The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
The first Puzzle Quest was a revelation, mixing the casual fun of color matching with the outer trappings of an RPG adventure tale. After a sidestep with Puzzle Quest: Galactrix, Infinite Interactive goes back to the basics with Puzzle Quest 2.This clever, entertaining dungeon crawler features great new classes with a lot of entertaining interplay between the different core spells and other abilities. The addition of weapons adds a new way to damage enemies. However, the basic gameplay remains straightforward and engaging – match three or more colored gems to build up power, and unleash that power with devastating assaults on the enemy. It’s a great mix of strategy and simple puzzling.Rather than wandering a map with little personality, everything that happens in between battles is now seen through an up-close view of the character. The experience plays out across a massive underground dungeon filled with monsters, traps, and locked doors. There’s a deeper level of involvement in your character’s progression, and you’re constantly on the hunt for new and better loot. An item upgrade option even allows players to improve their favorite items to peak performance. As you wander this sprawling dungeon complex, nearly everything has a minigame-based interaction. Break a magic seal. Pick a lock. Disarm a trap. Loot the treasure chest. While they are all variations on the same match-three gameplay, it helps break up the action.As the hours stretch on, the game hits a snag. Puzzle Quest 2 is too easy for its own good. As you are still grasping your character’s abilities early on, it’s great to have a little forgiveness from the baddies. A couple of distinct fights in first few levels even test your limits. But 15 hours in, the game becomes a victim of its own prodigious size and over-simplification. I’m no color-matching prodigy, but I started devastating my opponents. Consequently, what might have otherwise been exciting battles became routine. Without any real challenge, there was no reason for me to learn an opponent’s strengths or even cleverly use my own abilities. Some character abilities, like the assassin’s poison usage, are overpowered. On the other side, the monsters don’t have enough guiding AI to use their abilities in dangerous and interesting ways. Even on the hardest difficulty, the last half of the game is a breeze.It’s a shame that balancing issues hurt the overall experience so much, because almost everything else about Puzzle Quest 2 is exactly the way I’d like it to be. The storyline draws on familiar fantasy tropes. Character leveling is enjoyable. Environmental and character art is gorgeous. Even after the challenge gives out, Puzzle Quest 2 is still charming and enjoyable. But more tweaking could have made the difference between good and great.
Email the author Matt Miller, or follow on Game Informer.
My love for Puzzle Quest knows no bounds. I was absolutely giddy to get my hands on the sequel. Imagine my disappointment when it turned out to be merely good, not great. The core match-three gameplay is nearly identical. The mechanical changes from the original are uniformly excellent, cleverly eliminating the more egregious abuses of the game’s systems. I love the unusual boards for different encounters, as well. The original’s vast richness of content made up for its flaws in those regards, though, and that depth of experience is sorely lacking here. Fighting the same braindead monsters over and over quickly becomes a repetitive chore. Enormous health pools mean that battles go on for far too long despite your enemy having little hope of turning things around. The minigames, while less onerous than Galactrix’s terrible gate hacking, are lame and mandatory. Most of all, the game is so easy that winning matches on even the hardest difficulty is a rote exercise with little danger of failure. If monsters had more interesting abilities that you had to work around, or even used what they effectively, Puzzle Quest 2 would be a better game.