Three Key Points To Remember About Remember Me - Remember Me - Xbox 360 - www.GameInformer.com
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Remember Me

Three Key Points To Remember About Remember Me

Capcom revealed at Gamescom that it was publishing Dontnod Entertainment’s title Remember Me. The game focuses on a futuristic Paris, where people are able to record and share their memories. The game’s heroine, Nilin, has the unique ability to remix peoples’ memories, altering the way they recall events in ways that benefit her.

 In the game’s debut video, we saw how that worked in an impressive sequence. Nilin entered a character named Forlan’s memories in an adventure game-like scenario, changing how he recalled a fight with his wife. After a few failed attempts (after the player selected a variety of objects in the room), Nilin was able to convince Forlan that he killed his wife in an argument. Forlan, now convinced he committed a crime, kills himself after he thinks the police are on to him. The scene ends with the police and his wife discovering his body, seconds after he dies.

We sat down with Remember Me’s creative lead, Jean‑Maxime Moris, and got some answers to a few nagging questions. Here are three things about the game that you should try not to forget.

1) Nilin isn’t necessarily a killer
In the demo, we see Nilin battling enemies with flurries of acrobatic kicks and punches, culminating in what appear to be finishing moves. Is she a stone-cold killer, in addition to being a gifted memory hacker? Nope. “Basically what she does is she overloads their memories,” Moris says. She uses a spammer, a device that tunes into ambient data, to jumble up and erases her opponents’ memories. “They’re left on the ground, but they don’t die. They’ll get up eventually—they might have forgotten their fifth birthday or who they’re married to, but they’ll get up eventually. It was a conscious choice to not have death as a recurring event in the game.” Moris says he’s not an advocate of antiviolence in games, but adds that when it’s not meaningful there’s no use in relying on it.

2) Memoreyes isn’t a cartoonish villain
“Although I talked about the company who built it watching over the memory transfers, Memoreyes, maybe being a scary thing, all of the people have accepted the device of their own will,” Moris says. He likens the memory-recording tech to the advent of TV and smartphones, only with even more sinister potential. At the same time, don’t expect to see a portrayal of a company that’s comically evil. “They’re not viewed as the bad guys in the game. The way people will be depicted in the game will be happy people sharing their memories and having access to knowledge and sensorial experiences.” That perpetual bliss wouldn’t necessarily translate to an interesting story. And judging from the demo, the possibility of the tech being used for less-than altruistic purposes appears to be quite real. Just don’t expect any Snidely Whiplash style mustache twirling from the suits at Memoreyes.

3) Memory segments aren’t going to be tedious
During the video presentation, we saw Nilin figure out how to implant memories through trial and error. Each time she failed to get the intended outcome—not turning the safety off on a pistol, for instance—the scene rewound and Nilin tried again. Players will have control of the rewind and fast-forward abilities in the memory world, which solves a key issue with adventure games. Where’s the fun in experimentation when you have to repeatedly perform the same steps in a puzzle? If you figure out the beginning setup of a puzzle and fail, you can simply rewind to the point just before your mistake. Moris says his team was inspired by the way the PS3 video player can fast-forward and rewind footage using the Sixaxis controller. 

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Comments
  • A trapeze artist is afraid of heartburn. An ant is afraid of rain. The wind is afraid of storks. A shark is afraid of being alone. A magazine is afraid of not being read. Where is she?
  • Sounds awesome. I think it's cool that you don't just go around killing people. That way when death actually does happen it's meaningful and has more impact.

  • Mod

    That last point makes me think of Braid.

  • At least we know the main point isn't simply death. ;-)

  • Interesting. This game looks like it's going to be pretty cool.

  • On the part of memories being overloaded as an alternative to violence, it seems almost as messed up as snapping a dude's arm. What is our mind but our last, true sanctuary?

    EDIT: How come there's an Xbox 360 logo up in the info bar under the title of the article?
  • I'll be watching for more information about this game, it's intriguing.

  • Seems like a pretty good concept, can't wait to check out the implementation.

  • "Three Key Points To Remember About Remember Me"

    "Here are five things about the game that you should try not to forget."

    Tiny typo.

  • Sounds pretty awesome. Adventure game scenarios embedded in an action game are a pretty spectacular idea if they play out as promised. If most of them are anything like the example from the gameplay video, then they'll be cool, simple distractions. If they advance as the game goes on...awesome.

    I like the angle on violence, too. You almost immediately think "ISN'T THAT WORSE?" and I think it's an interesting question begging for a response.

  • lol mind raping someone is probably worst than killing them in some cases. You wake up and don't remember your family or something.

  • By five things we shouldn't forget you mean three,right?

  • Awesome, can't wait for this game.

  • Liking the sound of this game more and more. Makes me miss the sequel we were supposed to get for Dreamfall: The Longest Journey all the more though.

  • This game is definitely on my radar.  I love the futuristic sci-fi look.  I hope this and Watch Dogs are a sign of things to come in the future of gaming.

  • Every article is making this sound cooler. I'm going to be keeping a close eye on this one.

  • A new IP with an interesting story, I'm pretty much sold

  • "Memoreyes" is one of the lamest names I've heard in a while. I hope that changes.

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