The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
One of the undeniable strengths of EA’s FIFA franchise is its use of
licenses. Pro Evolution doesn’t have all the leagues, players, and teams
of its competitor (even though it has teams like Manchester United and
the UEFA Champions League), but never have I felt like it mattered so
little. Perhaps out of necessity, this year’s title offers such a
complete experience that I don’t dwell as much on what it doesn’t have
as much as what it does so well. Instead of being bummed that it doesn’t
have Chelsea, I suggest you grab the controller, break a few ankles
with some skill moves, revel in the glory you’ve earned on the pitch,
and manage your team to the top.
Pro Evolution isn’t perfect in its gameplay and modes, but after a
few years of not being able to adjust to the next-gen changeover, the
series is finally coming on strong. The Master League returns with a
more intuitive interface, the usual transfers, domestic cups, and UEFA
Europa/Champions League. Also, unlike FIFA, this game includes
week-to-week form for players and the ability to grow them the way you
see fit via earned points. I also like that Pro Evo has a youth system,
although it’s disappointing that you don’t really play reserve games –
you merely sign the best players to your main team. If you want more of
the up-and-comer experience, play the Be a Champion mode, where you try
to break into the starting lineup. It’s also the only mode in the game
that lets you play appearances for your national squad.
This year the Master League also goes online, letting you sign
players off the transfer list with currency earned for playing others
online. Like most online modes, you can’t avoid some questionable
tactics, and it shouldn’t be too hard for players to create a stacked
team even if they lose a bunch. There also isn’t player development, so
this online mode is more of a nicety than a necessity for you to
Email the author Matthew Kato, or follow on Twitter, and Game Informer.