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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Ratchet and Clank: Full Frontal Assault</title><link>http://www.gameinformer.com/games/ratchet_and_clank_full_frontal_assault/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Blog Post: Ratchet's Final Stand</title><link>http://www.gameinformer.com/games/ratchet_and_clank_full_frontal_assault/b/user_reviews/archive/2012/12/05/ratchet-39-s-final-stand.aspx</link><pubDate>Wed, 05 Dec 2012 18:25:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2426488</guid><dc:creator>Ed</dc:creator><description>&lt;p&gt;I&amp;#39;ll be honest with you. I&amp;#39;m a huge Ratchet &amp;amp; Clank fan. One of the biggest, I can only assume. So big, as a matter of fact, that I routinely rate A Crack in Time as one of my top 3 favorite video games ever made, and it beat out 25 years worth of gaming experiences. There&amp;#39;s just something so honest and rewarding and brilliant about Ratchet &amp;amp; Clank. It combines everything you could want in a game into one incredible package. You have the intense action. The awesome selection of incredibly varied weapons. The gorgeous graphics. The perfect blend of action and platforming. The laugh out loud story and memorable characters. It&amp;#39;s got everything.&lt;/p&gt;  &lt;p&gt;Unfortunately, Full Frontal Assault only manages to bring some of the brilliance of traditional Ratchet &amp;amp; Clank, but just enough to still be worthwhile. If you&amp;#39;ve played any of the Future titles in the Ratchet series (If you haven&amp;#39;t I strongly suggest picking up both of them, Tools of Destruction and A Crack in Time) and are a big fan of them as I am, you may find yourself disappointed with what Insomniac has presented us here. They managed to leave in some of the exploration and platforming we all love and clamor for, but left out what makes Ratchet &amp;amp; Clank such a beloved series. &lt;/p&gt;  &lt;p&gt;Nothing in the game seems to live in harmony. The tower defense, while technically fun, just doesn&amp;#39;t feel like it belongs. When you start a single player, all you want to do is run around and explore like you would in any other Ratchet game. You want to get into meticulously designed firefights, and use your weapons wisely to take down anything in your path. However, the game doesn&amp;#39;t let you. As soon as you start to get comfortable with returning to your favorite franchise, the tower defense rears its head and pulls you away. You are always stopped from doing what you want to be doing in a Ratchet game in order to go defend a base. It&amp;#39;s like the game doesn&amp;#39;t want you to get used to what you already know and love.&lt;/p&gt;  &lt;p&gt;Like I said above, building turrets and walls and defending your base is fun, and it all feels great, but it constantly gets in the way. It makes you wish they just scrapped the tower defense nonsense and focused on giving us the traditional Ratchet game every fan has been begging for since All 4 One failed to capture the magic of Tools of Destruction and A Crack in Time. Insomniac and Sony together have made sure to keep the 3D platformer genre alive with the Ratchet series, and I give them all the credit in the world for this. 3D platformers are my personal favorite genre of games, and Ratchet has always been my favorite, but here it feels like Ratchet &amp;amp; Clank are just squeaking by.&lt;/p&gt;  &lt;p&gt;It&amp;#39;s not all bad though. Like I said, the game is fun, and even though the tower defense seems to get in the way of what you really want to be doing in a Ratchet game, Insomniac still gives you just enough classic Ratchet to feel like you got your money&amp;#39;s worth. For $20, you&amp;#39;re looking at a 6 hour single player game with some fun multiplayer thrown in. It&amp;#39;s a solid package, and one they clearly spent a good amount of time on. It&amp;#39;s polished, looks great, and controls as perfectly as any Ratchet game. It just doesn&amp;#39;t scratch that itch that fans of the series were hoping it would.&lt;/p&gt;  &lt;p&gt;All we can hope is that Ratchet fans will get their wish one day. Another, full blown and fully featured traditional Ratchet game. I want to spend another 15 hours in the Ratchet universe like I did in Tools of Destruction and A Crack in Time (The first three games are incredible as well if you buy the HD Collection). I want that traditional experience of landing on a new planet, and spending the next hour exploring every area and killing every enemy. I want that experience of flying into space, and entering in Tournaments, or platforming on those awesome little planetoids. I want what Insomniac does so well. And I know I&amp;#39;m not the only one who wants these things.&lt;/p&gt;  &lt;p&gt;Ratchet &amp;amp; Clank does something few 3D Action Platformers have done over the years. They remained relevant. They can be brought back to their former glory if only Insomniac will give the series the time and money and heart it deserves. Full Frontal Assault is a well done diversion, but that itch isn&amp;#39;t scratched, it only itches more now.&lt;/p&gt;</description></item><item><title>Blog Post: An Engaging And Flawed Side-Mission For QForce</title><link>http://www.gameinformer.com/games/ratchet_and_clank_full_frontal_assault/b/ps3/archive/2012/12/05/ratchet-and-clank-full-frontal-assault-review-playstation-3.aspx</link><pubDate>Wed, 05 Dec 2012 18:10:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2426338</guid><dc:creator>Matt Helgeson</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/insomniac/fullfrontalassault/fullfrontalassault610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p class="p1"&gt;First off, fans of the Ratchet &amp;amp; Clank series should know that this $20 retail and downloadable title isn&amp;rsquo;t a smaller-scale version of the series&amp;rsquo; traditional weapon-oriented action/platforming. Full Frontal Assault combines the combat-focused approach of the PS2&amp;rsquo;s Deadlocked with elements of the trendy tower-defense genre. As an experiment in creating something new with the base gameplay of Ratchet &amp;amp; Clank, it&amp;rsquo;s an interesting title hampered by some fundamental design flaws, especially in the single-player campaign.[Excerpt]&lt;/p&gt;  &lt;p class="p1"&gt;I was pretty taken with Full Frontal Assault at first. After some brief exposition, the QForce begins its quest to rid the universe of a new super villain (the insubstantial story swipes a major plot point from &lt;i&gt;The Incredibles&lt;/i&gt;). Once you&amp;rsquo;ve touched ground, it&amp;rsquo;s clear this is a different type of Ratchet &amp;amp; Clank game. You have a base, and it has generators that you defend from harm. In your base &amp;ndash; and the choke-point entry corridors &amp;ndash; you can use bolts to buy turrets, mines, and other defenses to help protect your (rather fragile) generators. You also go out into the levels to collect bolts and unlock weapon pods to gain new implements of destruction, as well as activate key nodes that will ultimately help power up your planetary defenses and end the round. Speaking of weapons, they do level up but you must unlock them again each time you begin a new level, which is an annoying and odd part of the design.&lt;/p&gt;  &lt;p class="p1"&gt;The formula is a unique way to combine third-person action, light platforming, exploration, and tower defense. However, these disparate gameplay elements are frequently at odds. Your turrets, mines, and barriers are so easily destroyed by enemy forces that you can&amp;rsquo;t depend on them to hold down the fort, no matter how many bolts you spend on defenses. This means that you have to stop collecting bolts or finding power nodes to truck all the way back to your base every time a new wave of enemies attacks. It&amp;rsquo;s frustrating &amp;ndash; especially because both parts of the games work well in isolation. The tower defense aspect &amp;ndash; which is what Full Frontal Assault presents as its primary addition the Ratchet &amp;amp; Clank canon &amp;ndash; ends up feeling like a chore.&lt;/p&gt;  &lt;p class="p1"&gt;[View:1806719724001]&lt;/p&gt;  &lt;p class="p1"&gt;As flawed as the single-player campaign is, the co-op and multiplayer aspects of the game are much better. Cooperative play with a friend (via both offline split-screen co-op and online) minimizes many of the issues that hamper the single-player experience. Being able to split up allows one player to hold down the fort and plan out the tower defense layout while the other explores the environment for nodes and bolts. Also, if you&amp;rsquo;ve got time between waves of enemies, both of you can go out and gather bolts, which speeds up the sometimes-tedious farming requirements. Even with a friend, you can be overmatched &amp;ndash; especially in the final onslaught that occurs while you wait for your planetary defense system to power up.&lt;/p&gt;  &lt;p class="p1"&gt;Competitive multiplayer is another bright spot. You can compete in one-on-one or two-on-two matches. Each match consists of three phases &amp;ndash; recon (where you collect bolts and unlock nodes that grant you weapons on the battlefield), squad (where you use your bolts to purchase units that will be sent out to attack your opponent&amp;rsquo;s base), and assault (where you can either lead an attack or defend your base and pray your units are successful). Exploring the environments to unlock nodes definitely has depth &amp;ndash; and is all-important to victory, since nodes grant both weapons and recurring bolts throughout the match. However, the assault portion sometimes feels perfunctory, as victory is predicated by who was most successful in collecting the most bolts and buying the most units in the preliminary stages. I also think the paltry selection of maps hampers the long-term viability as an online game. Let&amp;rsquo;s hope Insomniac supports the game with post-launch map packs.&lt;/p&gt;  &lt;p class="p1"&gt;In the final assessment, Full Frontal Assault feels like an experiment that produced mixed results. If I squint, I can just make out the vision of the perfect melding of tower defense and third-person action that the game was meant to be. However, the true image of FFA is a game that feels as though it&amp;rsquo;s attempting to complete two different objectives, and failing to fully carry out either one. I admire Insomniac for continuing to take chances with the Ratchet &amp;amp; Clank series, but I&amp;rsquo;d rather the studio devote its resources to the new action/platformer that fans want. My heart hopes that these experiments are just marking time as the company silently works on a PlayStation 4 title. My head fears that the days of the big-budget platformer that doesn&amp;rsquo;t have the word &amp;ldquo;Mario&amp;rdquo; in the title are over.&amp;nbsp;&lt;/p&gt;  &lt;table style="border:0px solid #000000;background-color:#e6e4e5;" frame="box" border="0"&gt;  &lt;tbody&gt;  &lt;tr&gt;  &lt;td&gt;  &lt;p class="p2"&gt;&lt;b&gt;Cross Play? Not Yet&lt;/b&gt;&lt;/p&gt;  &lt;p class="p1"&gt;Full Frontal Assault is part of Sony&amp;rsquo;s Cross Buy program. This means that, when you buy the PS3 version of the game, you get a free download of the Vita version and should be able to cloud save your progress and play seamlessly across both systems. However, the Vita version won&amp;rsquo;t be released until sometime in January &amp;ndash; rendering what should have been one of the most laudable aspects of the game essentially worthless for those who buy at launch (though early adopters will still get the Vita version for free when it comes out). It&amp;rsquo;s a disappointing misstep on Sony and Insomniac&amp;rsquo;s part. It&amp;rsquo;s also misleading, as Cross Buy is notably touted on the front of the boxed copy of the game.&lt;/p&gt;  &lt;/td&gt;  &lt;/tr&gt;  &lt;/tbody&gt;  &lt;/table&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;To see the game in action, watch this episode of &lt;a target="_blank" href="http://www.gameinformer.com/p/testchamber.aspx"&gt;Test Chamber&lt;/a&gt;:&lt;/p&gt;  &lt;p&gt;[View:1998443736001]&lt;/p&gt;</description></item><item><title>File: Ratchet &amp; Clank: Full Frontal Assault Screens</title><link>http://www.gameinformer.com/games/ratchet_and_clank_full_frontal_assault/m/ratchet_and_clank_full_frontal_assault_media/2426206.aspx</link><pubDate>Wed, 05 Dec 2012 16:57:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2426206</guid><dc:creator>Matt Helgeson</dc:creator><description>The duo tries their hand at tower defense in this new title</description></item><item><title>File: Ratchet &amp; Clank: Full Frontal Assault Screens</title><link>http://www.gameinformer.com/games/ratchet_and_clank_full_frontal_assault/m/ratchet_and_clank_full_frontal_assault_media/2426205.aspx</link><pubDate>Wed, 05 Dec 2012 16:57:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2426205</guid><dc:creator>Matt Helgeson</dc:creator><description>The duo tries their hand at tower defense in this new title</description></item><item><title>File: Ratchet &amp; Clank: Full Frontal Assault Screens</title><link>http://www.gameinformer.com/games/ratchet_and_clank_full_frontal_assault/m/ratchet_and_clank_full_frontal_assault_media/2426204.aspx</link><pubDate>Wed, 05 Dec 2012 16:57:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2426204</guid><dc:creator>Matt Helgeson</dc:creator><description>The duo tries their hand at tower defense in this new title</description></item><item><title>File: Ratchet &amp; Clank: Full Frontal Assault Screens</title><link>http://www.gameinformer.com/games/ratchet_and_clank_full_frontal_assault/m/ratchet_and_clank_full_frontal_assault_media/2426203.aspx</link><pubDate>Wed, 05 Dec 2012 16:57:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2426203</guid><dc:creator>Matt Helgeson</dc:creator><description>The duo tries their hand at tower defense in this new title</description></item><item><title>File: Ratchet &amp; Clank: Full Frontal Assault Screens</title><link>http://www.gameinformer.com/games/ratchet_and_clank_full_frontal_assault/m/ratchet_and_clank_full_frontal_assault_media/2426202.aspx</link><pubDate>Wed, 05 Dec 2012 16:57:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2426202</guid><dc:creator>Matt Helgeson</dc:creator><description>The duo tries their hand at tower defense in this new title</description></item><item><title>File: Ratchet &amp; Clank: Full Frontal Assault Screens</title><link>http://www.gameinformer.com/games/ratchet_and_clank_full_frontal_assault/m/ratchet_and_clank_full_frontal_assault_media/2426201.aspx</link><pubDate>Wed, 05 Dec 2012 16:57:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2426201</guid><dc:creator>Matt Helgeson</dc:creator><description>The duo tries their hand at tower defense in this new title</description></item><item><title>Wiki: Ratchet and Clank: Full Frontal Assault Guides</title><link>http://www.gameinformer.com/games/ratchet_and_clank_full_frontal_assault/w/guides/default.aspx</link><pubDate>Tue, 04 Dec 2012 09:58:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1860</guid><dc:creator>Anonymous</dc:creator><description>Guides for Ratchet and Clank: Full Frontal Assault</description></item><item><title>Blog: Ratchet and Clank: Full Frontal Assault - PlayStation Vita</title><link>http://www.gameinformer.com/games/ratchet_and_clank_full_frontal_assault/b/playstation_vita/default.aspx</link><pubDate>Mon, 19 Nov 2012 19:25:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:34756</guid><dc:creator>Anonymous</dc:creator><description /></item><item><title>Group: Ratchet and Clank: Full Frontal Assault</title><link>http://www.gameinformer.com/games/ratchet_and_clank_full_frontal_assault/default.aspx</link><pubDate>Wed, 30 May 2012 16:47:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1823</guid><dc:creator>Anonymous</dc:creator><description /></item><item><title>Forum: Ratchet and Clank: Full Frontal Assault Discussions</title><link>http://www.gameinformer.com/games/ratchet_and_clank_full_frontal_assault/f/28062.aspx</link><pubDate>Wed, 30 May 2012 16:47:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:28062</guid><dc:creator>Anonymous</dc:creator><description /></item><item><title>Files: Ratchet and Clank: Full Frontal Assault Media</title><link>http://www.gameinformer.com/games/ratchet_and_clank_full_frontal_assault/m/ratchet_and_clank_full_frontal_assault_media/default.aspx</link><pubDate>Wed, 30 May 2012 16:47:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:28063</guid><dc:creator>Anonymous</dc:creator><description /></item><item><title>Wiki Page: Ratchet and Clank: Full Frontal Assault Guides</title><link>http://www.gameinformer.com/games/ratchet_and_clank_full_frontal_assault/w/guides/default.aspx</link><pubDate>Wed, 30 May 2012 16:47:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2885</guid><dc:creator>admin</dc:creator><description /></item><item><title>Blog: User Reviews</title><link>http://www.gameinformer.com/games/ratchet_and_clank_full_frontal_assault/b/user_reviews/default.aspx</link><pubDate>Wed, 30 May 2012 16:47:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:28064</guid><dc:creator>Anonymous</dc:creator><description>User reviews for Ratchet and Clank: Full Frontal Assault</description></item><item><title>Blog: Ratchet and Clank: Full Frontal Assault - PlayStation 3</title><link>http://www.gameinformer.com/games/ratchet_and_clank_full_frontal_assault/b/ps3/default.aspx</link><pubDate>Wed, 30 May 2012 16:47:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:28065</guid><dc:creator>Anonymous</dc:creator><description /></item></channel></rss>