A Fun Adventure, But Not Entirely Memorable - Remember Me - Xbox 360 - www.GameInformer.com
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Remember Me

A Fun Adventure, But Not Entirely Memorable

After Nilin wakes up in a prison with no memory of her past, she is befriended by a mysterious benefactor who puts her on the path to regaining her life. Nilin was once a memory hunter – a covert operative who could slice through people’s memories and remove select fragments. Throughout her adventure, Nilin carves up her opponents’ psyches, reshaping their personalities as well as their memories. If this technology actually existed, developer Dontnod could remix my memories and make me forget Remember Me’s faults; I almost wish it could, because Remember Me comes so close to greatness that I’m genuinely sad it misses the mark.

Remember Me envisions a world where people can order popular memories from vending machines, sell cherished moments for cash, and even oversdose on someone else’s thoughts. Dontnod’s vibrant vision of Neo-Paris is reminiscent of films like Blade Runner and Total Recall. Robotic drones bustle about doing their masters’ bidding, and Nilin’s augmented eye continually provides her with details about her surroundings, displaying the operating hours for local shops or even pointing out environmental dangers such as electrified pools of water.

Unfortunately, none of the characters are as interesting as the world they inhabit. Nilin is a capable warrior and memory hunter, but she doesn’t to have much of a personality of her own, leaving her to blithely follow the orders of others. Your mysterious benefactor remains a disembodied voice for much of the game, and the few other NPCs don’t get much of a chance to develop a personality. The tale that unites the characters fails to clearly convey a sense of purpose (why am I supposed to hate Memoreyes?), and the twist near the end falls flat. 

Combat is another area that could use refinement. You unlock a few base combos, but all of these can be programmed with various attributes. For example, you can start off with a low-powered attack that restores some of your health, end with a power attack that deals extra damage, and then link the two with a chain attack that amplifies whichever attacks it sits near. Special moves round out your toolset, allowing you to stun every enemy in the room or corrupt mechanical enemies so that they fight for you. 

I love the creativity of the entire system. Some enemies are more susceptible to certain types of attacks, which makes every encounter feel a bit like a puzzle. Unfortunately, the intricacy of this jigsaw means that sometimes the pieces don’t fit together in your favor. For example, certain late-game enemies wear electric body armor so you take damage every time you attack them. You can use a few of Nilin’s special moves to counteract this, but if you are low on the Focus that fuels your special attacks, then you’re left whittling down their heath with low-powered regenerative attacks that counteract their armor. Other enemies can cause similar conundrums, and I constantly felt like I had approached a battle the wrong way, but by that point my best option was to die and start over from the ­last ­checkpoint.

If you put up with Remember Me’s passionless plot and fluctuating combat, then you reach the game’s true highlight: the memory remixing sequences. At certain beats in the story, Nilin enters a person’s mind and ­shuffles a few key memories, which change the way that person sees the world. For example, Nilin remixes a bounty hunter’s memory of her ill husband so that she believes that he died on the operating table. Her husband may be alive, but her new outlook gives the huntress a hunger for revenge against the doctors she believes are responsible, and she offers to ­help ­Nilin. 

These sequences function a bit like story puzzles, where you rewind a cutscene looking for memory glitches that allow you to alter a person’s perception of previous events. Moving a tray table might not do much, but switching the medicine a doctor gives his patient could have drastic results. Not only did I find it exciting to watch events play out in different ways after I made a glitch switch, but it was fun to see how different glitch combinations often resulted in disaster. These sequences are the best parts of Remember Me; I only wish they were more prominent. You only remix four memories throughout the approximately ­10-hour ­campaign.

The detailed world of Neo-Paris seems like it should be full of great stories, but the one Dontnod tells is uninspired. The environmental climbing sequences offer some simple fun, but the linear paths diminish any sense of exploration this otherwise would have achieved. Combat is filled with fresh ideas, but that creativity inhibits your capability in combat. Hopefully Dontnod doesn’t forget any of the lessons it learned this time around, because a sequel could be truly memorable.

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User Reviews:

  • 7.50
    Remember Me is a game most characterized by its contrasts. Monotonous one moment and captivating the next, Dontnod Entertainment’s cyberpunk action-adventure is a thrill-ride that proves exciting, baffling, and disappointing all at once. While run-of-the-mill gameplay and muddled storytelling undercapitalizes...
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  • 9.25
    Remember Me from Dontnod Entertainment is the french developers first game, and I can say with certainty that Dontnod will become a leader in innovating games. Non spoiler story: Remember Me is a fantastic game set in the Cyberpunk theme of Neo-Paris, a city built after a European Union Civil War in...
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  • 6.00
    Somewhere deep in Remember Me is a brilliant game that wants nothing more than to show itself to the world, but can never quite break free from the shackles of its own faults. Ambitious concepts and an engrossing world are chained by boring gameplay and lackluster characters, and the promise of a great...
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  • 7.75
    You would think that a game with the title “Remember Me” seems to be begging for your attention just a little bit. Perhaps it seems pretentious, wrapped up in its own little world where it reigns as a supreme hallmark of video game achievement. Then, perhaps you, the reader, are no better than this game...
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  • 6.50
    Totally forgettable No one can accuse Dontnod Entertainment of not taking a risk with Remember Me . Its story centers around a strong female protagonist, which is supposedly a big risk according to several people within the games industry. Dontnod more than likely knew this going in and said “screw...
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  • 7.00
    Within gaming at the moment there is a trend of safety in terms of what is released. This is not to decry the quality of sequels or to belittle the enjoyment or work that they provide. However the resulting vacuum of original IP's is beginning to become noticeable and it its therefore refreshing...
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