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Remember Me

Diving Deeper With Remember Me's Combo Lab

Dontnod Entertainment’s sci-fi action adventure title, Remember Me, made a strong showing this year at Gamescom, so we were excited to go deeper with its combo system during TGS.

When our demo starts, visual glitches and distortions cover the screen, indicating that our protagonist, Nilin, is dangerously low on health. Thankfully, Remember Me’s unique combo system can help solve that problem.

At any point in the game, players can pause and go into Remember Me’s combo lab to tinker with their combat tools. Players can have up to four active combos at any time, which they will want to customize in order to adapt to the game’s many challenges. Combos are made up of what Dontnod Entertainment are calling Pressens – single move attacks that have a variety of benefits. For example, regen Pressens regenerate your health. After setting up a new combo full of regen Pressens, we jump back into combat and Nilin’s vampiric attack quickly refill her life gauge.

Making your own combos gets a lot more exciting when you start playing around with Special Pressens. These heavy attacks are kind of like technological magic. These S-Pressens can really turn the tide of battle. While fighting a group of shielded foes, Nilin uses an S-Pressen called Logic Bomb, which blows away her enemy’s shields, leaving them vulnerable. Other S-Pressens allow Nilin to zip across the screen in a fury of fast attacks or remote hack mechanical foes and turn them to her side.

These S-Pressen moves run on a cooldown, but regular combos can be programmed to speed up the cooldown of these larger attacks. Other combos can be programmed to deliver more powerful punches or enable Nilin to perform finishing moves that cause enemies to drop PMP orbs. These orbs can, in turn, be used to buy new Pressens, creating a circle of Pressen life. Making combos in Remember Me’s combo lab creates opportunities for you to use powerful S-pressen attacks, which allows you to utilize new combos that help you collect orbs that help you buy more Pressens and build ever bigger and badder combos. Dontnod Entertainment says that Remember Me’s combo lab is capable of producing over 50,000 unique combos. It’s a pretty slick system, and we look forward to playing around with it some more as we build up to the game’s May release.

A lot of the things I’ve seen at TGS are worth forgetting, but Remember Me is one title that looks worth remembering. (Writing a pun off the game’s name is a prerequisite for doing a preview on the game.) Take a look at Remember Me’s Gamescom demo if you’d like to see more.

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Comments
  • Saw this on youtube last night. Game looks cool, has potential. I will keep my windows open for more info...

  • Looking forward to it! Well it is being released for PC, right?

  • It reminds me of some game I've played but can't remember which one I want to say Rengoku for PSP, and PN03. It looks good, but don't know how I feel about the combat constantly being interrupted like that.

  • This looks like a great game. As far as I'm concerned, the combat system seems very fluid, and I like to degree of freedom you have in what the moves do. Few action games, if any, allow you to change the effect of a move mid-battle.

    While some have voiced concern over breaking the flow of battle, I think that's really a matter of the player's skill in combo creation and ability to think ahead. I.e. if I know I'm facing a boss soon, I'll take a moment to build a strong healing/cooldown combo if I don't have one already, or maybe a healing-multichain combo if I keep getting kicked to low health.

    The ability to use S-pressens, cool down in a heartbeat and use 'em again looks nothing short of legendary. I can't wait to test this out for myself.

  • That looks great.  The animations and combat seem really fluid, and the graphics are quite nice.  The number of combos that could be done is awesome; it will make combat feel like the player needs to stay on his/her toes and make it interactive.

    I'm looking forward to this game.  It looks promising.

  • This game looks better and better each time I see it! The combat almost reminds me of Arkham City with a helping of God Hand.

  • This game looks better and better each time I see it! The combat almost reminds me of Arkham City with a helping of God Hand.

  • This was already posted the other day wasn't it

  • Remember Me is looking like one of the most promising games of the next year so far. It's what made Gamescon for me!

  • Pretty sure you guys posted this video yesterday. And I could've sworn that it was called presence, what are pressens?
  • that's actually pretty cool.

  • this looks great! Definitely keep my eye on this one

  • looks fun

  • We need at least few new games, it's really sad to see how every studio, publisher is going after his own Call of Duty or DeusEx.

  • This game looks beautiful.  I'm excited!

  • very interesting capcom ill keep an eye on this

  • This looks like a game for OCD teenagers. It's probably going to have the standard cyberpunk story: plucky street rebel fights evil mind-controlling corporation. Yawn.

  • sweet

  • Wait! This game is only for pcs?

  • I was interested in this game before I saw this video. I'll play a fighting adventure game but I do hate combos. Having to make my own combos every few minutes sounds like masochistic tedium to me. Bummer, I was interested. But at least I know not to buy it now. Thanks GI.

    Ok after watching the gamescon demo maybe it wont be as bad as it seems from this video. Can I just make every combo AAAA though?

    I thought I wouldn't like Arkham because of all the fighting in it and it turned out pretty playable. I will not write this title off just yet.