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PlanetSide 2

Exclusive Video: PlanetSide 2 Artist Time-lapse

Senior artist Patrick Ho walks us through the process of creating player respawn tubes for SOE’s upcoming shooter MMO PlanetSide 2.

In PlanetSide 2, players will vie for control of territories across a large open world. Players will probably die a lot over the course of the game, so the respawn chambers they reappear in better look good. SOE senior artist Patrick Ho walks us through the process of conceptualizing these chambers in the video below.

Five Questions with artist Patrick Ho:

What are you drawing?
I'm creating a concept paint over for the "Player Respawn Tube." The Player Respawn Tube is where players are rematerialized after confirmed KIA status through the use of nanite rebirthing technology. I design all of the surface detail for this object including color, materials, and effects. This serves as reference when our other artists textures the actual model.

How long did this actually take you?
Two days.

How did you get your job?
I started my career as a freelance illustrator and graphic designer after graduating San Jose State University back in 1989. I freelanced for just over ten years and it was a tough gig. It got to a point where I really needed a steady income, so I landed a job with a start up game company and for the next three years transitioned from traditional media to digital. I jumped over to SOE to be a character artist in 2000. To complement my skills as a concept and texture artist, they trained me in Maya to build character models and I've been doing it ever since.

What do you use as inspiration while drawing?
Definitely toys, comic books, movies, and other artists (both in and out of our industry). But my biggest inspiration comes from almost everything Japanese. They really have a great design sense. When I was in high school, comic book artist John Byrne was a major influence on me during his X-men and Fantastic Four days. Today there are so many talented artists both old and new, famous and not, it’s hard to say. I'd probably have to go with Japanese artists like Katsuya Terada and Takayumi Takeya that stand out in my mind as current favorites.

Do you listen to anything while drawing?
Not as often as one would think, but I do. I'm an old school R&B guy, so my musical tastes lean towards bands like Earth, Wind, & Fire. I also listen to Jazz and House.

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Comments
  • I keep hearing about all these new MMOs coming out and I've been wondering: wouldn't the market for MMOs saturate extremely easily for all the amount of time needed for each one? It's not like a console game that you'll be done with in a couple of weeks or so.
  • This is really cool

  • I'm overwhelmed by that video.

  • Great vid. Love that design. Sort of reminds m e of Optimus Primes head.

  • So many layers!!! :O

  • This was really cool. Im looking forward to this, even though I did not play the first one. Was it good?
  • Wish I could do that...

  • Awesome vid! It's nice to see that the game designers enjoy making the game as much as we do playing it.

  • That's impressive. Perspective art always seems so difficult and time consuming.

  • So excited for Planetside 2. My Planetside 1 account turns 8 years old in December. Keep going back to it. One of a kind experience with the right group.

  • I'm not too familiar with Planet Side. I might have to do a little bit of google magic to figure out exactly what kind of game Planet Side is classed.

  • So this is how they do it. Impressive.

  • That guy has this accent... or something, his voice sounds off, I can't place it though. His last name is Ho (how terrible that must be for an American), so clearly he's got some foreign blood, perhaps that's it.

    The video was pretty cool. Seems like an odd focus, just your basic respawn thingy. Still, watching him build it from nothing was cool. I hope to be able to design stuff like that in the future.

  • You are GOD!!!  AH-EESH!!!

    Very cool and most impressive!!

  • That is seriously awesome; that guy had a flippingly awesome two days making that.

  • Any tips for people wanting into the art/video game industry?
  • That's...incredible.

  • That, was pretty cool..

  • I love these time lapse videos, they always show me that I'm a terrible artist. At least there are people out there who are amazing, else the world (and the worlds of games) would be dull.