The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
Resident Evil 5’s fantastic co-op gameplay, great bosses, intriguing
environments, and addicting upgrade system made it one of the best
games of 2009. Now Capcom has bundled the original game in with a long
list of extra content similar to “Game of the Year” editions seen with
other hit titles. While some add-ons are better than others, the
overall value here impresses.
Lost in Nightmares - 400 MSP ($5)Costume Pack 1 - 160 MSP ($2)
Desperate Escape - 400 points ($5)Costume Pack 2 - 160 points ($2)
Untold Stories Bundle - 960 points ($12)
Beat Lost in NightmaresEarn an S rank on LiNBeat LiN on Professional difficultyDo a set amount of damage to WeskerShoot all 18 hidden score stars in LiN
Beat Desperate EscapeEarn an S rank on DEBeat DE on Professional difficultyKill 150 enemiesKill 3 Agitator Majini
Two new stages are the biggest
draw. Lost in Nightmares, a flashback to Chris Redfield and Jill
Valentine’s raid of the Spencer manor, is the better of the two.
Nostalgia is the focus here. You start out creeping around a dark and
seemingly empty mansion, finding crank handles and passwords to unlock
new areas. Camera swoops through doorways as you transition to a new
room cleverly evoke those classic load screens without making you wait
around. Once you get underground, however, combat ramps up. A new
non-Majini enemy type provides a nice challenge, especially in tight
corridors. If you’re playing alone, however, your AI partner can
annoyingly block your only escape route in these halls, resulting in a
cheap death at the hands of these creatures. The final two sections
involve a clever environmental kill puzzle room and a challenging
battle with Wesker (as seen in the flashback cutscenes in RE 5).
Escape, the second new stage, follows Jill and Josh Stone during the
main RE 5 timeline as they make their way to the endgame helicopter.
Since this is set in the same world as the core game, a full set of
standard Majini, chainsaw guys, and chain gunners are available for the
shooting. A brief rocket turret set piece provides something new, but
most of the stage is about surviving waves of enemies while sticking
around in one location. Keeping your AI partner alive on the last
rooftop can be a complete pain in the ass. Unless you take out the most
dangerous enemies ASAP, you’ll constantly be reviving him or watching
the dreaded “Your partner died” screen.
Each of these stages
takes around an hour to complete, and a variety of achievements and
trophies provide some nice replay incentive (see sidebar).
Unfortunately, you can’t bring any of your upgrades from the main
career into these levels, which sucks because the progression system is
one of my favorite things about RE 5. Who cares if I want to rocket the
hell out of everything? At least give me the option on a second
I wasn’t a huge fan of the original Mercenaries
mode, where you chain together Majini kills for a high score within a
certain time limit, but the new Mercenaries Reunion spices up the old
formula. Utilizing new crazy costumes for Chris and Sheva along with
corresponding alternate weapon loadouts, Reunion allows players to use
overpowered weapons like Chris’ chain gun in a Mercs context. Plus,
this is the only way to play as Excella Gionne and classic characters
Barry Burton and Rebecca Chambers. Reunion won’t necessarily convert
Mercenaries haters, but it’s amusing to check out if only to see
Barry’s interpretation of “Miranda Rights.”
The last piece of
Gold content is the online versus mode that’s been available as DLC
since shortly after the original game’s release. This mode isn’t
amazing, but it’s nice to have for completeness’ sake.
Email the author Bryan Vore, or follow on Twitter, and Game Informer.