, you complete the game in an
afternoon, without much reason to worry about the leftover objectives or
minigames.&lt;/p&gt;
&lt;p&gt;Perhaps my most damning criticism is Rise of the Guardians
is that it isn&amp;#39;t more fun with co-op partners. The mind-numbing gameplay left
us steamrolling our enemies in silence, and didn&amp;#39;t really speed up the combat
over playing with the mostly competent AI allies. Co-op also introduced an
occasional stutter in the frame rate.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Rise of the Guardians isn&amp;#39;t entirely unpleasant, but even if
you&amp;#39;re looking for a co-op game that&amp;#39;s safe for the whole family, you can find
better options on the market.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2439101" width="1" height="1"&gt;</content><author><name>GIJeffM</name><uri>http://www.gameinformer.com/members/GIJeffM/default.aspx</uri></author><category term="rise of the guardians" scheme="http://www.gameinformer.com/games/rise_of_the_guardians/b/xbox360/archive/tags/rise+of+the+guardians/default.aspx" /><category term="D3 Publisher" scheme="http://www.gameinformer.com/games/rise_of_the_guardians/b/xbox360/archive/tags/D3+Publisher/default.aspx" /><category term="torus games" scheme="http://www.gameinformer.com/games/rise_of_the_guardians/b/xbox360/archive/tags/torus+games/default.aspx" /><category term="Xbox 360" scheme="http://www.gameinformer.com/games/rise_of_the_guardians/b/xbox360/archive/tags/Xbox+360/default.aspx" /><category term="Action" scheme="http://www.gameinformer.com/games/rise_of_the_guardians/b/xbox360/archive/tags/Action/default.aspx" /><category term="Review" scheme="http://www.gameinformer.com/games/rise_of_the_guardians/b/xbox360/archive/tags/Review/default.aspx" /><category term="238" scheme="http://www.gameinformer.com/games/rise_of_the_guardians/b/xbox360/archive/tags/238/default.aspx" /></entry><entry><title>Childhood Legends Team Up For Fun RPG Action</title><link rel="alternate" type="text/html" href="/games/rise_of_the_guardians/b/xbox360/archive/2012/06/07/childhood-legends-team-up-for-fun-rpg-action.aspx" /><id>/games/rise_of_the_guardians/b/xbox360/archive/2012/06/07/childhood-legends-team-up-for-fun-rpg-action.aspx</id><published>2012-06-07T21:06:00Z</published><updated>2012-06-07T21:06:00Z</updated><content type="html">&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/d3/riseoftheguardians/rotg610.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;We got some hands-on time with Torus Games&amp;#39; new family-friendly RPG based on the upcoming movie from Dreamworks.&lt;/p&gt;
&lt;p&gt;In Rise Of The Guardians, five classic childhood legends -- Santa Claus, the Easter Bunny, Tooth Fairy, Sandman, and Jack Frost -- team up to take down the boogeyman, A.K.A. Pitch. Pitch has been stealing the teeth of children, which contain the beliefs those kids have in the iconic characters, which in turn makes them weaker. Don&amp;#39;t worry; the plot premise is less important than the gameplay.&lt;/p&gt;
&lt;p&gt;The main draw of Rise Of The Guardians is its 4-player couch co-op, which lets players drop in and out of the action at any time. Not only that, but you can freely hop between the characters as well. All five characters are on screen at all times, with the CPU commanding the extra characters -- simply hit left or right on the d-pad to switch to another character.&lt;/p&gt;
&lt;p&gt;Each character has three special abilities in addition to their basic attack. Sandman&amp;#39;s most powerful attack unleashes a sand cyclone, while Tooth Fairy can take down enemies with a whip made out of teeth. Your opponents will be Pitch&amp;#39;s shadow minions, which appeared as nightmarish animals in the levels we played. Each character also has RPG stats that can be upgraded, and you can re-spec characters at anytime as well.&lt;/p&gt;
&lt;p&gt;The visuals are evocative of the Dreamworks film, and D3 tells us that Torus is working closely with the studio to make the game above and beyond a simple tie-in. The game world is non-linear, allowing players to warp to different realms in the order of their choosing (although some levels may be too difficult and require a return trip once you&amp;#39;ve leveled up your party).&lt;/p&gt;
&lt;p&gt;Combat felt overly simple during our hands-on demo, but being able to switch between characters on the fly is a nice twist on the standard brawler formula, and players can always use more 4-player couch co-op options -- especially ones the kids can play. We&amp;#39;ll bring you more on Rise Of The Guardians as we approach its November 20 release date.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1981827" width="1" height="1"&gt;</content><author><name>GIJeffM</name><uri>http://www.gameinformer.com/members/GIJeffM/default.aspx</uri></author><category term="rise of the guardians" scheme="http://www.gameinformer.com/games/rise_of_the_guardians/b/xbox360/archive/tags/rise+of+the+guardians/default.aspx" /><category term="D3 Publisher" scheme="http://www.gameinformer.com/games/rise_of_the_guardians/b/xbox360/archive/tags/D3+Publisher/default.aspx" /><category term="torus games" scheme="http://www.gameinformer.com/games/rise_of_the_guardians/b/xbox360/archive/tags/torus+games/default.aspx" /><category term="Xbox 360" scheme="http://www.gameinformer.com/games/rise_of_the_guardians/b/xbox360/archive/tags/Xbox+360/default.aspx" /><category term="preview" scheme="http://www.gameinformer.com/games/rise_of_the_guardians/b/xbox360/archive/tags/preview/default.aspx" /><category term="Action" scheme="http://www.gameinformer.com/games/rise_of_the_guardians/b/xbox360/archive/tags/Action/default.aspx" /></entry></feed>